PaulJ Interview

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Dear chiQ has an interview with Paul Jaquays, ex-employee of id Software (as he announced yesterday). They talk some more about how he came to his decision to leave and such, with Paul explaining that better than in his .plan update.

I may be one of the few people actively involved in the computer gaming industry who has absolutely no nostalgia for the original Doom. Sounds shocking, yes? But I didn't have access to a computer that played it during its heyday. I've gotten my FPS enjoyment from later games like Quake 2, Quake 3 Arena, Team Arena and Return to Castle Wolfenstein. So, on that day in June in 2000 when John Carmack suddenly decided to switch id's development focus away from our next scheduled project and turn it towards a new version of Doom, I can't say I was very happy about it. Before that event, I was excited about the project we were supposed to do next, and was looking forward to working along with Graeme Devine on it as a game designer. The sudden decision to drop our next project and make another version of Doom was a real emotional slam to me ...

From The Chatty
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    March 9, 2002 4:39 AM

    Is Doom III still scheduled for release this Xmas?

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      March 9, 2002 4:41 AM

      still? it never was

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      March 9, 2002 5:32 AM

      Where the hell did you guys get this DOOM3 date from? It's not gonna be out for a long time

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        March 9, 2002 7:51 AM

        and where do you get "its not gonna be out for a long time" from also?
        you dont know that. people have been saying that for 2 years now, you cant continue saying "not for a long time" forever. it has to be closing down on a date some time. carmack hates long development time, and by xmas this year, this may be one of the longest developments of any of their games so far. i would not be surprised if it was this xmas at all.
        remember they were showing a fully working engine over a year ago.

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          March 9, 2002 8:03 AM

          I really hope so!

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          March 9, 2002 8:31 AM

          You people need to learn not to care about release dates.

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          March 9, 2002 12:02 PM

          A full working engine... with NONE of the content done. Remember, each progressive technology takes much longer to make maps and models for, not a shorter amount of time.

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            March 9, 2002 4:10 PM

            true, but they have a larger team working on this than anything they've done before, and the maps don't have to compile like they did for the quakes, which should speed map production considerably.

            on the other hand, they're working on a lot of motion picture style scripted sequences, and storyboarding, and probably a lot more 2d art assets than they've used before(how many texture maps for each object? something like 7, or 9 or something.)

            Carmack said he wanted to shock people with the graphics when it comes out. their window to shock people is not getting any bigger. they naturally wouldn't have said anything about doom when it has the potential to trump their (still)successful rtcw release. maybe we'll get a hint at e3 about how far along the game is.

            I'd love to be surprised by a xmas 2002 release (if the quality is good).

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            March 9, 2002 5:08 PM

            none of the content done eh? you think those levels and monsters were made just to show it off? dream on. carmack himself said "these are our actual in game characters, some of them"

            you dont do that kind of detailed work then just throw it out.

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              March 9, 2002 5:28 PM

              well we know id isnt gonna pull an ElectronicArts and shit the game out WAY too soon, but we also know they wont pull an IonStorm and hold it in until its rotten, however I'm sure we can expect many many patches (which isnt always bad, esp with idSoftware games)!

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