Civ3 Patch Readme
Well the Civ 3 Patch seems to still be on track for Friday, as Firaxis' Jeffrey Morris made another update to Apolyton's forums with the fixes, changes, and additions to 1.16f. Here are some notable ones:
Additions v1.16f: * Players now receive a message when a wonder is made obsolete. * Added "Ask for Build Orders after Unit Construction" pref (asks for build orders after every unit construction in all cities). * Added "Always Start Building Previously Built Unit" pref (cities always start building the last built unit). * Added "Show Civil Disorder Pop-Up" pref (displays a pop-up whenever a city descends into civil disorder). Changes v1.16f: * It's slightly easier to culturally acquire cities. * Corruption effects have been reduced. (emphasis mine - Jack) * Cultural priority of AI has been reduced. * Corruption calculations for Communism are now flat for the number-of-cities factor. * The maximum number of turns it can take to research an advance has been increased from 32 to 40. Fixes v1.16f: * Fixed scroll problem on some Nvidia graphics cards. * Occasional instances of selected units not stay centered fixed. * The Great Lighthouse no longer permits Galleys to travel on Ocean tiles. * 'Combo' boxes now are set to the maximum size needed. * Fixed AI bug allowing the user to infinitely postpone invasions by shuffling units around. * Once the UN is completed, you are no longer prompted to vote every turn. * Fixed infinite loop with automation.
From The Chatty
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i am the winner