Mortal Kombat 1 has had a bit of a rocky launch, but the team at NetherRealm are working to make several corrections and adjustments. The latest of these fixes can be found in the patch notes that were released on October 23, 2023.
OCTOBER UPDATE
The October update for Mortal Kombat 1 can be read in full on the official Warner Bros. Games website or below.
General Gameplay Adjustments
Move list corrections
Localization fixes
AI adjustments & improvements
Improvements to Screen Reader functionality
Added Halloween Finisher, which is available in the Premium Store
Added Halloween Variant to Cage Mansion Arena, available for free to all players
Wu Shi Academy Arena Evening Variant, Koncept Art, & Music can now be unlocked by players
Shrine can now be activated right away after receiving a reward
Fixed cases where the yellow notification for New Items would not clear
Fixed issue that sometimes causes players to not have access to DLC while Offline
Adjusted camera placement for Goro (Kameo) & Motaro (Kameo) in Kustomize Photo Mode
Fixed situation in Kameo Kustomize where randomizing Kameo Palettes would not save new setting
Fixed miscellaneous circumstances of visual effects in Kustomize disappearing too quickly
Added ability to Tag Moves to the screen during play from the Move List
Move List now returns to last tab used & remembers if Advanced View is toggled
Fixed a physics issue likely to occur when pausing at a certain timing in Tutorial Mode
Tutorial Mode text adjustments & corrections
Removed difficulty selection from Endless Tower in Klassic Towers
Added Online Leaderboards to Klassic Towers
Added Voice Chat Options to Mute Yourself & Mute Other Players to Main Menu Audio Options & Online Pause Menu
In-game Ping / Connection Indicator can now be enabled in Online Options
Added Forever King Mode to Online KOTH
Fixed visual issues occurring after some brutalities were performed
Fixed visual issues that sometimes occurred when a Quitality happened in the air
Fixed an issue that could cut off some intro clash dialogue early
Adjusted last hit animation when defeating your opponent with a jumping attack
Increased default combo damage scaling on sweep & fast knockdown reactions
Announcer will now say the Arena name after a Random Arena is selected
Fixed several situations where facial animations would get stuck in one pose for an extended period of time
Fixed several issues that could occur when defeating an endurance opponent
Fixed several visual issues in Test Your Might
Fixed several visual issues that could occur during victory cinematics
Fixed a rare issue which could cause Player Select to become unresponsive if both players input a specific sequence
Fix for several brutalities causing the game to become unresponsive under certain rare conditions
Fixed situation in which the Kameo could obstruct view of the main character during the Fatal Blow cinematic
Fixed a rare issue which could cause Fatal Blows on hit to briefly lose invulnerability before the cinematic begins
Fixed issue with Kameo Summons entering from the wrong side when called near the corner during specific situations
Removed the ability to perform a reversal without letting go of block
Removed a window where Ambush Attacks would be done during the last 3 frames of block stun
Fixed issue that when pressing Kameo input button at the same exact timing as an attack button causes one of the inputs to be ignored
Fixed issue with some cancels using Enhanced specials not executing properly when used at specific timing with a Kameo Ambush
Fatal Blows now use the correct reduced combo damage scaling
Fixed issue with certain Kameo attacks when used in a combo would prevent brutalities
Fixed specific situations where the character performing Breaker would instantly recover
Fixed issue which could cause multiple input Kameo moves preventing the main character from performing a special cancel
Flawless Block now also reduces Super Meter gained from blocked attacks as well as block damage
Fixed issue with several Kameo Projectiles that could cause the opponent to face the wrong direction when hit
Fixed certain Kameo attacks still able to be performed while the Kameo is in a knocked out / cooldown state
Practice Mode
Fixed changes to Kontrols not working correctly when using playback recording
Block Type now appears when Damage Text is On if the attack does zero damage
Fixed rare issue that could cause the AI to do Getup/Reversals even when set to off
Fixed issue with Auto Block not functioning if Breaker Mode is set to On
Fixed UI issue that could cause Kustom Dummy settings to not update after using a Playback Recording
Jump Movement Mode now immediately jumps after recovery has ended from being hit
Invasions
Fixed some camera positioning issues
Adjusted Armor on some common enemies
Super Armor no longer reduces damage
Reduced the chance for Ambushes to trigger
Players can now toggle to a faster navigation speed by pressing R3
Talismans now have 1 hit of Armor reduced reduced startup & recovery
Fixed an issue during kombat which could cause attacks to not hit when affected by Magic Aura Modifier
Fixed several lingering visual effect issues during kombat
Adjusted rotation of Hourly, Daily, & Weekly Towers in the Gateway Mesa
Fixed a UI issue with stats causing them to not properly display if increased above 254 points
Fixed a UI issue which would not correctly display the number of Ornate Keys available when opening a Locked Chest
Players can now use a Talisman while morphed into opponent as Shang Tsung
Fixed issue which sometimes allowed brutalities to be performed in endurance modes, causing incorrect animations to occur
Elemental Armor is now based on number of hits instead of damage (resisted damage doesn't count as a hit, effective damage shatters it).
