Deadlock has received another update on August 29, 2024. The patch notes highlight a wealth of changes to just about all aspects of the game, from the map and items to hero abilities. Take a look to see how your main hero has been adjusted!
Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players)
Added Report button to ESC menu player list to allow reporting of teammates in-game
Improved visibility of report button on post-game screen
You can now drag-and-drop items between categories in Builds
Added search to the Public Builds list, you can search by keyword within build names
Newly published hero builds now store the language of the build
Added 'Show All Languages' checkbox in Public Builds list, can be unchecked to only see builds in your language
Fixed issue with builds list not updating when changing between heroes in sandbox
Added localization support for German, Polish, and Korean.
Matchmaking window is now open 1 hour earlier on weekdays and weekends
Players can only pause once per game
A team can only pause at most 3 times in total amongst all the players
The game application now flashes when the game is unpaused
Various client and server performance improvements
Added streamer setting to the options panel. Causes player names in the game UI panels to be hidden.
Added a Melee Trainer bot in the 'gym' area of hero sandbox
Added new "Game out of Date" status message at the top of the hud, so you can quickly know when there is an update rather than finding out at queue time
Added a checkbox on the post game survey to make it not show again in the future
Items now show their spirit power impact when using alt
Fixed profile match history not remembering the history page you were on
Added Heal Amp and Debuff Resist to the Vitality stats in the shop
Hero details on the dashboard now show spirit information with alt, rather than requiring you to be in-game (this was added in a hotfix patch recently)
The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgrades
Can now reliably spectate a friend's game via the Friendlist
Miscellaneous fixes to friends and party menus
Added unavailable state to Zipline UI when zipline is on damage cooldown
Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes.
Added new respawn countdown music 5 seconds before respawn
Added alternate shop music which plays in the neutral shop
Spectator count is now shown in-game
Player names are now shown to spectators
Added object motion blur
Optimized performance of distance field ambient occlusion
Fixed selling an item not removing charges correctly. Now you can't buy Extra Charge and immediately sell it and keep that readied charge.
Fixed some tooltips not showing golden statue bonuses if it wasn't the direct stat (i.e. you got fire rate but bullets per second didn't show the golden statue)
Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity
Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range
Fixed bug with Lash not hearing his own Ground Strike impact explosion sound
Added new effects for Withering Whip
Updated Ethereal Shift effects
Fixed the disarmed spinner not showing up on your crosshair when you get disarmed
Fixed parts of Shiv's coat being considered a headshot
Build list will now refresh if you change heroes in the sandbox
Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly
Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast
Added custom effects for Abram's Seismic Impact T3 buff
Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives
Updated Lash Grapple cast sound
Added Decay impact sound
Removed wind and city ambient looping sounds
Volume and playback tweaks to one shot ambient sounds
Removed vent sounds in places where vents had been removed
Fixed some spectator music bugs
Updated negative feedback sound for clarity
Added hit confirm audio functionality to Warden's Alchemical Flask
Updated Majestic Leap sound
Updated bounce pad sound
Improved some Binding Word effects to be less noisy
Increased charged melee volume and falloff for victims
Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges
Improved clarity of Dynamo Singularity sound for team and opponents
Updated Viscous primary fire sound
Soul jar return effect tinted red like minimap to make it more clear it's the return location
Player's low health screen effect more visible for longer if you're below 20% of your max HP
Teleporter model and effect updated
Updated Alchemical Flask projectile effect
Fixed Bebop being able to sprint while his gun is spun up
Added new voice content for Seven and Lash
Added Shadow Weave cast and ambush sounds
Fixed bullets hitting the world immediately when looking sharply upward
Fixed Sinner's Sacrifice not always correctly animating
Fixed an issue where some kill lines that were only intended for the killer were playing for the victim as well (killstreak taunts still play for everyone)
Some heroes can now comment on being alone in enemy territory, losing sight of an injured enemy, or leaving their teammates alone in a lane
Fixed a bunch of minor typos / grammar errors in various texts
Added 'Express' state to zipline indicators when speed had increased from defeating Enemy Base Guardians
Misc Gameplay
Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once)
Moved a flex slot from "Set of enemy Base Guardians" to "All Enemy Lane Guardians"
Added ropes to some buildings to let you climb up (hold jump key to latch onto them). Can shoot while hanging on them.
A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)
Four teleporters have changed locations
The upper floor teleporters have moved to the street level
The interior teleporters have moved to the Bodega building and the Theater
Teleporters are closed for the first 10 minutes (they look visually closed)
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Guardians no longer give 1 AP
AP is now added to the following Soul levels: 3500, 5200, 8000, 9700
Parry cooldown reduced from 6s to 5s
Urn delivery sprint bonus increased from +2 to +3
The minimum range the player must be to attack a walker is increased from 30m to 32m
Golden Statues drop rate increased by 6%
Replaced some bounce pads with ropes if the purpose was to go straight up
Added two bounce pads next to sidelane walkers at cultural center and courthouse
Added bounce pad from the Amber Orange/Sapphire Blue Walker walkway to the low roofs toward the Walker.
