Max Payne 2 Interview

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In just a little over two weeks Rockstar Games will be releasing Max Payne 2: The Fall of Max Payne, the sequel to Remedy's incredibly succesful third person action game. We decided it was time to ask Remedy a couple of questions about the game. Questions and answers touch on the story, the new Bullet Time feature, graphical improvements, and the guys at Remedy even reveal information about a new Dead Man Walking game mode.

Shack: Max Payne 2 will feature "Bullet Time 2.0", what kind of changes have you made to this feature? Petri Järvilehto: I think we're taking cinematic combat to a new level with the combination of Bullet Time, physics and better cinematic camerawork. We've had a couple of years to innovate and brainstorm on how to make Bullet Time cooler. We've taken time to tweak it, and have made it an even more integral part of the gameplay. This was an extensive iterative process (ie. try a lot of stuff and keep the things that work :-) We've done things like separating the player and the enemies to different time-scales ...
Read all about it here.

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