The Finals Update 1.5 patch notes introduce new game mode
Published , by Donovan Erskine
The Finals is still a young first-person shooter, but Embark Studios is busy adjusting the game based on early feedback from players. Today, the studio has released the 1.5 update, which is the largest update to the game thus far. Let’s check out the patch notes.
The Finals Update 1.5 patch notes
The following patch notes were shared to The Finals’ official website.
Balance Changes
Abilities
Charge N’ Slam
Fixed an issue where players could charge while stationary and stealing an extraction
Cloaking Device
Increased activation cost from 1s to 2s
Increased minimum required charge time to activate from 1.5s to 2.5s
Grapple Hook
Will no longer attach to objects that are attached to carriables
Guardian Turret
Will now shoot target dummies in the practice range
Mesh Shield
Decreased health from 1100 to 1000
Recon Senses
Increased activation cost from 1s to 1.5s
Decreased minimum charge time to activate from 2.5s to 2s
Gadgets
C4
Player damage decreased from 210 to 155
Player min damage decreased from 120 to 100
Flashbang
Cooldown decreased from 20s to 18s
Gas Mine
Cooldown increased from 25s to 27s
Incendiary Mine
Cooldown decreased from 30s to 27s
Vanishing Bomb
Cooldown decreased from 20s to 18s
RPG
Player damage decreased from 150 to 140
Stun Gun
Decreased duration of stun effect from 5s to 3.75s
Tracking Dart
Cooldown decreased from 15s to 13s
Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the Tracking Dart
Game Modes
Bank It
Game show event start time reduced from minute six to minute four
Quick Cash
Game show event start time reduced from minute six to minute four
Team wipe respawn time increased from 17 to 18 seconds
Ranked Tournament
Team wipe respawn time increased from 25 to 26 seconds
Tournament
Team wipe respawn time increased from 25 to 26 seconds
Tournaments will now unlock after players have completed one round, reduced from 12
Maps
Las Vegas
Updated destruction behavior to get more realistic destruction
Updated strain system to get more realistic destruction
Updated various ziplines in the level
Throwables
Depoyable explosives such as C4, Breach Charges and Explosive Mines will now add mass to throwable objects, causing them to travel less far when thrown
Weapons
Flamethrower
Damage increased from 28 to 30
LH1
Damage increased from 47 to 49
M11
Recoil pattern updated, to make the weapon easier to control
SH1900 Shotgun
Damage decreased from 12 to 10 damage per pellet
M60
Damage increased from 21 to 22
Riot Shield
Updated attack animations and hit sweeps, to make the weapon feel more responsive
Fixed issues where the Riot Shield could be invisible and still block bullets
Fixed an issue where the Riot Shield could block bullets while the player climbed a ladder
SA1216
Fixed an issue that allowed the weapon to be fired faster than intended
SR-84 Sniper Rifle
Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the SR-84
Throwing Knives
Added new trail effects to make the projectiles easier to see
Shortened the lifetime of Knives stuck in metal surfaces
V9S
Damage increased from 35 to 36
Content And Bug Fixes
Animation
Updated some main menu weapon animations
Left-side inspection animations added to the following items:
AKM
CL-40
FCAR
Flamethrower
Goo Gun
Lewis Gun
LH1
M11
M60
MGL32
Model 1887
R.357
SA1216
SH1900
SR-84
Stun Gun
Tracking Dart
V9S
XP-54
Audio
Replaced an old unattenuated sound on the Glitch Trap
Fix a zip wire attachment sound that could play on the main menu
Characters
Fixed some issues where hair could clip visually with various headwear
Fixed some skinning issues that occurred on wrists
Fixed some skinning issues that occurred on gloves
Controller
Added an option that allows controller players to pick the priority order of Reload/Pick Up button actions
Console
Fixed an issue that allowed Mouse and Keyboard to be enabled on some consoles
Crashes
Fixed a server crash where players could attach to ziplines and disconnect at the same time
Fixed a client crash that could be caused by certain outfits in the Battle Pass and Store screens
Disconnects
Fixed an issue where game servers could very rarely shut down early due to how players connected
Maps
General
Improved the floor number display in elevators
Fixed lingering smoke clouds that could appear during the end of round sequence
Fixed team logos not always streaming in during the end of round sequence
Monaco
Fixed an awning that partially clipped through the path of a zipline
Optimised lighting for the Fog and Storm weather types
Seoul
Fixed an initial spawn in Hospital that ran into a small dead end
Fixed some railings that could block bullets
Vegas
Fixed an issue where the map border blocked bullets and grenades
Fixed a ladder that sometimes caused players to get stuck
Fixed some issues with intersecting and floating assets
Fixed an issue where Las Vegas spotlights would sometimes be culled unexpectedly
Movement
Fixed an issue where players could slingshot themselves (aka ‘superglide’) by grinding against obstacles during vault interactions.
Vaulting
Fixed an issue where players could gain extreme speed by picking up objects that were being vaulted on
Updated vaulting to feel snappier and be more aligned to ledges
Quick Melee
Fixed an issue where players could use Quick Melee on ladders
UI
Fixed an issue where scoreboard text could be cut short
Fixed a ‘New’ label that could clip with the Play button in the main menu
Fixed an issue where ‘Tournament Winners’ text could be partially visible on both sides of the screen
Fixed an issue where player’s names could appear over their face in the end of round screens
Fixed an issue where the Career screen could jump during the first frame
Fixed an issue where hover VFX would not play on video thumbnails
Fixed an issue where some Weapon Charms and Stickers would become unequippable
Fixed an issue where total playtime would reset to 0 on the Career screen after 24 hours
Fixed an issue where the current gamepad bindings were lost when resetting the keyboard bindings
Fixed an issue with the crosshair that caused headshot hit indicators to show based on damage done, rather than hit location
Fixed an issue where player names above the health bar could sometimes get cut off
Fixed an issue where the subtitle preview would not hide correctly when exiting settings
Fixed team member names sometimes staying transparent after respawn
Fixed an issue that prevented player outlines on enemies appearing when looking through metal fences
Fixed an issue where some settings in the settings screen would not be affected by restoring default settings
VoIP
Set VoIP to be enabled by default on PC, with Push To Talk set as the default input (new installs only)
Set VoIP to be enabled by default on console, with Voice Activated set as the default input (new installs only)
Weapons
Fixed an issue where bullet dispersion/spread would not update if the player switched between items
Throwing Knives will now have the correct skin when thrown
Fixed cheat exploit with melee weapons
That’s everything new in the 1.5 update patch notes for The Finals. For more news on The Finals, stick with us here on Shacknews.