Late Night Consoling

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At long last, the supposedly "megaton" announcement that "will cause a worldwide boom for the GameCube" has been revealed by V-Jump, the source of this rumor...and according to The Register, it's nothing more than a GameCube game based on a comic popular with the magazine's readers. Sorry kids, but that's all there is to it. Obviously yesterday's announcement was a big one, and I have heard some rumblings of another reasonably large GameCube announcement that's brewing, but the exact "megaton" announcement has proven to be a load of hooey. Now let's all get back to life as usual, and stop trying to guess at what it is.

GameCube PS2
Xbox GameBoy Advance
Activision Renews Marvel Agreement
Activision has announced that they have extended their agreement with Marvel, and this assures that they will be the exclusive source for games based on X-Men, Spider-Man, Fantastic Four and Iron Man all the way through to 2009.
Xbox

Tao Feng Trailer
Microsoft's official Xbox site has been updated with a new trailer showing off Tao Feng, the upcoming fighting game from Studio Gigante which is headed up by John Tobias of Mortal Kombat fame. The trailer is in Windows Media 9 format, which among other things, ensures that I won't be able to watch it on the Mac I'm writing this on.

GameCube PS2
Xbox
Soul Calibur 2 Revealed Next Week
According to IGN (who cite "sources close to Namco"), next week will see the unveiling of the home versions of Soul Calibur 2, complete with details about all the various extras. As IGN reminds us, the GameCube version will feature Link from The Legend of Zelda as a playable character.
GameBoy Advance Splinter Cell GBA Shots
Last night I mentioned that Tom Clancy's Splinter Cell had been announced for the Game Boy Advance...well here are the first screenshots from it, courtesy of French gaming site NewTechnix.com (thanks Carnivac).
GameBoy Advance More GBA SP Images
Some more pictures of the Game Boy Advance SP are up at the Japanese site Watch Impress, including a look at Nintendo's official headphone adapter, which does not include a passthrough for the power cable (thanks pyrogen). I imagine a third party is already working on one with it.
GameCube VF Quest Still On for 2003 (Maybe)
As reported at GameSpot, in the latest Sega-AM2 newsletter, one of the development division managers expressed his desire to see Virtua Fighter Quest released this year, as it is the 10th anniversary of the Virtua Fighter series.
GameCube Virtua Cop 3?
In other AM2 news, one of the studio's designers dropped a hint in the latest issue of Famitsu that work is underway on Virtua Cop 3, the long-overdue sequel to 1995's Virtua Cop 2.
GameCube Xbox Latest Famitsu Scores
The latest scores from the Japanese magazine Famitsu are in, and they rated the GameCube version of Ikaruga a 10, 10, 8 and 8 for a 36/40 total (and a platinum award), and the Xbox port of Phantasy Star Online received a 9, 9, 9, 8 for a total of 35 (and likewise a platinum award).
GameBoy Advance Voxels on GBA?
According to Pocket.IGN, Torus Games, the talented studio best known for Duke Nukem Advance and the port of DOOM II to the GBA, have created a voxel-based 3D engine for the handheld system. Voxels, used in such PC games as Outcast and the early Delta Force titles, are 3D pixels, and can be used to generate large landscapes. It will be used for an original motocross game Moto-X, and screenshots are posted alongside that article, so it's worth a look for those interested in the continuing evolution of 3D engines on the GBA hardware.
GameCube GameCube #2 in Europe
Nintendo of Europe announced today that they have sold 1.5 million GameCube systems, making them the #2 home console in that region, second only to the PlayStation 2 (which towers over the others as much in Europe as it does in the rest of the world).

Console Game of the Evening: Quake III Arena for the Dreamcast. While this game wasn't as satisfying as its PC counterpart, and didn't have the same innovative single player modes as the PS2 version, it did have a well made multiplayer component, particularly when used on the short-lived Sega.net.
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