Savage2000 = Fast
It would appear that S3 would like to edge out nVidia on the performance of todays applications. For instance, Mark Hirsch told me : For the Savage 2000, we used the nVidia tree demo. We also proceeded to discuss the hardware lighting - it appears that GeForce 256 can do 8 hardware lights per triangle onscreen, but when GeForce 256 lights more than 4 and close to 7 hardware lights per triangle that there is a performance hit. Mark Hirsch assured me that Savage 2000 will not have such a problem, and that in Quake3 we may be able to see the gun set 8 hardware lights into motion for polygons in close proximity in full lighting on the Savage 2000.
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#1: Llama.