On Half-Life 2 AA

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It seems that although this story broke a little while ago its just now making the second rounds with a few more details that has people up in arms. Basically Half-Life 2 and anti-aliasing doesnt get along with the latest NVidia cards on the market but does get along with the ATI cards. It's not an easy driver fix either to get around things, here's a quote from Gary McTaggart (Hi Gary!):

Drivers aren't likely to fix the problem, with the exception of the ATI 9500-9800. There's hope there for being able to use FSAA properly. You are out of luck on NVidia unless either NVidia or us come up with some clever way of solving this problem.
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The problem is specifically with multisample antialiasing on any card that uses multisample antialiasing. If you use supersampling you should be fine. Actually, this problem has existed for any game that uses light maps that are packed into a subrect (like Quake 3, etc). You will be able to turn FSAA if you like (in the control panel for your video card), but it's likely to have artifacts on triangle boundaries. We don't recommend turning multisample antialiasing on for cards that don't have centroid sampling. . .your mileage may vary.

Shout outs to XBit , Tiscali, Blues (for the quote), and this forum thread

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