Unreal Interview

29

There is a Q&A with Epic's Tim Sweeney and CliffyB on Planet Unreal, talking to both of them about all things related to Unreal Tournament 2003. Questions are about the delay of the game, demo feedback, what the Unreal Tournament 2003 engine does better than other engines, use of prefabs for levels, user created mods Cliff and Tim would like to see, future content for UT2003 and more.

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From The Chatty
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    October 22, 2002 1:34 PM

    This game isnt really taking off all that well is it? Or is it my imagination. I realize its still early, but the lack of servers amazes me.

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      October 22, 2002 1:42 PM

      I tried the demo.. I played q3 3 years ago, why buy it again?

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        October 22, 2002 1:57 PM

        There is quite the graphics jump between q3 and this game.... imo.

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          October 22, 2002 3:13 PM

          yeah? how so? in terms of faces, q3 has about 8000 per map and this has 16000.. double the amount! wow, only 3 years late =P

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            October 23, 2002 7:57 PM

            Uh, bring down the console and look at stats, there's areas drawing 50,000+ polys onscreen at a frame. I can guarantee you there's no maps that are made of 16,000 polys. But hey, that's as good a number as any to make up I suppose.

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        October 22, 2002 2:03 PM

        To be honest I prefer Q3 to UT2k3, UT2k3 is slower with less powerful weapons and RocketArena style maps. It isn't horrible, but it feels like a "hardcore" deathmatch game designed by people who don't have the foggiest idea of what makes for a "hardcore" deathmatch (I used the " "'s because there's so much disagreement on the meaning of it that the word becomes meaningless). The technology is amazing, I just hope that modders make amaing mods to make up for the game (which isn't bad...just sort of lackluster I guess).

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          October 22, 2002 4:56 PM

          Yeah, it seems they think Ungodly amounts of spam make for hardcore. More like chaotic.

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      October 22, 2002 2:15 PM

      Its a great game, but I personally suspect the steep hardware requirements set more than a few people back. I know the performance depresses me (I have to play in 800x600 with 'normal' texture, world, and character detail and no detail textures) and I'm not even on a bad rig (1.4 gig tbird/GF3Ti200). I suspect if I had a 2.0 ghz + athlon/P4 with a high end GF4 or radeon 9700 I'd have no complaints whatsoever.

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        October 22, 2002 2:17 PM

        ...and you would be wrong. Go check the official forums and see all the bitching from people with Radeon 9700s.

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        October 22, 2002 2:21 PM

        The problem with the performance is the HUGE/MONSTROUS disparity in the stock maps.

        On my AMD XP 1900+, 1gb of DDR Ram, GeForce3 Ti500 rig, at 800x600x32 with most settings on low,,, I get 120+ framerate on CTF-Face3 but get mid to low 40s in the CTF-Magma bases and it starts dipping into the 30s as well. That happens on DM and DD maps too.

        A framerate swing of 90+ on stock maps shows low quality from a company. That's just ridiculous.

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          October 22, 2002 4:33 PM

          interesting point.
          A rig like that needs a GF4 4600 though.

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          October 22, 2002 5:08 PM

          My, my.... Sounds like the same problems that turned me off of UT1. One would have expected Q3 with its substantially higher polycount over UT to have been teh system crippler, but it didn't end up being that way. Epic claimed they had excellent D3D and anyone having troubles was SOL. A petition to fix it which was denied by sweeney, and one linux programmer later, sweeny got mighty quite when opengl, and API he scoffed at, ran much better than his professionally optimized D3D renderer. Maybe Mr Vogel will save Ut2k3 for you all? Better start e-mailing him soon though. ;p

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            October 22, 2002 5:32 PM

            Now if we can just get Carmack to put gameplay in the Quake series, the world would be perfect.

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              October 22, 2002 5:43 PM

              Gameplay in the quake series?? Wtf are u talking about? Quake 3 had wonderful multiplayer gameplay. No one cares about SP gameplay.

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                October 22, 2002 6:34 PM

                While I don't agree with what Dreagon said, people do care about SP gameplay.

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                  October 22, 2002 7:15 PM

                  But, not in quake. They dont want SP gameplay, they want MP gameplay! and it exceeds. I wasnt trying to make a generalization about every game. Just quake series.

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                    October 22, 2002 10:00 PM

                    Oh ok I see. I agree pretty much. My feeling is that if you bought Q3 for single player you didn't do your homework.

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                October 23, 2002 3:11 AM

                Err, those with 56K do............ Q3 was exactly what it claimed it would be, a death match competition. No where did Id ever claim anything else. People who can't read should take up a new hobby, called literacy.

                Besides, as I read through this thread, is seems like that old troll has turned face as people claim the UNREAL engine in UT2 will be a good platform for mods, but that the game itself sucks, so........

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      October 22, 2002 3:29 PM

      People still love UT 1.

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