Phasmophobia is still chugging along through early access, but that doesn’t stop it from getting huge new updates, such as the recent Update v0.9.0.0 (or Ascension). This update brought a huge host of new changes to the game that includes a whole new Progression 2.0 system. On one hand, this means levels are starting over, but on the other hand, there will be a revamped path of progression, prestige, and rewards to earn and explore. We’ve got the full notes for what changed in Phasmophobia Update v0.9.0.0 here.
Phasmophobia Update v0.9.0.0 patch notes
Developer Kinetic Games rolled out Phasmophobia Update v0.9.0.0 and its accompanying patch notes on August 17, 2023. This marks one of the largest updates to come to the game since it’s been in early access, but isn’t quite pushing the game to Version 1.0 just yet. The new Progression 2.0 system is easily one of the headliners of the update, but there were a ton of other changes to VR systems, equipment, evidence, and much more. You can see all of the changes from the patch just below:
A new levelling system has been added, with new rates of progression, new unlocks, and a prestige system.
For this system to function, all current players have been reset to Prestige 1, level 1, this way you can continue to play with your unlocked difficulties and locations. New players will start at Prestige 0, level 1.
Warning: Players now found editing their level will be banned.
LEGACY BADGE
Upon launching the game for the first time after updating, you will be presented with a new screen to choose a unique badge with options based on your pre-update level. Once saved, this is un-editable so choose carefully!
UPGRADES
Each equipment item now has 3 tiers, increasing our Equipment count from 22 to 60! Tiers cost a large sum of money to unlock, but each tier will cost the same to bring into a contract.
To upgrade a piece of equipment, reach the required level, go to the shop and press on any item’s UI tile on the screen, then hit upgrade!
RENAMING
Several names have been replaced to accommodate changes or for the new upgrade tiers, so that the word covers a broader spectrum:
Fingerprints (evidence) -> Ultraviolet
Footsteps (photos and descriptions) -> Footprints
Candles and Lantern -> Firelight
Matchbox and Lighters -> Igniter
Smudge Sticks and Censer -> Incense
Camcorders and Movie Camera -> Video Camera
Glowsticks and UV torches -> UV Light
Sanity Drink, Pills and Shot -> Sanity Medication
Head Mounted Camera, Flashlight and Goggles -> Head Gear
Weak or Strong flashlights -> Flashlight
D.O.T.S
We felt that DOTS wasn’t a very interactive evidence type, so we’ve completely refactored it from the ground up. Instead of being a clone of the ghost that gets spawned in and revealed with DOTS, the following will happen:
You will no longer get duplicate DOTS ghosts, or DOTS triggering during events, hunts or other interactions
Ghosts with DOTS evidence can now enter a short “DOTS state”; where they are temporarily visible with infrared light, during this time they will wander towards the nearest player before disappearing (if the player is in the same room)
DOTS Ghost photos now count as normal ghost photos
Note: Banshees will try to roam towards their target instead
FIRELIGHTS AND IGNITERS
You can now turn off Firelights by pressing the Use button again while holding it
Firelights now have a duration for their effects, and no longer stop the sanity drain completely, with different amounts of sanity benefits per tier
PARABOLIC MICROPHONE
When using a Parabolic microphone, you will now clearly hear all sounds you are aiming towards, within range, while all other sounds will be muffled
INCENSE
The interval in which the ghost checks if an Incense is active, is now much smaller, making repelling the ghost much more consistent
Using Incense during another Incense's effect will now reset the timer instead of doing nothing
SALT AND ULTRAVIOLET
Salt will now only reveal footprints if the ghost has Ultraviolet evidence
UV prints must now be charged by a UV light to take a successful photo
Footprints will be affected by ghost traits similar to Fingerprints
Glowsticks can now be used again after they dim to shake and revitalize the light they produce
THERMOMETERS AND TEMPERATURES
Thermometers are now counted as a starter item alongside the other evidence items
The cold breath effect will now show at 5 degrees Celsius and below.
