CliffyB Interview
Bleszinski: Well I think our stuffs easier to use than most other peoples so the barrier to entry is slightly lower. And I think, you know, Quake fans generally tend to be like Grrr, Arrrg, you know? So the Quake fans tend to be kind of like having that kind of old school like, Oh Im a badass, kind of Internet Its like the Unreal fans think that they How do I explain it? I dont know. Maybe Unreal fans are more like guys. You know, its like, Hey buddy hows it going? (gruff, low voice). Whereas women are all so competitive with each other. Im totally, like, digging my own hole with these comments. Be careful with how you edit this.
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CliffyB interviews = required reading
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well Carmack is a programmer (and a rendering programmer at that) and CliffyB is a game/level designer. Really even though they both develop games the personalities of both are going to be very different in pretty much every case.
If you want a better comparison you should compare CliffyB to someone like John Romero or American McGee who are designers as well and are very similar to Cliff in a lot of respects.-
You're right on that level, but on a more basic level they're both figureheads for successful game development companies that have huge money making franchises. I think "normal" people just relate to CliffyB a little better (well, a lot really) than Carmack.
Don't get me wrong. I'm not saying that Carmack is lame. I worship him as much as the next guy, but Cliffy just takes things up a notch ..
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