Savage2000 Scoop
- The Savage 2000 chipset DOES support Environment Mapped Bumpmapping, 100% compatible with the hardware bumpmapping on the Matrox G400 chip.
- The T&L engine is supposed to be comparable to the one in nVidia's GeForce, but S3 doesn't claim to free up 50% of you CPU time, though T&L will be very benefitial to (most of all) systems with slower CPU's. No word on professional Open-GL performance yet.
- S3 predicts, contrary to nVidia, that the polygon count will not raise to drastically in the next year. Polygon counts in the low 10K area are expected, certainly not in the 100K area.
- With the Savage 2000 chipset S3 aims at fill-rate. The Quad-texel engine is able to spit out 700 MPixels per second.
- The faster Savage 2000+ chipset (200 MHz core / 200 MHz mem) will be available in Q1 2000.
- The earthquake in Taiwan did not damage the S3 plant, but the power has been cut for some time. Large volumes of Savage 2000 chips are currently in stock though.
- Savage 2000 cards with 64 Mb of memory are unlikely to appear, also due to the sky high SDRAM prices.
So, whatcha guys think? I'm guessing the GeForce is slightly slower overall, but the NVidia guys are pretty well known for doing well in the driver wars. They will probably edge out the Savage2000 cards in Quake3 performance that way. Of course the Rampage from 3dfx and NV15 (or whatever) from NVidia middle of next year will make this stuff just look silly though.
From The Chatty
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That\'s 700M*texels*
Can\'t wait to see how this bitch turns out though.