DOOM 3 Interview

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Computer and Video Games has posted a new interview with id's John Carmack (thanks Blue), reprinted from a recent issue of PC Zone. Questions are about the technology leap that is the DOOM 3 engine, the future of graphics, DOOM 3 gameplay, per-poly hit detection and Armadillo Aerospace.

PCZ: OK... So, do you think Doom 3's gameplay would be as interesting if it wasn't for the new technology? JC: We decided Doom 3's gameplay is not going to be some wild innovation - it's a first-person shooter. There are a lot of arguments that can be made about game design, and I prefer simplicity and elegance. There are big arguments that happen inside id over 'do we wanna have an additional control for something like this?', and I'm always the one saying we want the minimum number of everything, because I want it to be simple and fun to play ...

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