The Finals update 2.6.0 patch notes nerf the Stun Gun, adds Battle Pass rewards & more
Published , by Sam Chandler
The Finals update 2.6.0 has released and its patch notes outline more than just the nerfs and buffs. Included in the notes is some information on anti-cheat, a look at how the Terminal Attack mode works, and more. Take a look.
The Finals update 2.6.0 patch notes
Update 2.6.0 for The Finals was made available on May 2, 2024 with the patch notes released on the official website.
NEW MODE: TERMINAL ATTACK
Terminal Attack is a new 5v5, single-life, attack-and-defend game mode in which contestants take turns delivering the decryption key to the terminal and the best of seven rounds wins. Attackers are tasked with completing the upload, while defenders must prevent it by any means necessary.
No healing. No revive. One life.
Players can regenerate health up to 100 hp, and gadgets do not regenerate at all, so engage with caution and go in with a plan. You can play Terminal Attack in the SYSHorizon, Monaco, and Las Vegas arenas, and be warned, the destruction you cause will carry over through all seven rounds.
Throughout the event, cash in contracts to earn event cosmetics to show your support for CNS, a rogue hacking collective, and VAIIYA, a cyber-security firm. Which side are you on?
Get in there, contestants!
This week, we have a special article from our Design Director, Matt Lowe, who explains League ranks, the journey THE FINALS has taken, changes in this update, and the potential future of ranked play. Please give it a read here.
This update has plenty more to offer, all outlined in the bullet points below. The highlights include a change to Private matches that allows matches to start with as few as 2 players and the addition of Power Shift! Let the 1:1 battles commence!
We’ve added two bonus Battlepass pages with rewards for the grinders out there. Make sure to check out the new drip!
Power Shift has a new arena in rotation! Now you can ride the platform through Seoul.
Finally, for the first time ever, the new outfit added to the store will allow you to purchase individual items from the bundle as well as the entire bundle all at once. We’re testing this feature to see how it works. We also added a way to equip your new item to the contestant of choice at the time of purchase, but this feature has a bug that displays the wrong image and fails to equip. We have a fix already, but it will come in the next update.
Despite the annoying bug, here's what's in store:
A note on Anti-cheat:
We are acutely aware of and actively combating the current state of cheating. Our team includes skilled engineers, data analysts, security experts, and machine learning experts whose full-time jobs are centered around anti-cheat. Talking too much about anti-cheat can provide too much information to those who build, sell, or use cheats. And yet, if we say nothing, many will feel we aren’t doing enough.
Easy-Anti Cheat is our base software. It acts as the first line of defense and a catch-all for blatant, non-careful cheating. After that, we have added additional layers of prevention methods and anti-cheat tools and software that obfuscate, check telemetry, hardware behavior and more. With each passing week, we add more rules based on our own data and adjust the old ones. This is because anti-cheat is a game of cat and mouse. With every change we make, the cheat makers respond, and we switch tactics and they follow suit.
When we catch cheaters, depending on the level of offense, we may provide a 7-day ban or a permanent ban. If the offender is cheating for a second time, the ban will become permanent.
We have also introduced a video report program on Discord, where you can capture cheating when you see it and provide the video as evidence. This is to catch cheaters who evade our current anti-cheat preventions and to provide our community of players with a place to report hard evidence. From these reports, we will be able to better understand the types of cheats that evade our current systems.
Please know that we are developing several new technologies and techniques that we will test and deploy as soon as they are ready. We will never back down from this challenge.
Now, let’s look at the mid-season update in detail:
Balance Changes
Gadgets
Barricade
Increased the size of the Barricade by 20%
Glitch Grenade
Update glitch effect so that it will now pass through Mesh Shields and Dome Shields
Stun Gun
Increased the Stun Gun projectile’s maximum travel distance from 12m to 16m
Players who are stunned can now use their Specializations and Gadgets while stunned
Players who are stunned can now aim down sights while stunned
Players who are stunned can now crouch
Dev note: We felt that the Stun Gun was a little too dominant as a Gadget and led to many slow, inevitable deaths. The stun effect now mostly lowers the target’s movement speed, blocks them from jumping, mantling, or vaulting over obstacles, and interrupts interactions. This makes stunned players vulnerable but gives them a fighting chance.
