Nakatomi Plaza Interview
HomeLAN - Do you feel that the setting of the game (the Nakatomi Plaza building) limits what kinds of things you can put into the level design of the game?
Bryan Ekman - WeÂ’re very limited in scope and content, so we focused our attention on making the worlds detailed and the characters as interactive as possible. In one scene (in the forthcoming demo), a terrorist ambushes the player slips rolls, lands and falls of the roof. WeÂ’ve put in a lot of custom animations to help make the world feel alive.
From The Chatty
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