PaulJ Interview
I may be one of the few people actively involved in the computer gaming industry who has absolutely no nostalgia for the original Doom. Sounds shocking, yes? But I didn't have access to a computer that played it during its heyday. I've gotten my FPS enjoyment from later games like Quake 2, Quake 3 Arena, Team Arena and Return to Castle Wolfenstein. So, on that day in June in 2000 when John Carmack suddenly decided to switch id's development focus away from our next scheduled project and turn it towards a new version of Doom, I can't say I was very happy about it. Before that event, I was excited about the project we were supposed to do next, and was looking forward to working along with Graeme Devine on it as a game designer. The sudden decision to drop our next project and make another version of Doom was a real emotional slam to me ...
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Is Doom III still scheduled for release this Xmas?
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and where do you get "its not gonna be out for a long time" from also?
you dont know that. people have been saying that for 2 years now, you cant continue saying "not for a long time" forever. it has to be closing down on a date some time. carmack hates long development time, and by xmas this year, this may be one of the longest developments of any of their games so far. i would not be surprised if it was this xmas at all.
remember they were showing a fully working engine over a year ago.-
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true, but they have a larger team working on this than anything they've done before, and the maps don't have to compile like they did for the quakes, which should speed map production considerably.
on the other hand, they're working on a lot of motion picture style scripted sequences, and storyboarding, and probably a lot more 2d art assets than they've used before(how many texture maps for each object? something like 7, or 9 or something.)
Carmack said he wanted to shock people with the graphics when it comes out. their window to shock people is not getting any bigger. they naturally wouldn't have said anything about doom when it has the potential to trump their (still)successful rtcw release. maybe we'll get a hint at e3 about how far along the game is.
I'd love to be surprised by a xmas 2002 release (if the quality is good). -
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