DOOM 3 News
There is a very brief DOOM 3 article on Khabal Gaming as part of their Activision Asia Activate press coverage. It mentions the fear factor and immersion and such again as part of their Q&A with id's Todd Hollenshead and Tim Willits. In other id Software related news, Todd Hollenshead updated his .plan file, mentioning QuakeCon which is starting in a few days.
... And, of course, there will be DOOM III. And not just a little bit of DOOM III, but the whole E3 theater with a brand-spanking-new-never-before-publicly-shown presentation. You might think of it as being an extended play version of the "Best of Show" E3 presentation. Sorry, no cameras, so you'll have to come and see it in person.John Carmack's annual talk at the event will be on Friday. In further related news, The Wizardry of Id is an article on IEEE Spectrum taking a look at the history of id Software. Thanks HomeLAN Fed.
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I'm very unhappy that no co-op multiplayer will be available. Don't people see how popular it is when it's available??? People don't JUST like deathmatch, I have friends taht refuse to play deathmatch and enjoy teaming with a buddy to kill baddies. I don't get it, especially from ID software of ALL companies, who had co-op as a big part of the original doom series.
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ID seems to be focusing on the single player aspect on this game the most, and not really the multi-player... co-op is great but from their point of view is it worth taking away from experience by adding co-op? everyone here says yes, but they're not focusing on multiplayer and probably don't see the need to cator to a small group of people wanting co-op. Most people in the public woudn't use it anyways.. i mean, if it's so easy to add why don't you guys go ahead and start a project to add a co-op modification to the game? Also this game is not halo, many of you seem to want it to be..
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Coop is un popular? What? Coop is the best feature of any game that has it, hands down. It's not just my opinion, most game designers are inevitably asked, "Will there be coop" at some point in development. When Halo hits the PC, I'm buying it JUST for the coop mode.
Oh, wait, you were being sarcastic. I get it.-
You are right. It was fucking sweet in Doom. It was a bit strange but still fun in Q1. It was fun in Q2, though it kind of didn't work.
It was great in Halo.
Co-op is really good because you can play the game with someone who isn't a hard core gamer, and both enjoy the experience. It's way more fun with two than one!
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well all the game companies hide behind technical limitations these days. i dont see how its different from what we had before but then i'm not a programmer. it just seems weird. i dont see how scripting would break.
even so, even if you have ingame events, its like "oh but the other player would miss that" . in older games you could also trigger events while the other player was absent. i undoubtly am missing something, but i do wish coop was still a standard feature.-
Yeah, really. Look how Halo did it. I've only ever played Halo coop, so I don't know if I'm missing something by not having played single player, but it worked fine the way it was. Okay, so teleporting the other player around to keep up with the guy was a little cheap, but that's probably because it was splitscreen on a console. If you had to computers/consoles networked, then you'd be able to split up more cause each machine would be able to have discreete memory set aside for whatever location the player was in. The only thing that bothered me about the coop for Halo (and this is a minor, and easily correctable thing) is that the cutscenes just showed one Master Chief. It'd have been easy to have the others just standing in the background, but obviously Bungee hit some time issues trying to make launch.
I think it's a huge selling point. Serious Sam 1 & 2 were great games by themselves, but the best selling point besides the fun gameplay and awesome engine was the coop. I still have SS:TSE on my machine to this day for that very reason. -
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yeah im on the same page as you. as far as pc games go it shouldnt really be that hard. You have to make sure the AI can deal with 2 crazy players doing upredictable things but other than that you could still get most of the scripting to work or disable it. and so what if it is disabled? sxomeone playing the game coop either A) has already beaten the game or B) is playing with a friend and does not have in interest in beating the game by themself anyway.
Now on a console things are differnt. You got to draw everything twice and still have it run fast......
but anyway for a PC game, i dont see why it would be so hard to put in a FPS as long as it wasplanned from the start of development. (not thrown is as extra at last minute) i mean System Shock 2 had Coop (after a patch i think). if that game can have coop so can much simpler FPS games-
System Shock 2 was planned to have coop though. The game was released without coop (a big mistake in my opinion) because the rest of the game was already finished, and they didn't want to hold up the games release just to finish the coop support.
You must also remember that System Shock 2 did not have scripted sequences that the player was a character in. They were always first person, and the player was always removed from them in someway by an invisible barrier. In coop it was incidently possible to screwup the shodan sequence on level 4 pretty easily.
I really do have to wonder though how it could be so difficult to add coop into Doom 3 as well. I'm sure even a half-assed coop mode would please most people. I do recall that Quake 2 was released without coop support, so perhaps there is hope for Doom 3. Since id is for sure going to release the game source for Doom 3, it's quite probable that someone will attempt to hack in coop support anyway. This was done initially for Quake 2 before id officially released the coop ready patch, Half-life has a coop mod and now if i'm not mistaken, some people are trying to do it to Deus Ex too.
Regardless, it would be nice if Doom 3 had coop out of the box.
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I'd agree. I bet D3 is gonna rely heavliy on scripted events to make it scary and to boost gameplay even though there aren't 20 monsters on screen. Coop would not only break the scripted sequences, but they'd also break so much from the scary element that they'd probably not want to put it in. Also, maybe the game is gonna be so resource intense that putting enough monsters to make a challenging coop experience is impossible.
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who cares if they have to drop some of the scripted stuff and its not that scary anymore? if its still fun and its just for coop then it shouldnt matter. Its not like they cant still do the single player the way that they want.. and liek i said before, most people who play coop either have already finished the game, or were never going to play through the game by themself anyway
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