Remnant 2 Patch 420.332 notes fix gear upgrade performance issues

Published , by TJ Denzer

The latest update has dropped for Remnant 2, and with it comes the latest fixes and balances. The Forgotten Kingdom and an update that came with it reworked a ton of items, but that doesn’t mean things are perfect. Thankfully, with updates like the recent Patch 420.332, it’s getting there. This one focuses on a variety of key fixes, including performance issues related to repeated gear upgrades.

Remnant 2 Patch 420.332 notes

Remnant 2 Patch 420.332 fixes performance issues associated with repeatedly upgrading and downgrading gear in the game.

Gunfire Games rolled out Remnant 2 Patch 420.332 and its accompanying notes for all platforms this week. Perhaps one of the most important notes on this latest update is a performance fix regarding gear upgrades. Previously, players were running into an issue whereupon upgrading and downgrading a piece of gear repeatedly, you could cause slowdown and hitching in the game. This has been ironed out in the latest update, as well as quite a few other fixes and balances. Read on below to see more:


Performance and Crashes

Archetypes

Invoker

DEV NOTE: The Lighting Blasts from Way of Kauela are on a timer, and recasting would cause this timer to be refreshed. They are now on an independent timer so that recasting will allow the Lighting to strike when it originally should have.

DEV NOTE: Vash Cowaii in shambles.

DEV NOTE: While all damage is currently allowed to generate Sand Devils, we are keeping an eye on on. This is because it ends up allowing an infinite cycle of Sand Devils > Detonate when Mod or Status damage continues to apply. The original design was that Brittle was caused by Ranged and Melee Damage, and Sand Devils would also only be created by those damage types as well. We will see how this plays out and may eventually limit it to only those damage types.

Ritualist

DEV NOTE: While Ritualist is already quite strong, we wanted to ensure that their strength wasn’t entirely Status Damage so that they could also be used as a Secondary Archetype more effectively. This is a slight buff to benefit all damage in either scenario.

Gunslinger

DEV NOTE: This change allows for a few more Swap Reloads with Sidewinder at the base duration of 60s. Previously, 7 were possible. With this update, 11 are possible. Of course, it still benefits from Duration Increases as well.

Archon

DEV NOTE: Havoc Form was incorrectly labeled as always in “AIM” mode, which allowed Footwork and Swiftness to stack while applying to Lighting Hands and Shield. This is no longer the case, but Movement Speed Bonuses will still apply to both (just not AIM Bonuses).

DEV NOTE: The combination of Movement Stacking Bonuses and Fire Rate Stacking - which is still enabled – allowed the Archon to easily circle strafe some of the most challenging content while holding down Lighting Hands. Repositioning with Blink was almost never required due to the Speeds that could be attained. This change allows the Archon to retain their maximum Speed Bonuses during normal movement and reduces the evasive effectiveness of simply strafing while firing. We also boosted the Archon’s overall Mod Generation through Power Creep, and added a bit more back to Chaos Gate.

Engineer

Gear / Items

Ranged Weapons

Melee Weapons

Weapon Mods

Weapon Mutators

Trinkets

Relics

Enemies

Misc Fixes


And that covers Remnant 2 Patch 420.332. For more on the game, be sure to follow our Remnant 2 topic for more news and updates right here at Shacknews.