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Removed some rooftop zap volumes that damage players
Several buildings have been made taller to make their rooftops out of bounds
Several buildings have been made shorter to make them more accessible
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A few of the buildings have new passageways at higher floors that are along the way to the rooftop
Breakable containers have been added to the new playable rooftops
Juke closets have replaced the previous location of the upper floor teleporters
The half of the underground tunnel towards the outer lanes has been made wider
Tunnel walls now have the color of the lane that the exit is closest to
Removed the archway leading to the underground shop
Placed temporary signage for interior buildings and storefronts for future reference
Two upper floor juke spots have been converted to passages through buildings
Added a new upper floor juke spot to each side
Stairwell from Amber Orange/Sapphire Blue Walker catwalk to the courtyard now less cramped
Lowered the statue pedestals in the inner lanes outside of Mid
Weapon Items
Monster Rounds: Bullet Resist vs NPC increased from 30% to 35%
Hollow Point Rounds: Spirit Shield increased from +80 to +85
Restorative Shot: Heal from heroes increased from 30 to 35
High-Velocity Mag: Bullet Velocity reduced from +35% to +30% (now has an upgrade)
Active Reload: Lifesteal reduced from 30% to 22%
Active Reload: Buff duration reduced from 8s to 7s
Kinetic Dash: Active Fire Rate reduced from 30% to 25%
Long Range: Now grants +90 Bullet Shield
Melee Charge: Now grants +1 HP regen
Swift Striker: Now grants +10% Ammo
Titanic Magazine: Bullet Armor increased from 10% to 15%
Toxic Bullets: Heal Reduction increased from -55% to -65%
Toxic Bullets: Bleed damage reduced from 6% to 5%
Toxic Bullets: Now grants +100 Health
Intensifying Magazine: Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying
Warp Stone: Active Bullet Resistance reduced from 40% to 30%
Sharpshooter: Now grants +175 Bullet Shield
Sharpshooter: No longer provides bonus headshot damage
Sharpshooter: Weapon damage increased from 60% to 70%
Burst Fire: Active duration increased from 3s to 4s
Escalating Resilience: Max Bullet Resist increased from 36% to 40%
Alchemical Fire: Cooldown reduced from 28s to 26s
Heroic Aura: Active duration increased from 5s to 6s
Added new T3 Weapon Item, Headhunter: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.
Siphon Bullets: Weapon Damage reduced from 40% to 28%
Frenzy: Ammo increased from +9 to +12
Lucky Shot: Proc chance increased from 30% to 35%
Ricochet: Bounce damage increased from 50% to 60%
Ricochet: Fixed not applying spirit bonus damage from Vindicta and Wraith abilities
Vitality Items
Melee Lifesteal: Effectiveness vs non-heroes increased from 35% to 40%
Healing Rite: Cooldown reduced from 65s to 60s
Divine Barrier: No longer grants +7% Bullet Resist
Divine Barrier: No longer grants +1.5 Health Regen
Divine Barrier: Now grants +1 Sprint
Divine Barrier: Now grants +75 Health
Divine Barrier: Now grants +8% Ability Range
Combat Barrier: Now also grants +8% Fire Rate while active
Enchanter's Barrer: Now also grants +8% Cooldown Reduction while active
Reactive Barrier: Duration reduced from 13s to 9s
Healing Booster: Now has also 15% Heal Reduction Resist (Leech no longer has it)
Healing Booster: No longer has +6% Bullet Resist
Superior Stamina: Air Jump/Dash Distance reduced from +40% to +30%
Metal Skin: Cooldown reduced from 25s to 22s
Rescue Beam: Channel duration reduced from 3s to 2.5s
Lifestrike: Effectiveness vs non-heroes increased from 35% to 40%
Fortitude: Damage taken duration threshold reduced from 12s to 11s
Veil Walker: Cooldown reduced from 18s to 17s
Majestic Leap: Cooldown reduced from 26s to 24s
Leech: No longer has 30% Heal Reduction Resist
Unstoppable: Can now be cast while channeling
Unstoppable: Cooldown reduced from 65s to 60s
Soul Rebirth: Cooldown reduction increased from +15% to +18%
Soul Rebirth: Now grants +12 Spirit
Soul Rebirth: Fixed being able to purchase globally during its brief respawn period
Soul Rebirth: Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll
Colossus: Slow increased from 25% to 35%
