id & Gaming Industry
FINANCIALS Profitable. Owned by artists Adrian Carmack, Kevin Cloud, and John Carmack. Has not accepted venture capital and has no plans to go public. Last year's revenue exceeded 1999's $22 million. Revenue in 1998 was $19 million.
Now you know. Thanks Mikey for the link. Also here's the full list for the curious. Speaking of this kind of stuff, AVault ran a story this morning about the size of the gaming industry that is kind of relevant. Here's a quote:
Myth: The Game Industry is now larger than the Movie Industry.
With enough qualifications, any statistic can be made true. The legend is specific in that the game industry now out-grosses the domestic box office grosses in the movie industry. That's one heck of a qualification. So worldwide game sales from consoles and PCs is greater than movie revenue from the box office in the United States? Big deal. Let's compare apples and apples: How does the worldwide game industry compare against worldwide movie, tape, DVD, cable and TV movie revenue? Oops, doesn't look so impressive then.
The article was pretty interesting and made some good points, but then I saw this and it made me wonder what the developers think:
"A modern, AAA title can be done with a half dozen full time people easily and then contract out for the cutscenes you need."
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yeah for id!!!!!
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