Elden Ring: Shadow of the Erdtree Patch 1.13 notes
Published , by TJ Denzer
If you’ve still been trekking through the Land of Shadow in Elden Ring’s DLC, your journey is about to get tweaked. Bandai Namco and FromSoftware have released Patch 1.13 for Elden Ring: Shadow of the Erdtree, and with it comes a bevy of new balances, changes, and tweaks. This time, the patch focuses heavy on poise damage and invulnerability windows across equipment, spells, and skills. Did your favorite weapon or attack get buffed or nerfed? Find out below.
Elden Ring: Shadow of the Erdtree Patch 1.13 notes
Bandai Namco and FromSoftware rolled out Elden Ring: Shadow of the Erdtree Patch 1.13 and its accompanying notes this week. As mentioned above, poise damage and invulnerability windows in PVP were a big part of this patch. Unfortunately on the latter end, it was reduced in most cases. Invulnerability windows on equipment like the Fine Crucible Feather Talisman have been nerfed. Meanwhile, spells like Miriam’s Vanishing have had their invulnerability window in PvP reduced. Spirit Ash summoners can rejoice though. Most Spirit Ashes were buffed, especially with the Revered Spirit Ash bonus in Shadow of the Erdtree. Read on for the full list of changes:
PvP-exclusive balance adjustments
Equipment
Increased poise damage of normal attacks for the following weapon types:
Light Great Swords / Backhand Blades / Hand-to-Hand Arts / Beast Claws
Increased poise damage of dual wield attacks for the following weapon types:
Increased attack power and poise damage of the first attack.
Swift Slash
Reduced movement distance when using this skill
Extended recovery time.
Overhead Stance
Increased attack power against enemies (other than players).
Aspects of the Crucible: Wings
Increased attack power.
Increased directional control, as well as amount of poised generated when using this skill.
Lightspeed Slash
The additional light attacks are now affected by the attack power and ability scaling of the weapon.
Rancor Slash
Increased attack power of the vengeful spirits.
Increased stamina damage against guarding enemies.
Revenger's Blade
Increased directional control for follow up attacks after a strong attack.
Horn Calling
Increased attack power against enemies (other than players).
Horn Calling: Storm
Increased attack power against enemies (other than players).
Weed Cutter
Increased the speed of attacks.
Romina's Purification
Increased poise value when using this skill.
Red Bear Hunt
Increased attack power.
Increased poise value when using this skill.
Rancor Shot
Decreased status buildup generation when used with Arrows that have status effects.
Repeating Fire
Adjusted attack power to compensate for increase in weapon damage
Feeble Lord's Frenzied Flame
Reduced Frenzy status effect buildup against enemies.
Revenge of the Night
Increased poise damage and attack power when this skill is used immediately after guarding against an enemy attack.
Spell
Glintblade Trio
Increased attack power.
Blades of Stone
Adjusted attack power of the first, second and third charge attacks.
Increased attack power of the non-charged attack.
Increased attack power of the first hit of the charged attack, and reduced attack power of the second and third hits.
Increased attack range and attack speed.
Glintstone Nail
Increased attack power and improved enemy tracking.
Glintstone Nails
Increased attack power and improved enemy tracking.
Impenetrable Thorns
All generated Impenetrable Thorns will now track enemies.
Decreased attack power and poise damage.
Decreased the Hemorrhage status buildup and stamina damage against guarding enemies.
Rings of Spectral Light
Increased attack power and Frostbite status buildup.
Vortex of Putrescence
Increased attack power and Frostbite status buildup.
Incantation
Minor Erdtree
Increased HP recovery amount.
Land of Shadow
Improved enemy tracking.
Spira
Increased attack speed.
Watchful Spirit
Improved enemy tracking.
Divine Beast Tornado
Increased attack power.
Enemies hit by the tornado will now be launched upwards.
The tornado will be less likely to disappear due to collision with the terrain.
Rain of Fire
Increased attack power.