Story Mode
Fixed several cutscene transition camera issues
Fixed visual and audio issues with several Timeline Invaders during Chapter 15
Ninja Mime Timeline Invader will no longer talk
Character Specific Adjustments
Ashrah
Soaring Demon (Towards + Front Kick) can no longer be 2in1 cancelled when Up Blocked
Fixed visual issue that would cause the opponent to have an incorrect animation after being hit by Spirit Slice and not inputting any actions for a period of time
Baraka
Stab Stab has increased combo damage scaling when hit out of synced animation
Chop Chop has increased combo damage scaling when hit out of synced animation
Adjusted Victim Regions when stand blocking & Up Blocking
Fixed several issues with Bleeding Foot (Back + Front Kick) which could cause him to go outside boundaries of the Arena, move to unexpected locations when it is interrupted, and causing characters to pass through with attacks
General Shao
Fixed issue that could cause Axe to become permanently inactive if he loses a round while performing Axe Quake or Axe Recall
Fixed issue that could cause Axe to become permanently inactive if his opponent uses Shujinko's Kopy Kat while it is planted from Power Strike
Fixed issue which was causing all special moves to do less block damage than expected
Fixed visual effects issue during Fatal Blow startup
Geras
Shattered Sands (Front Punch, Back Punch, Back Punch, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
History Lesson has increased combo damage scaling when hit out of synced animation
Interrupting History Lesson now causes combo damage scaling to be applied
Fixed issue with Redo which could cause it to no longer rewind Geras to his marked location when he is hit after certain attacks
Fixed issue that allowed Geras to block during the recovery of Redo in certain situations
Fixed inconsistency with direction of hit reactions when Geras and Time Clone are on opposite sides of the opponent during Double Time
Fixed visual issue when Geras is defeated while using Redo
Fixed issue with glowing eye color not changing based on selected Palette
AI will now execute Time Klone attacks while Double Time is active
Havik
Blood Bath has increased combo damage scaling when hit out of synced animation
Interrupting Skab Stab now causes combo damage scaling to be applied
Fixed issue with Corpse Taunt which would allow the opponent to block follow-up attacks in certain circumstances
Corpse Taunt hit reaction will no longer execute if hitting the opponent while they are under the effects of Time Stop
Fixed several End of Round taunt visual issues
Johnny Cage
Fixed issue with Show Off that could cause Down + Back Punch attacks from some characters to recover excessively slow
Fixed repeating sound effect issue when Johnny Cage is selected as either character during Fatality Practice
Kenshi
Enhanced Spiritual Alignment used while Shujinko Mimic ancestor is active no longer allows two Ancestors to be active at the same time
Fixed visual issue with Kenshi's sword not appearing as your Kustomized sword during Ancestral Assist
Fixed lingering visual issue with some End of Round taunts
Adjusted audio during Upper Gash (Jump + Back Punch)
Fixed Kameo UI flickering when Kameo Gauge is set to Refill in Practice Mode while Ancestor is active
Kitana
Fancy Strike (Back + 1) hit reaction adjusted and now has positive hit advantage
High Heel (Front Kick) hit reaction adjusted and now has positive hit advantage
Kung Lao
Hat Toss hit reaction adjusted and now has positive hit advantage when done up close
Downward Slice (Towards + Back Punch) no longer has 10 more frames of blockstun if Flawless Blocked compared to Regular Block
Slightly Increased combo damage scaling after Enhanced Shaolin Shimmy
Li Mei
Fixed lingering visual effects when Pankration Champion (Back Kick, Front Kick, Front Punch, Back Punch) is interrupted
Fixed visual effects flickering at the end of her victory screen
Mileena
Ballerenal Failure (Back Punch, Front Punch, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
Enhanced Roll has increased combo damage scaling when hit out of synced animation
Fixed lingering visual effects after Roll is punished on block
Fixed incorrect death animation if a grounded opponent is defeated by The Right Sais (Back Punch, Front Punch)
Fixed mask clipping issues on several Palettes
Nitara
Blood Sacrifice now does 5 damage (down from 50)
Fixed issue which was causing all special moves to do slightly less block damage than expected
