Carmack Speaks
The boy's over at Slashdot have sent a boatload of questions over to JohnC and he's answered them. Ranging from "what's your favorite development OS" (NT) to "were you a little pud when you were younger" (yes). Here's something interesting of note:
Q: I once read, in Wired, an article that said you have an incredible headstart on everyone else for making "virtual worlds" on the Internet using your engine from the Quake games. Do you have any intention of doing this? Has anyone approached you about it? It would seem like a fantastic use of the technology with online gaming being so popular. Entire worlds online could be created virtually and very life-like with many different purposes. A: I do think it is finally the right time for this to start happening for real. While a lot of people could envision the possibilities after seeing DOOM or Quake, it is really only now that we have general purpose hardware acceleration that things are actually flexible enough to be used as a creative medium without constantly being conscious of the technical limitations. Two weeks ago, I pitched a proposal to develop some technology along these lines to the rest of the company. I may wind up working on some things like that in parallel with the next game project.What's this mean? Pffft. Like I know. Anyway, go dig it.
From The Chatty
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I am a p1mp