Duke4 = Complex

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George Broussard of 3DRealms made this post to the 3DR BBS talking about the complexity of development for Duke4Ever as compared to Duke3D a few years back. Here is what GeorgyB had to say:

Q: Saying that duke3d took longer to develop is not much of an arguement. The target systems then were 486s, it took a lot more skill to write a fast 3D (or 2.5D) game when vga wasn't a proper standard. D3D, glide and openGL do all the hard work. Even I picked up openGL in a few days, it's simple to create powerfully rendered scenes.

George's Response: Ah, but rendering isn't the issue is it? today's game are MUCH more complex. In Duke 3D all the characters were sprites. Today they are polygonal models, have to be skinned, and then animated or motion captured. A VERY long, tedious and complex process. Also games today are "deeper" and require more than key/door stuff. That means more time to develop. Note all the so-so fps games that didn't sell well in the last 2 years and you will see that they were simple compared to more complex efforts like Half Life. A game like DNF is probably 5-10 times more complex that Duke 3D was.

Steve Gibson is the cofounder of Shacknews.com. Originally known as sCary's Quakeholio back in 1996, Steve is now President of Gearbox Publishing after selling Shacknews to GameFly in 2009.

From The Chatty
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    October 10, 1999 12:37 PM

    Looks like the \"Least anticipated game of 1999\" race is heating up between Daikatana and Duke4ever. This could get ugly..... ;)

    -BFF

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