DOOM @ QuakeCon
- It looked amazing. The Macworld video did it no justice.
- Saw a bathroom scene (described here) which looked like present day earth mixed in there. Different than the previous space/future tech stuff that was shown before.
- GeForce3 is expected to run the game at 30fps.
- Most likely have 6 different renderer backends specific to videocard manufacturers.
- By the time DOOM is released, next-gen cards will be available (GeForce4 or whatever)
- Characters are around 250,000 triangles (Yes, odd figure.. I'll double check)
- "Real time" tweaking for level designers etc,
- Map compile time is still in the air. Probably 5minutes tops on most systems.
- Dolby 5.1 support is the default
- Total new rendering code base, departure from methods used in all previous Quake engines. Carmack suspects this will be the new technology "template" used for the next 5 years.
- AI? Here's a brief explanation.
- They are "just getting started" on implementing the game.
- A Playstation2 port, if done, would be a total hack-job.
- XBox port sounded like an almost certainty.
- No cameras or videos were allowed during the presentation, doh! Here's some old screenshots!
- Trent Reznor of NIN has agreed to do the music (&sound?)
- It'll be released in 2 weeks!
There was a fair amount more stuff discussed during the press conference which I'll get to you guys later. Here are the screenshots from our DOOM archive since it's uh.. something to look at I guess while we all hope for some kind of release from id although I dont really anticipate one... but you never know. I'll try and get a definitive answer on that one tomorrow.
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Hmm.