Scorched Earth event Pacts & Traits - Hunt: Showdown 1896

Published , by Sam Chandler

The Scorched Earth event in Hunt: Showdown 1896 introduces three new Pacts for players to pledge their allegiance to. Each of these offers its own unique Trait and even boosts the abilities of a few of the pre-existing Traits. Picking the right Pact for you is an important decision, so think carefully before you commit.

Scorched Earth Pacts & Traits


Source: Shacknews

There are three new Pacts to pledge to at a Supply Point during the Scorched Earth event in Hunt: Showdown 1896. Each Pact comes with its own Trait but also boosts the effects of two other Traits. Here are the three allegiances, the main Trait they offer, and how they change the two other pre-existing Traits:

As for what Pact you should pick, that comes down to playstyle and what Traits you already have on your hunter. For example, you might prefer the Wilderness Pact for its Surefoot Trait that lets you heal and run at the same time, but your hunter might already have Adrenaline and Ghoul, so pledging to the Demented Pact might make more sense.

Remember, head to a Supply Point as soon as you can so you can pledge to a Pact during the Scorched Earth event. But once you do, go ahead and pick one that best suits your needs, form a pact, and enjoy your new Traits. Take a look at our Hunt: Showdown 1896 page for more help with the Scorched Earth event.