Fixed issue that was causing Enhanced Air Dash to be used instead of Air Dash if hit by a Breaker or ending a combo under certain circumstances
Adjusted audio during Quick Taste
Raiden
Lightning Strikes (Back + Back Punch) has increased combo damage scaling when hit out of synced animation
Shocker has increased combo damage scaling when hit out of synced animation
Increased combo damage scaling on Enhanced Shocker
Electric Fly has increased combo damage scaling when hit out of synced animation
Double Take (Jump + Front Punch, Front Kick, Back Kick) hit reaction adjusted
He Can Slap (Jump + Back Punch, Front Punch, Back Punch) hit reaction adjusted
Whirlwind (Jump + Back Punch, Back Punch, Back Kick) damage and hit reaction adjusted
Rain
Water Dragon (Jump + Front Punch, Back Kick, Back Punch) hit reaction adjusted
Rain God hit reaction adjusted
Fixed Overkast (Jump + Back Punch, Back Kick) & Drownpour (Jump + Back Punch, Back Kick, Front Kick) not allowing Kameo Ambushes or special cancels to be performed
Drizzle (Jump + Back Punch) is now vulnerable to Up Block
Fixed issue with Up Flow sometimes hitting behind Rain & can no longer sometimes cause a lingering hitbox when interrupted with specific timing
Fixed Rain God, Ancient Trap, Geyser & Enhanced Geyser not displaying Punish when hit during recovery frames
Fixed rare audio issue that could cause the opponent's sound effects to be distorted for a short time if Rain's Throw is interrupted
Reiko
Savage Siege (Back Kick, Front Kick) hit reaction adjusted
Interrupting Pale Rider now causes combo damage scaling to be applied
Fixed issue with Full Cross (Jump + Back Punch) into Busted Knuckles (Front Punch) causing Straight Punch (Back Punch) to execute instead
Fixed rare issue that could cause the AI to get stuck endlessly jumping if Fatal Blow misses
Reptile
Tipping The Scales (Jump + Front Punch, Back Punch) hit reaction adjusted
Death Roll has increased combo damage scaling when hit out of synced animation
Enhanced Invisibility now causes Reptile to become harder to see faster than Invisibility
Fixed issue which would prevent fatality attempt if last round is won by hitting a grounded opponent with Force Ball
Fixed incorrect blood color appearing when hit by certain attacks and brutalities
Scorpion
Burning Fist (Jump + Front Punch, Back Punch) hit reaction adjusted
Krushing Kunai (Jump + Front Punch, Front Kick) hit reaction adjusted
Fixed issue with rope disappearing if hit by a freeze reaction during various attacks
Sindel
Fixed situation where Levitate used multiple times in a combo could lead into an attack becoming unblockable
Fixed visual issue when Fatal Blow hits the opponent close to the corner
Fixed missing visual effects on Brutality Victory pose
Adjusted audio during Inspire & Enhanced Inspire
Shang Tsung
Major Complications (Jump + Front Punch, Back Punch, Back Punch) hit reaction adjusted
Festering Wounds (Jump + Back Punch, Back Punch) hit reaction adjusted
Injection has increased combo damage scaling when hit out of synced animation
Ground Skull & (Air) Down Skull special moves build less Super Meter on hit
Invisibility moves used during Form Stealer will no longer sometimes prevent Shang Tsung from returning to his base form
The Klassic (Down + Back Punch) brutality can now be performed when morphed into opponent
Fixed face animations sometimes not working as intended when morphing into opponent
Fixed situations where incorrect animation when Old Form Shang Tsung is defeated by a Brutality
Fixed AI getting stuck in situations where they stay in Old Form or Young Form for the rest of the match
Smoke
Smoke Bomb no longer ignores combo damage scaling on last hit
Jump Attacks after Enhanced Smoke-Port no longer have extra recovery occasionally
Fixed rare visual issue when doing special cancels which could cause blood effects to move erratically
Fixed rare visual issue with Smoke Bomb where Smoke briefly appears again after disappearing
Sub-Zero
Ice Klone will no longer disappear when teleported by his own Kameo
Fixed issue which could sometimes cause Kameo Wakeup or Kameo Reversal invulnerability visual effect to not appear
Fixed visual issues when hitting Kameos with Deadly Vapors
Tanya
Piety (Front Punch, Back Punch, Back Punch) has slightly increased range, has 2 more active frames, recovers 2 frames faster on miss, and has a different hit reaction when hitting an airborne opponent
