Tenebrae Q&A
New on HomeLAN Fed this morning is an interview with Charles Hollemeersch, programmer behind that nifty Tenebrae mod for Quake 1 (which adds real-time lighting and bumpmapping among other things). JCal asks Charles about his previous modding experience, how he came up with the idea for this souce mod, how difficult it was, if anyone at id Software has emailed him about the mod, future plans for the mod, plans for porting this to the Quake 2 source code, and more.
From The Chatty
-
The new Tnebrae screenshots look truely awsome:
http://www.doom3world.org/phpbb2/viewtopic.php?t=30