Reduced the interval between each hit.
Roar of Rugalea
Increased poise damage and attack power.
Furious Blade of Ansbach
Increased attack power.
Rotten Butterflies
Increased Scarlet Rot status buildup.
Reduced the interval between damage ticks.
Increased attack range.
Ash
Wandering Noble
Will no longer stagger as easily.
Noble Sorcerer
Will no longer stagger as easily.
Nomad Ashes
Will no longer stagger as easily.
Putrid Corpse
Will no longer stagger as easily.
Skeletal Militiaman
Will no longer stagger as easily.
Skeletal Bandit
Will no longer stagger as easily.
Albinauric
Will no longer stagger as easily.
Winged Misbegotten
Will no longer stagger as easily.
Demi-Human
Will no longer stagger as easily.
Clayman
Will no longer stagger as easily.
Oracle Envoys
Will no longer stagger as easily.
Man-Fly
Will no longer stagger as easily.
Lone Wolf Ashes
Will no longer stagger as easily.
Rotten Stray Ashes
Will no longer stagger as easily.
Giant Rat Ashes
Will no longer stagger as easily.
Warhawk
Increased HP, physical attack power and Fire attack power.
Increased Stance status.
Land Squirt
Increased HP.
Will no longer stagger as easily.
Spirit jellyfish
Increased HP, physical attack power and poison status ailment buildup on enemies.
Will no longer stagger as easily.
Spider Scorpion
Increased physical attack power, poison status ailment buildup on enemies and damage negation except for strike and fire attributes.
Will no longer stagger as easily.
Fingercreeper
Will no longer stagger as easily.
Fanged Imp
Will no longer stagger as easily.
Bigmouth Imp
Increased HP and Fire attack power.
Will no longer stagger as easily.
Gravebird
Increased HP and magic attack power.
Will no longer stagger as easily.
Soldjar of Fortune
Will no longer stagger as easily.
Archers
Will no longer stagger as easily.
Greatshield Soldiers
Will no longer stagger as easily.
Page
Will no longer stagger as easily.
Vulgar Militia
Will no longer stagger as easily.
Marionette Soldier
Will no longer stagger as easily.
Avionette Soldier
Will no longer stagger as easily.
Kaiden Mercenary
Increased HP and physical attack power.
Will no longer stagger as easily.
Mad Pumpkin Head
Increased physical attack power.
Will no longer stagger as easily.
Fire Monks
Increased HP and Fire attack power.
Will no longer stagger as easily.
Ancestral Follower
Increased physical attack power.
Will no longer stagger as easily.
Horned Warrior
Increased HP and damage negation except for pierce attacks.
Will no longer stagger as easily.
Azula Beastman
Increased HP and lightning attack power.
Will no longer stagger as easily.
Man-Serpent
Will no longer stagger as easily.
Crystalian
Will no longer stagger as easily.
Increased physical attack power.
Kindred of Rot
Will no longer stagger as easily.
Bloodfiend Hexer's
Increased hemorrhage status ailment buildup on enemies.
Will no longer stagger as easily.
Glintstone sorcerer
Will no longer stagger as easily.
Twinsage Sorcerer
Will no longer stagger as easily.
Inquisitor
Increased HP.
Will no longer stagger as easily.
Godrick Soldier
Will no longer stagger as easily.
Raya Lucaria Soldier
Will no longer stagger as easily.
Leyndell Soldier
Will no longer stagger as easily.
Radahn Soldier
Will no longer stagger as easily.
Haligtree Soldier
Will no longer stagger as easily.
Mausoleum Soldier
Will no longer stagger as easily.
Messmer Soldier
Increased Hp and physical attack power.
Will no longer stagger as easily.
Stormhawk Deenh
Increased HP and physical attack power.
Will no longer stagger as easily.
Increased duration of effect to increase the attack power given to allies.
Banished Knight Oleg
Increased physical attack power and damage negation against physical attacks.
Will no longer stagger as easily.