Vanishing bomb
Decreased the impact of the cloaking effect on the Vanishing Bomb, so affected players are slightly easier to see when moving
Maps
Monaco: Power Shift
Tweaked the traversal options between Villas and Park for easier access to rooftops
Minor adjustments to the spawn points around the Forest and Royal Plaza areas to provide a clearer frontline during the final stretch
Slightly adjusted the path of the platform to fix some clipping issues and make it more accessible on the road between Shopping District and Forest
Specializations
Cloaking Device
Decreased the impact of the cloaking effect so that cloaked players are slightly easier to see when they are moving
Weapons
FCAR
Decreased damage from 25 to 22
Increased magazine size from 20 to 25
Increased the fall-off damage multiplier at max range from 50% to 55%, meaning the weapon does slightly more damage at range
Dev Note: Our data shows us that the FCAR is very strong in the hands of good players but harder to use for newer players. These changes hopefully rein in the weapon’s power at higher skill levels, while making it slightly more forgiving to use for newer players
Content and Bug Fixes
Animation
New intro and idle animation added for Dagger and Sword
Swapping items when quick meleeing will now instantly cancel the quick melee animation
Fixing an issue preventing hand gestures from playing for dual-wield items
Audio
Increased priority of enemy footsteps, and tweaked attenuation and occlusion to make them easier to hear.
Tweaked loudness of dematerialize and rematerialize sounds
Battlepass
Added two bonus pages of rewards to the end of the BattlePass – good luck contestants!
Characters
Fixed an issue where the fur on the bunny outfit was flickering when viewed at close distances
Fixed an issue where players did not get the default outfit when creating a new contestant
Controller Gyro Aiming
Important! There is currently a serialization issue with some of the new gyro settings in this patch, which causes players to initially get the wrong defaults. We recommend that you restore defaults in the Gyro tab before enabling and trying out the new settings.
Moved gyro aiming options to a separate tab in the settings menu.
Made general improvements to the responsiveness and precision of gyro aiming controls.
The "gyro orientation" setting now has three modes:
W ayer perspective
Vertical gyro sensitivity is now an absolute value, rather than based on a ratio of the horizontal sensitivity
Added a new setting that enables focal length scaling for gyro aiming, which scales sensitivity based on changes in FOV, making scoped weapons more precise
Added options for inverting each gyro axis individually
Added new settings for gyro acceleration, which increases sensitivity the faster the controller rotates, allowing for sharp turns while maintaining precision for small and steady adjustments
Add a new ‘flick stick’ mechanic that can be enabled with gyro, which changes the functionality of the look stick so that you can quickly snap to face any direction
Added the following optional controller binds:
Reset vertical rotation (necessary when playing with flick stick)
Toggle gyro aiming (On/Off)
Disable gyro aiming (Hold)
Gadgets
Flashbang
Fixed an issue where weak flashes could overwrite strong flashes
Fixed an issue where Grenades, Mines, and C4s with default customization sometimes got a random customization applied
Fixed an issue where spectators could trigger mines
Fixed several issues where it looked like the player could place an object but no object appeared
Fixed an issue where the preview arc showed the in-air detonation effect on grenades that don't actually detonate on a timer
Game Modes
Power Shift
Added Seoul to the map pool
Graphics
Reduced graphical Temporal Anti-Aliasing (TAA) artifacts on consoles
Maps
General
Adjusted collision on some bushes to improve interactions with placeable jump-pads
Fixed an issue where Zipline Cables did not break correctly when intersecting certain objects
SYS$HORIZON
Reduced the intensity of some of the interior colors
Dev note: Monitor and graphic settings that boost saturation make the colors more intense. Adjusting these settings can help to further reduce the intensity.