Shadow Weave: Spirit Shield health increased from +200 to +300
Shadow Weave: Spot radius reduced from 20m to 18m
Phantom Strike: Cast range reduced from 30m to 25m
Spirit Items
Ammo Scavenger: Health increased from +50 to +60
Extra Charge: Cooldown reduction increased from +8% to +10%
Spirit Strike: Debuff duration increased from 8s to 13s
Spirit Strike: Spirit Shield increased from +85 to +100
Extra Spirit: Health increased from +25 to +35
Withering Whip: No longer grants +20% Ammo
Withering Whip: Now grants +8% Fire Rate
Withering Whip: Fire Rate slow reduced from -40% to -30%
Withering Whip: Cooldown reduced from 40s to 25s
Quicksilver: No longer has +10% Reload Time
Suppressor: Health regen reduced from 3 to 2.5
Suppressor: Fire Rate reduction reduced from -30% to -25%
Improved Cooldown: Cooldown Reduction increased from 15% to 16%
Duration Extender: Health regen increased from 1.5 to 1.75
Slowing Hex: Projectile speed increased by 30%
Slowing Hex: Cooldown reduced from 27s to 25s
Rapid Recharge: Charge count reduced from +3 to +2
Rapid Recharge: Faster Time Between Charges increased from +40% to +55%
Rapid Recharge: Cooldown for charged abilities increased from +20% to +25%
Knockdown: Delay reduced from 3s to 2s
Knockdown: Stun reduced from 1.25s to 0.9s
Knockdown: Cast range increased from 35m to 45m
Silence Glyph: Duration reduced from 3.5s to 3s
Torment Pulse: Spirit damage scaling increased from 0.2 to 0.24
Surge of Power: Imbued Ability Spirit Power increased from +28 to +34
Superior Duration: Non-Imbued duration increased from +24% to +26%
Improved Spirit: Health Regen increased from 2 to 3
Improved Spirit: Health increased from +75 to +100
Improved Reach: Spirit Resist increased from +10% to +12%
Curse: Duration reduced from 3.5 to 3.25
Magic Carpet: You are now unslowable while on the Magic Carpet
Magic Carpet: Cooldown reduced from 40s to 30s
Magic Carpet: Barriers now last for 16s
Echo Shard: Now grants +8 Spirit Power
Escalating Exposure: Base Spirit Resist reduction increased from -12% to -15%
Refresher: Now grants +8% Bullet Resist
Boundless Spirit: Sprint reduced from +4 to +3
Boundless Spirit: Now grants +25% Weapon Damage
Heroes
Abrams
Abrams: Infernal Resilience Regeneration Time increased from 16s to 18s (this is a nerf)
Abrams: Now does pull ups on the zipline once again (this is a buff)
Abrams: Fixed Shoulder Charge sometimes stunning enemies on stairs
Abrams: Fixed Seismic Impact sometimes not going to the area selected
Bebop
Bebop: Gun range increased from 30m to 32m
Bebop: Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
Bebop: Hyper Beam can now be canceled by using Parry
Dynamo
Dynamo: Rejuvenating Aurora can now be canceled by using Parry
Dynamo: Fixed Kinetic Pulse not traveling properly when cast near corners
Dynamo: Gun damage reduced from 15 to 13
Dynamo: Singularity cast time increased from 0.1 to 0.2
Dynamo: Singularity range reduced from 9m to 8m
Grey Talon
Grey Talon: Charged Shot collision size reduced by 8%
Grey Talon: Charged Shot base damage reduced from 105 to 100
Grey Talon: Charged Shot T2 reduced from +70 to +65
Grey Talon: Fire Rate now scales with Spirit (0.25)
Grey Talon: Can now use multiple air dashes while using Rain of Fire
Grey Talon: Immobilizing Trap root duration reduced from 2s to 1.25s
Grey Talon: Immobilizing Trap now applies a 50% movement slow for 1 seconds after the root
Grey Talon: Immobilizing Trap T2 changed from +1s Root to +2s Slow
Haze
Haze: Base bullet damage increased from 5.3 to 5.6
Haze: Sleep Dagger impact damage happens immediately, rather than after the brief drowsy period
Haze: Sleep Dagger drowsy period before sleep kicks in increased from 0.25 to 0.35
Haze: Sleep Dagger cooldown reduced from 27s to 25s
Haze: Smoke Bomb radius reduced from 20m to 18m
Haze: Fixation T2 max stacks increased from +30 to +40
Haze: Bullet Dance now provides +2 Weapon Damage in the base ability (similar to the T1)
Infernus
Infernus: Reduced vertical reach on Flame Dash dps
Infernus: Flame Dash speed is now affected by slows
Infernus: Flame Dash trail now gets wider with Ability Range bonus
Infernus: Flame Dash T1 duration reduced from 7s to 6s
