DOOM 3 Preview

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Prepare to Meet Thy Doom is Wired's DOOM 3 preview, now available online. Though the article doesn't reveal that much new info about the game (a fall release date is mentioned though), and mostly deals with John Carmack's engine work, it's still worth checking out.

Ever since the Nazis in Wolfenstein 3-D screamed at the player, id has aimed to horrify. Doom III is the creepiest yet. "We want to scare people," lead designer Willits says. "You do that by surprising people. And you do that by grossing them out." To induce that level of fear, Carmack knew he had to eliminate what he refers to as "the Hanna-Barbera effect." In Road Runner cartoons, he says, you can always tell which boulder is going to fall, because it's a slightly different hue than the static background. The light doesn't look right. Until now, lighting effects in games were dictated by graphics cards in a limiting way. Games couldn't render general-purpose dynamic shadows, Carmack says, so they used light maps, static dark patches essentially painted on a surface. ...

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