Banished Knight Engval
Increased physical attack power and damage negation against physical attacks.
Will no longer stagger as easily.
Bloodhound Knight Floh
Increased HP, physical attack power and damage negation against physical attacks.
Will no longer stagger as easily.
Black Knight Captain Huw
Increased physical attack power and damage negation against physical attacks.
Will no longer stagger as easily.
Black Knight Commander Andreas
Increased damage negation and guard boost against Holy and Physical attacks.
Will no longer stagger as easily.
Fire Knight Hilde
Increased Fire attack power.
Will no longer stagger as easily.
Fire Knight Queelign
Increased Vigor and Faith.
Swordhand of Night Jolán
Increased Vigor and Dexterity.
Jolán and Anna
Increased Vigor and Dexterity.
Battlemage Hugues
Increased physical attack power and magic attack power.
Will no longer stagger as easily.
Latenna the Albinauric
Increased HP, physical attack power, and magic attack power.
Will no longer stagger as easily.
Perfumer Tricia
Increased HP.
Will no longer stagger as easily.
Depraved Perfumer Carmaan
Increased fire attack power.
Will no longer stagger as easily.
Omenkiller Rollo
Increased HP, physical attack power, and Fire attack power.
Will no longer stagger as easily.
Blackflame Monk Amon
Increased HP and Fire attack power.
Will no longer stagger as easily.
Curseblade Meera
Increased HP and physical attack power.
Will no longer stagger as easily.
Demi-Human Swordsman Yosh
Increased HP, physical attack power, and magic attack power.
Will no longer stagger as easily.
Ancient Dragon Knight Kristoff
Increased Lightning attack power and damage negation against Physical, Lightning, and Holy Attack affinities.
Will no longer stagger as easily.
Redmane Knight Ogha
Increased physical attack power and damage negation against Physical and Fire attack affinities.
Will no longer stagger as easily.
Lhutel the Headless
Increased physical attack power and damage negation against physical attacks.
Will no longer stagger as easily.
Cleanrot Knight Finlay
Increased physical attack power and damage negation against Physical, Magic, and Holy Attack affinities.
Will no longer stagger as easily.
Black Knife Tiche
Will no longer stagger as easily.
Divine Bird Warrior Ornis
Increased HP and damage negation against Physical attacks except Pierce attacks.
Will no longer stagger as easily.
Ancient Dragon Florissax
Increased Arcane.
Increased damage negation against all affinities.
Increased Skills and Incantations usage rate.
Increased the speed and poise values during some attacks.
Finger Maiden Therolina Puppet
Increased Vigor and Faith.
Jarwight Puppet
Increased Vigor.
Dolores the Sleeping Arrow Puppet
Increased Vigor.
Nepheli Loux Puppet
Increased Vigor and Strength.
Dung Eater Puppet
Increased Vigor.
Nightmaiden & Swordstress
Increased HP and physical attack power.
Bug Fixes
Changed the default selection of the OK / CANCEL prompt that shows up when using the “Spectral Steed Whistle” while the spectral steed is dead. The default selection position is now OK.
Adjusted the placement of NPC summon signs in certain boss fight areas.
Changed the NPC summon signs in certain boss fights to allow the user to summon NPCs simply by pressing the action button once.
Fixed a bug where the damage of some normal attacks of the Dark Moon Greatsword were lower than intended.
Fixed the physical attack attribute menu display of the “Warpick” weapon.
Fixed a bug where some attacks of the “Swift Spear” weapon were different than expected in terms of power, damage motion and hitbox generation timing.
Fixed a bug that prevented the “Twinblade Talisman” from affecting the Perfume Bottles weapon type when equipped and used in the left hand.
Fixed a bug where the physical attack attributes of some attacks of the Thrusting Shields weapon type were different than expected.
Fixed a bug that allowed the use of Arrows / Great Arrows / Bolts / Great Bolts that should not be usable for the following weapon types:
Fixed a bug where the effect of increasing the power of the Incantation “Light of Miquella” of the “Circlet of Light” helmet was not applied correctly.
