Shack GeForce Benchmarks
Compared By Resolution | Quake2 Quake3Default Quake3HighQuality |
GeForce Performance Increase | Quake2 Quake3Default Quake3HighQuality |
Compared By Speed | Quake2 Quake3Default Quake3HighQuality |
Make sure and check out the rest of the benchmarks. Also, for those of you who keep saying Q3Test does not use the GeForce GPU, here is an explanation from Jack Mathews of Ritual:
Steve: Hey, fuckbag, what's the deal with Quake 3 and the use of T&L?
Jack: Quake 3 does indeed use T&L and will take advantage of any hardware supporting it. It uses OpenGL's transformation pipeline for all rendering operations, which is exactly what T&L cards such as the GeForce accelerate.
Well what if Q3 used the other stuff besides the transform engine? The other three real features are the per-vertex lighting, the vertex blending, and the cube environment mapping. Since Quake 3 has static world lighting, one of the only places for the lighting to be useful would be for the character lighting, especially for dynamic lights. The current character lighting implementation is pretty quick though, I don't really see *too* much of an improvement there, though it is worth mentioning. The vertex blending may help skeletal animation, but since the current test has no skeletal animation, it would not help it at all in the current benchmarks. And the cube environment mapping won't help the game at all, since the game doesn't use cube environment mapping to begin with.
While I'm at it, the use of OpenGL doesn't necessarily mean that all games will be accelerated by the GeForce's T&L. Such examples are Unreal engine (including UT) based games. Its architecture is very different from QuakeX's and cannot benefit from T&L hardware without rearchitecting the renderer, as Tim Sweeney has said before.
Also, since doing the initial benchmarks I've discovered that the GeForce I have is highly overclockable, although it does not impact the benchmarks at lower resolutions (CPU limited), the 800x600 numbers and above really climb. For example the 800x600 high quality Q3Test score jumps from 80fps to an astonishing 103fps. I'm working on a number of follow-ups for you guys to be posted some time Tuesday afternoon.
-
Disappointing numbers. It\'s incrementally faster than the other cards, but it isn\'t blowing me away by any means.
V