So You Want A Seizure?

1

loony noticed that 3dfx's site has been updated with news on their new technology that they'll be talking about at Comdex. They have all sorts of content up at 3dfxGamers.com with interviews and screenshots and a shockwave movie on the main page that seems to have the goal of inducing seizures. Here's a snip from the Q/A session with Scott Sellers:

3dfx: Why is a higher fill rate better than hardware accelerated geometry right now? S: The reality is that games will have to be completely re-written to take full advantage of T&L. Of the games that you can play between today and the beginning of next year, only 1-2% will use T&L in any form. Developers have a very difficult decision to make right now, because they have to worry about the size of the market for any game that they have to create. As hardware abilities increase, the gap between low-end and high-end systems has grown dramatically. Developers now have to scale their games for a very wide variation of geometric complexity. This is a substantial technology hurdle to overcome in order to span the gaming sector. Publishers want their developers to maximize the total market, not simply hit a few hard core people on the high end. Games that use T&L will come, but it’s going to be slow to evolve. By giving the developers insane fill rates, it’s easier for them to make their games run faster and look better. Evangelizing greater fill rate and full-scene anti-aliasing and getting developers to put support into their games immediately is trivial because they all want it. Roughly speaking, you can’t take advantage of hardware T&L for about 90% of today’s games, whereas with Voodoo5 you get an immediately advantage for all the content out there. As a result, the “out of box” experience for people that buy Voodoo5 is absolutely tremendous.
Jack's opinion: Of course, the argument for T&L and against fill rate is surprisingly similar - We'd really like transform engines to push complex scenes and do skeletal blending, and we still have to scale our games for a variety of fill rates. The hard truth is that we can't go too far either way until technologies converge and more people actually upgrade to the high geometry or high fill rate cards. 3dfx does have one advantage though in that full scene AA can happen no matter what without a game developer's intervention, so at least that part of their technology is a step ahead with no work from game developers.

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