Private Matches
Lowered the requirement to start private matches to 2 players
The private match lobby creator now has the option to opt out of participating in the match
The private match lobby creator can now kick players from the lobby
Minor UI improvements to the private matches screen
Power Shift is now available in private matches
Ranked Tournaments
Reduced Ranked Tournaments size from 48 to 24 players
Dev Note: This change should make matchmaking faster, make tournaments available to more players in different regions, and help improve the quality of skill-based matchmaking leading to closer games.
Reduced Ranked Tournament duration from four rounds to three, to account for the change in the number of players
Increased the speed at which visible league rankings synchronize with SBMM ratings
Improved matchmaking to closer matchmake player within their league rank
Added an indicator in the league overview screen to show your change in rank progression from the last tournament you participated in
Dev Note: This is the same arrow indicator that you get after a ranked tournament has been completed so that if you missed it, you can review it on the league overview page.
Settings
Add a link to the Embark Portal in the system menu
Specializations
Fixed an issue where turrets lost targeting on players with riot shield
Fixed an issue where turrets would fall through buildings and not rotate when landing
Stability
Fixed three of the most common crashes
Fix for being able to close the "Compiling shaders" screen resulting in a softlock
Store
Players can now purchase single items within a Bundle (in one bundle to start, as a test)
There’s now an equip button in the store rewards screen
UI
We have added a score log to display more scoring events in all different game-modes
Various playertag marker changes
Playertags now show distance to you
Playertags in-game are now uppercase
There’s now an effect on in-game healthbars to indicate healing
Fixed an issue in Game Summary where you could see duplicate stats for the same player
Fixed an issue where the 'Contracts' tab could faultily be accessed from the Battle Pass screen
Fixed an issue where the camera could be misplaced after inspecting rewards in the circuit screen
Polished and refined how pings are visualized in-game
Ping-icons are now smaller and will scale depending on their screen-centeredness
Pings, team health bars and objective icons now fade out when they come closer to the center of the screen
Off-screen enemy pings now behave like other off-screen icons and hug the screen edge closest to the pinged location. (Was previously not visible when off-screen)
Fixing bug where spectating players wouldn’t fade icons when the spectated player enters aim-down-sights
Voice lines for the default ping (when you ping a random location with no object attached to it) have been updated to be more consistent. Previously it would use “I will…” and “We should…” intermittently
In general, pinging something will now ask your allies to engage with that object, while pinging the ground will announce your own intention to move there
Updated options in the Contextual Ping menu
“Huddle here” changed to “Group up,” with all new voice lines
“Moving here” changed to “Go here,” using more consistent voice lines
Fixed an issue where you didn’t go to the correct page in the Battlepass from the outfit screen
Fix rare instances where first-person animations such as, reloads, inspects, and deploys could not be changed through customization
Added the ability to track contracts with a right click on the circuits screen
Fix for showing a single item rarity in the UI when previewing out of a bundle instead of the bundle rarity
Hit-indicator now differentiates damage from these types of attack
Long range damage
Short range damage
Melee damage
VFX
Polished the grappling hook wire animation.
Weapons
Improved melee aim assistance so that it not only looks for targets when the attack is initiated by the player, but also validates that they are still correct at the time aim correction is applied. This should reduce the number of occasions where melee attacks could pull the player away from a target
Security and Anti-Cheat
Added a requirement to have Secure Boot enabled for certain players
Several new suspension rules based on anomaly detection
Added suspension rule for using Aimbot
General improvements and fixes
Quite a lot of information here in these patch notes for update 2.6.0 for The Finals. However, it seems like there are a lot of great, major changes as well as some tweaks to the UI that will make it easier to communicate with your teammates and understand what’s going on during the heat of battle. Take a look at our page on The Finals for the latest information.