QuakeCon Coverage
HomeLAN Fed reports from QuakeCon, offering highlights of today's DOOM 3 mod seminar. Looks like the SDK isn't that far off (among other things it will include a sample map featuring a six wheeled buggy), and a patch for the game is on the way as well. There's also a quickie look at multiplayer in Call of Duty: United Offensive.
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Looks like vehicles are, in fact, a viable possibility in the DOOM 3 engine. Wahoo!
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Yea, they could just set a sun, and all the light would come from a set angle from the skybox, thus illuminating the entire outdoors, for the most part.
Unless they removed that feature, and I can't see any reason why they would, especially since I'm quite sure I saw evidence of its existence during my trek through the Delta Labs.
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there is ambient light, just gotta find the correct texture under the lighting menu
its there, and lights outdoor areas pretty well.
http://members.rogers.com/flighter/doomtex/shots/sky.jpg
this shot is very rough, but natural lighting IS possible in doom 3. you just need to mess around with the lighting system.
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