Helldivers 2 Patch 1.000.400 notes buff durable part damage on rifles & MGs

Published , by TJ Denzer

The latest Helldivers 2 update has dropped and Patch 1.000.400 is a big one. This update brings a wealth of changes to enemy health, player weapons, missions, and much more. With such a chunky patch, rifle and machine gun fans have reason to rejoice. A number of them got buffs that make them more effective versus durable body parts, meaning they’ll make quicker work of enemy part damage with enough sustained fire.

Helldivers 2 Patch 1.000.400 notes

Arrowhead Game Studios released Helldivers 2 Patch 1.000.400 and its accompanying patch notes this week. This time around, the studio took special aim at weapon, Stragagem, planet, and enemy balancing, which included a notable update to various rifles and machine guns. In most cases, these guns have received specific buffs for durable part damage, making them better for chipping away at the most important parts of your foes and giving more viability to each of these weapons. There’s plenty more that was shared in the patch notes, so read on below for the full details:


Overview

For this patch, some of the major areas of interest are

Balancing

Goal with stratagem balance changes this patch: With these balance changes we wanted to buff up some of the weaker stratagems to make them more viable and add more possibility for variety in the loadouts. We also changed a few to make them more consistent, but the goal was to keep a similar or higher power level.

We are looking into the stratagems more to see if there are any other stratagems that might need some buffs or changes to make them more viable. We also want to be better at explaining what our goals are with the changes, please see the linked blog post for more information.

A/MLS-4X Rocket Sentry

A/MG-43 Machine gun sentry

A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry, A/MLS-4X Rocket Sentry, A/AC-8 Autocannon Sentry, A/M-12 Mortar Sentry, A/M-23 EMS Mortar Sentry:

E/MG-101 HMG Emplacement

MD-6 Anti-Personnel Minefield

MD-I4 Incendiary Mines

Orbital Gatling

Orbital Precision strike

Orbital Airburst Strike

Eagle 110MM Rocket Pods

Eagle Strafing Run

GL-21 Grenade Launcher

MG-206 Heavy Machine Gun

MG-43 Machine Gun

MG-43 Machine Gun, A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry and EXO-45 Patriot Exosuits Gatling

AR-23 Liberator, M-105 Stalwart and AX/AR-23 “Guard dog”

AR-23C Liberator Concussive

BR-14 Adjudicator

AR-61 Tenderizer

PLAS-101 Purifier

CB-9 Explosive Crossbow

R-36 Eruptor

R-63 Diligence

* Some enemies have durable body parts that receive only a portion of base damage from projectiles

Other

Gameplay

General

Super Samples

Social

Armors

Planets & Hazards

Spike Plant

Fire Tornados

*Fire tornados being more random should result in more variance in situations players find themselves in. Tornados are significantly less likely to pile up and overlap on extraction points or objectives, and will generally be a bit easier to deal with.

Tremors

*These changes should result in more situations where enemies away from the player get stunned, as well as reducing how consistently the player has a tremor occur next to them.

Ion Storms

Visibility

Unexploded Hellbomb

Vegetation

Enemies

Acid Effect

Armored enemy balance

Patrols

Stunning

Terminids

Bile Spewer and Nursing Spewer

Bile Titan

Charger Behemoth

Chargers

Automatons

Hulk Scorcher

Automaton Tanks

Galactic War

Introducing Supply Lines & Origin of Attacks

Fixes

Crash Fixes

Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.


That covers the Helldivers 2 Patch 1.000.400 notes. Be sure to follow our Helldivers 2 topic for the latest news, updates, and guides on the game.