Fixed a bug that caused FP consumption when using the "Unending Dance" Skill while not meeting the ability requirements of the weapon "Dancing Blade of Ranah".
Fixed a bug where the physical attack attribute of some attacks of the “Deadly Dance” Skill was different than expected.
Fixed a bug where the physical attack attribute of the “Scattershot Throw” Skill of the “Claws of Night” weapon was different than expected.
Fixed a bug where the following Skills did not change correctly when performed with or without FP.
Dynastic Sickleplay / Raging Beast / Repeating Crossbow Fire
Fixed a bug where a different Rage Art was sometimes performed when following up with a strong attack after using the “Raging Beast” and “Dynasty Sickleplay” Skills.
Fixed a bug that caused certain Skills to perform differently than expected under certain circumstances.
Fixed a bug that prevented some Spells / Incantations that can be used in the air from being used in the air under some conditions.
Fixed a bug that caused the "Golden Arcs" Incantation to generate attacks slower when cast with the left hand.
Fixed a bug where the “Rain of Fire” Incantation sometimes did not hit enemies.
Fixed a bug where the “Furious Blade of Ansbach” Incantation did not apply Hemorrhage status build up.
Fixed a bug where under some circumstances, the move distance when casting some Spells / Incantations was different than expected.
Fixed a bug that sometimes interrupted the cast of the “Roar of Rugalea” Incantation.
Fixed a bug where the “Cherishing Fingers” magic attack sometimes did not hit.
Fixed a bug in the behavior of the Mimic Tear spirit when casting Spells, Incantations and Skills.
Fixed a bug where NPCs could be summoned when the maximum number of cooperative multiplayer members had been reached.
Fixed a bug that caused some items to display different icons than expected.
Fixed a bug where exiting the game or going through a loading screen immediately after defeating “Count Ymir, Mother of Fingers” could make the dropped items unobtainable.
Fixed a bug that prevented the player from performing Critical hits on some enemies.
Fixed a bug in which some attacks on certain enemies were interpreted differently than expected.
Fixed a bug that prevented rune gains when defeating some enemies.
Fixed a bug that prevented some enemies from working properly under certain circumstances.
Fixed a bug where the Multiplayer area borders were different than intended in some areas.
Fixed a bug where the player would spawn in a different place than intended when invading another player’s world
Fixed a bug in the map menu that caused some NPC icons in the Realm of Shadow to not display properly.
Fixed a bug in the design of the map of Realm of Shadow and the “Map Fragment” icon.
Fixed a bug where some cutscenes were not displayed correctly under certain circumstances.
Fixed a bug where some sound effects did not play correctly.
Fixed a bug where some effects were not displayed correctly.
Several performance improvements and other bug fixes.
Steam-only adjustments
Fixed a bug where “Anti-aliasing Quality” was unintentionally set to “High” each time the game was restarted.
Correction of end credits
In update 1.12, an error was included in the credits of the game.
This issue will be corrected in the next update.
Possible unstable performance fixes
For the PS5 version of the game, unstable framerate may be improved by using the "Rebuild Database" option from the device’s safe mode.
In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics " > "Ray Tracing Quality" from the title screen or in-game menu.
In the PC version, the message "Inappropriate activity detected" may appear without cheating.
To fix this issue, please verify the integrity of the game's files before restarting the game.
In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance. The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 1.13
Regulation Ver. 1.13.1
In PS4, PS5, Xbox One and Xbox Series X|S versions, Regulation files can be downloaded by logging in to the server.
If the Regulation Ver. listed in the lower right corner of the title screen is not1.13.1, please select LOGIN and apply the latest regulation before enjoying the game.
That covers the entirety of the Elden Ring: Shadow of the Erdtree Patch 1.13 notes. Be sure to keep it locked on our Elden Ring topic for all of your Tarnished coverage, guides, and more.