(Air) Heavenly Hand has increased hitbox when used in a combo, and hit reaction changed when hitting an airborne opponent
Brought Low (Front Kick, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
Message From Above (Back + Back Punch, Front Kick) is now vulnerable to Up Block
Fixed issue that could sometimes cause Spinning Splits Kick to pass through opponents
Heavenly Hand, Enhanced Heavenly Hand, (Air) Heavenly Hand and (Air) Enhanced Heavenly Hand are no longer throw immune during some recovery frames
Fixed Seeking Guidance, Heavenly Hand, Enhanced Heavenly Hand, (Air) Heavenly Hand and (Air) Enhanced Heavenly Hand not displaying Punish when hit during recovery frames
Fixed visual issues with Divine Protection while under the effects of Sub-Zero (Kameo)'s Arctic Armor
Fixed lingering visual effect issues that could sometimes occur after Seeking Guidance
Cancelling Kopter Chopper into Horizontal Kopter Chopper now costs 50% Kameo Gauge
Slightly faster Kameo Gauge recharge speed after Horizontal Kopter Chopper
Kopter Chopper & Horizontal Kopter Chopper will no longer sometimes cause the wrong reaction facing direction on hit
Fixed camera issues when using Kopter Chopper during some characters Throws
Darrius (Kameo)
No longer lingers around if the round ends while he is waiting to perform Eat Dirt
Fixed clipping issues during forward throw on some Arenas
Frost (Kameo)
Fixed issue that could cause Ice Karpet to move the opponent high in the air if they are hit close to the ground in certain circumstances
Goro (Kameo)
Increased recharge delay of Raise the Roof when used more than once in the same combo
Jax (Kameo)
Slightly Increased recharge delay of Back Breaker when used more than once in the same combo
Kano (Kameo)
Slightly Increased recharge delay of Knife Toss when used more than once in the same combo
Kung Lao (Kameo)
Adjusted the recharge rate of Buzz Saw
Buzz Saw will no longer sometimes cause the wrong reaction facing direction on hit
Spin no longer has incorrect hit reaction when done as a reversal
Fixed situation where Away We Go was used 3 times in a combo it could lead to an attack becoming unblockable
Motaro (Kameo)
Fixed issue with Motaro could still be interacted by the opponent if they jump over Tail Shot
Punish message now appears if character is hit during the recovery of Charge! Fatal Blow
Fixed situation where if Centurian Warp was used 3 times in a combo it could lead to an attack becoming unblockable
Sareena (Kameo)
Increased recharge delay of Kia's Blades when used more than once in the same combo
Fixed issue allowing opponent to gain Super Meter while being hit by Jataaka's Kurse
Fixed long delay that could sometimes occur after Sareena performs her End of Round Taunt
Scorpion (Kameo) - Increased recharge delay of Fire Breath when used more than once in the same combo
Sektor (Kameo)
Increased recharge delay of Up Rocket & Homing Rocket when used more than once in the same combo
Fixed Rare visual issues during Fatal Blow
Sonya (Kameo) - Slightly increased recharge delay of Square Wave & Leg Grab when used more than once in the same combo
Stryker (Kameo)
Increased recharge delay of Low Grenade Toss & High Grenade Toss when used more than once in the same combo
Low Grenade Toss & High Grenade Toss will no longer sometimes cause the wrong reaction facing direction on hit
Shujinko (Kameo)
Kopy Kat Ice Slide (Sub-Zero) now does 110 (up from 30)
Mimic Time Stop (Geras) will now cause an alternate hit reaction if the victim has already been hit by Time Stop in the same combo
Mimic Stab Stab (Baraka) now does correct damage to an airborne opponent
Roll (Mileena), Drill Kick (Tanya), Charging Pain (Reiko), and Sand-Nado (Geras) will no longer sometimes cause alternate hit reactions when used in certain combos with Shujinko's Mimic
Fixed using Smoke's Invisibility followed by Fatal Blow causing lingering invisibility proceeded by re-appearing with no visual effects
Shujinko morphing into a Shang Tsung opponent's Kameo will no longer cause himself to get stuck near the corner in certain rare situations
Fixed visual issue when performing Kopy Kat against Havik
Fixed issue during endurance fights which could cause Kopy Kat and Mimic to not work as intended after the first opponent
Be sure to check out our Mortal Kombat 1 page for more coverage of NetherRealm’s reboot of the popular franchise. We’ll be sure to bring you the latest updates and patch notes as soon as they drop.