Star Wars Galaxies Site Relaunch
Sony Online has relaunched the official Star Wars Galaxies website as the game has now officially launched. Among other things you can find a list of future additions they have planned for the game.
-
I'm glad they list the future additions. I know it's been said a thousand times, but whatever happened to launching a game w/ all the features already implemented. Just because the game is online doesn't give you an excuse to only have 1/2 the levels working, I would think that if a huge platformer was released in this shape/form, with tons of bugs, half the content missing, and a huge list of "future features" that it would be met with some pretty harsh resistance.
-
-
-
-
Developers have to meet deadlines. Unless you are an independently owned and funded company that can make its own deadlines until everything is just the way you like it, you have to scale things back to meet deadlines given by publishers, producers, partner companies (lucas arts in this instance) and you don't have a say in the matter. Develeopers dont like to pull features, it makes the game deviate from the original design doc, but sometimes they have no choice. Fortunately with MMOG's those features can be added later.
-
-
There has been plenty of negative comment on SWG, so much so that even review sites that have given the game good write-ups have mentioned the many bad comments from beta testers.
On the plus side it's mostly working as intended.
On the downside once they fix the bugs it will be working as intended. -
-
Did you ever think that maybe there were features in say, Unreal Tournament, that had to be dropped because of time constraints, and that if Unreal Tournament had been an MMORPG it would have gotten added later? What I mean is, just beacuse future enhancements are being added doesn't mean "they should have been included at release"
I don't hear anyone complaining that the new features in the WCIII expansion should have been included in the first version... why is that?-
Your point is null and void. The point is that with SWG they were supposed to be shipped. They stated it was what the game was. When they say "Here's our game and it's features" then when it comes out they say "oh err..those features will be released in the future." it leaves players feeling shafted. When part of their selling point doesn't show up in the game, it's wrong.
-
-
But how do you know you didn't get shafted in your favorite single player games? MMORPGs seem to be unique in that they expose their developent publicly, everyone sees what features they have planned and 3 years later when there are some features that couldn't be implemented people start crying that they were promised those features.
What features were outlined in the first design documents for Half Life 2? Doom 3? Warcraft 3? No one knows.-
Every developer has wild and crazy ideas that end up not working. Developers experimenting is a good thing. Most of them probably have such rediculously unreal outlines that the game would have been impossible without having DNF's timeframe.
The point is once your game starts to take shape, you see what will work and what won't. Then when you have a good idea of what the finished product will be like, you tell the consumers.-
-
-
There's that word "promise" again :)
Yes I have been following SWG development for a long time. Yes, those features were mentioned on the SWG web site, and there was a lot of discussion about them. But they were never promised. When the *official* feature list came out a few months ago, the devs explained that those features had to be left out of release. Until the official feature list was released everything was subject to change.
By the way KingDePork I totally agree with you that it would be better to keep things secret until finalized. When the devs tell us too much about what they're considering for the game people take these as "promises" ;)
-
-
-
-
-
-
-
-
-
Ya i heard that *FORCE* Thing was pretty key to star wars to good thing the developers haven't even realized how they're going to do that yet either. They keep re-writing how force powers work because it never works right or is even less fun.
That's great 4yrs later buy a product with no fuckin space or force.
no thanks-
-
nah thats not what i meant, that's a whole nother discussion about taking a existing book/movie franchise and making it a balanced MMO since the fans are going to like certain aspects ie: jedi and will want to be that
My point was a good game designer would have figured out how to implement force powers after so many years yet they keep re-writing and trying new things to this day and have no real idea how force powers are going to work and be balanced.
-
-
-
-