XIII Q&A
Computer & Video Games has posted a brief Q&A with Jean Zappavigna, asking the XIII lead game designer a few questions about this cel-shaded shooter. Several new screenshots are included as well.
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...as well as the character of XIII, we make use of lots of well-developed and individual secondary characters and a strong detailed storyline. These are derived from the actual graphic novel series, and features such as XIII's memory loss has allowed us to add really new gaming sequences such as the interactive flashbacks that the player will experience.
Ugh, no, please don't say flashback; that gives me memories of the Max Payne dream sequences.-
Why? Those weren't long levels, and there were only two of them. I had fun with the entire Max Payne game, even the dream sequences -- quite a feat for Remedy to pull off for someone like me, since I hate jumping puzzles. I don't mind a dream/flashback sequence or two, as long as they're done well and don't occur even semi-often.
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