Unreal Interview
There is a Q&A with Epic's Tim Sweeney and CliffyB on Planet Unreal, talking to both of them about all things related to Unreal Tournament 2003. Questions are about the delay of the game, demo feedback, what the Unreal Tournament 2003 engine does better than other engines, use of prefabs for levels, user created mods Cliff and Tim would like to see, future content for UT2003 and more.
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This game isnt really taking off all that well is it? Or is it my imagination. I realize its still early, but the lack of servers amazes me.
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To be honest I prefer Q3 to UT2k3, UT2k3 is slower with less powerful weapons and RocketArena style maps. It isn't horrible, but it feels like a "hardcore" deathmatch game designed by people who don't have the foggiest idea of what makes for a "hardcore" deathmatch (I used the " "'s because there's so much disagreement on the meaning of it that the word becomes meaningless). The technology is amazing, I just hope that modders make amaing mods to make up for the game (which isn't bad...just sort of lackluster I guess).
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Its a great game, but I personally suspect the steep hardware requirements set more than a few people back. I know the performance depresses me (I have to play in 800x600 with 'normal' texture, world, and character detail and no detail textures) and I'm not even on a bad rig (1.4 gig tbird/GF3Ti200). I suspect if I had a 2.0 ghz + athlon/P4 with a high end GF4 or radeon 9700 I'd have no complaints whatsoever.
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The problem with the performance is the HUGE/MONSTROUS disparity in the stock maps.
On my AMD XP 1900+, 1gb of DDR Ram, GeForce3 Ti500 rig, at 800x600x32 with most settings on low,,, I get 120+ framerate on CTF-Face3 but get mid to low 40s in the CTF-Magma bases and it starts dipping into the 30s as well. That happens on DM and DD maps too.
A framerate swing of 90+ on stock maps shows low quality from a company. That's just ridiculous.-
My, my.... Sounds like the same problems that turned me off of UT1. One would have expected Q3 with its substantially higher polycount over UT to have been teh system crippler, but it didn't end up being that way. Epic claimed they had excellent D3D and anyone having troubles was SOL. A petition to fix it which was denied by sweeney, and one linux programmer later, sweeny got mighty quite when opengl, and API he scoffed at, ran much better than his professionally optimized D3D renderer. Maybe Mr Vogel will save Ut2k3 for you all? Better start e-mailing him soon though. ;p
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Err, those with 56K do............ Q3 was exactly what it claimed it would be, a death match competition. No where did Id ever claim anything else. People who can't read should take up a new hobby, called literacy.
Besides, as I read through this thread, is seems like that old troll has turned face as people claim the UNREAL engine in UT2 will be a good platform for mods, but that the game itself sucks, so........
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