Infernus: Catalyst Damage Amplification reduced from 30% to 25%
Infernus: Catalyst T3 Damage Amplification increased from +10% to +15%
Infernus: Catalyst T2 reduced from +20% Lifesteal to +15%
Ivy
Ivy: Bullet damage growth per boon reduced from 0.55 to 0.5
Ivy: Health growth per boon reduced from +41 to +35
Ivy: Watcher's Covenant T2 reduced from +3 m/s to +2
Ivy: Air Drop no longer silences allies
Ivy: Air Drop now causes allies to deal 50% less damage while being carried
Ivy: Air Drop movement adjusted to be a little less frantic
Ivy: Fixed Air Drop bomb disappearing if you cancel your ultimate after dropping it but before it lands
Ivy: Air Drop self cast cast time increased from 1s to 2s
Ivy: Air Drop max move speed reduced from 20 to 18
Ivy: During Air Drop flight you can pitch up and down with Dash/Crouch buttons
Ivy: Fixed getting stuck under bridges and in buildings while Air Drop flying
Kelvin
Kelvin: Bullet radius increased from 5 to 6
Kelvin: Base health growth per boon increased from +45 to +50
Kelvin: Arctic Beam max slow increased from 60% to 80%
Kelvin: Arctic Beam now affects soul orbs (secures/denies them)
Kelvin: Arctic Beam T3 range reduced from 15m to 13m
Kelvin: Fixed Ice Path jitter
Kelvin: Frost Grenade T2 Heal increased from 135 to 145
Lash
Lash: Improved firing arm position to be a little bit more out of the way from the reticle
Lash: Grapple no longer gives a stamina charge on use
Paradox
Paradox: Fixed Paradoxical Swap still going through even if Paradox dies during it
Pocket
Pocket: Barrage amp reduced from 8% to 7% per stack
Pocket: Fixed Barrage amp visual not showing properly
Seven
Seven: Static Charge radius increased from 5m to 6m
Seven: Static Charge T2 radius increased from +7m to +8m
Seven: Storm Cloud spirit power scaling reduced from 1.1 to 0.8
Seven: Storm Cloud time to reach maximum radius reduced from 6s to 3s
Seven: Storm Cloud Now provides +20% Bullet Resistance in the base ability
Shiv
Shiv: Bullet damage growth per boon reduced from 0.5 to 0.4
Shiv: Gun falloff range reduced by 10%
Shiv: Health growth per boon reduced from +41 to +35
Shiv: Slice and Dice T2 reduced from +100 to +85
Shiv: Slice and Dice T3 now considers creeps for only half value
Shiv: Bloodletting deferred damage reduced from 35% to 30%
Shiv: The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed
Vindicta
Vindicta: Stake duration reduced from 2.25s to 2s
Vindicta: Crow Familiar Spirit Power duration scaling reduced from 0.05 to 0.04
Vindicta: Fixed left clicks sometimes deselecting the ability when charges aren't ready
Viscous
Viscous: Primary Fire redesigned to make it more usable and have improved damage and scaling
Viscous: Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
Viscous: Splatter Spirit Scaling increased from 1.4 to 1.5
Viscous: Splatter Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
Viscous: Puddle Punch damage increased from 100% to 110% of Light Melee
Viscous: Puddle Punch T2 is now +50 damage and +20% movement slow (was -10s cooldown)
Viscous: Puddle Punch T3 is now -12s cooldown (was +80 damage and +20% movement slow)
Viscous: Puddle Punch: delay before punch increased from 0.25s to 0.35s
Viscous: Goo Ball Spirit Scaling increased from 1.05 to 1.3
Viscous: Goo Ball acceleration increased
Viscous: Goo Ball base turn radius and turn radius after bouncing has been increased
Viscous: Fixed a bug where Goo Ball would have the direction and trail particle stuck on
Warden
Warden: Base movement speed reduced from 6.5 to 6
Warden: Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3
Yamato
Yamato: Power Slash max damage time requirement reduced from 1.5s to 1.4s
Yamato: Power Slash collision radius reduced by 8%
Yamato: Crimson Slash radius increased from 12m to 13m
Yamato: Fixed being able to die during Shadow Transformation if hit by Grey Talon's Owl
Yamato: Fixed some cases where Flying Strike could get into a stuck state
Yamato: Fixed some cases where Crimson Slash would appear to be cast when it wasn't
Those are the patch notes for the Deadlock update that was released on August 29, 2024. Make sure you update your game before you dive in. Find more information about Valve’s new MOBA hero shooter over on our Deadlock topic page.