You must now use a Thermometer to find freezing temperatures at 0 Celsius (32 Fahrenheit) or below
To receive a room temperature reading you must now hold the “Use” button for a short period (Tiers II and III only)
Room temperatures will now be much more consistent between players
Freezing ghosts can lower the temperature to -10C, non-freezing ghosts can lower to 1C
Temperatures will now drop at 1/3 the current speed, if the temperature is below the minimum weather temperature
TRIPODS AND VIDEO CAMERAS
Max amount reduced to 4
Ghosts can now throw video cameras like other items
Ghosts can now rarely knock over tripods
CONSUMABLES
Some items are now consumable! This means that if you use an item during a contract, marked as “consumable” in the shop, you will have to purchase it again when you leave. Disabling "lose items" in Custom Difficulty will not consume items (rewards are still set to 0x)
Crucifix: All tiers
Firelight I and II
Igniter: All tiers
Incense I and II
Salt: All tiers
Sanity Medication: All tiers
PHOTO SYSTEM
Added a new photo camera system which takes into consideration the distance and view angle of the evidence. This will significantly change the quality of photos.
Evidence in photos will now need to be closer and centralized to get a higher quality reward.
Several rewards have had their values adjusted to feel more rewarding and encourage the completion of objectives
Rewards for all objectives, tasks and the weekly challenge have been increased drastically
Any experience earned will now give you the same amount in dollars
Rewards for collecting the bone will no longer be affected by the reward multiplier
The Training mission has been replaced with a brand-new experience, to access it press the training button on the main menu.
This version of Training is set in a custom-built warehouse, with different rooms to show the player how to use each item of Evidence equipment, as well as give tips and tricks on how to play the game in a controlled environment.
Added gamepad UI button controls for the Journal, voice recognition text and the main menu screen
Replaced gamepad UI navigation with a virtual on-screen cursor
You can now block other players. Blocking another player will keep them permanently muted until you unblock them.
To block or unblock a player, press the block button on either their player card or on the recent players page. You can also unblock players by going to the ‘Blocked Players’ tab in the ‘Pause Menu’.
Upgraded the Unity engine for many performance improvements
Swapped from the Forward to Forward+ renderer. With this, turning on multiple lights should no longer reduce your performance drastically
Added a help (?) button above the equipment list to explain the new icons to the player
Clicking on any Equipment panel in the SHOP or LOADOUT pages will now open a new window displaying new information and buttons for Upgrading
A small Tier button has been added to the top left of each equipment item in the Shop, which you can click to quickly cycle through unlocked Upgrades
New gameplay Descriptions and Lore notes have been added to all equipment, viewable on the Upgrade screen
You can now set a loadout to Auto-Buy! This will refill any missing items when finishing a mission, but only you have the money to buy all the missing items
Added range indicators while placing to all Ghost-Writing Books and Motion Sensor III
Added platform-specific icons to the player cards and recent player's page
Player voices will now be affected by audio effects such as the Sunny Meadows hallway reverb
Added gamepad UI button controls for the Journal, voice recognition text and the main menu screen
Added a fade to the VR head collision
When the game loads into a map or the main menu it will now always be a smooth fade for VR and NonVR
The ghost will now leave EMF when blowing out a candle
Several equipment items can now be turned on and off by pressing use when aiming at them while they are placed
Added support for the Quest Pro
Added support for the Vive Focus 3
The in-game voice system has been replaced with Photon Voice
Replaced and added several new sounds for equipment
Moved the camera view for the Head Mounted Camera so that it’s slightly easier to watch other player’s view
Crucifixes will now have an extra 50% range (per Tier) against Demons
Incense will now have an extra 50% duration (per Tier) against Moroi
Rebaked lighting in all locations, main menu and training
Increased the height of the Equipment List panel in the lobby
Increased the penalty for choosing a Monkey Paw in Custom games
“I wish to see the ghost” will no longer teleport the ghost in front of you, instead it will reveal it where the ghost is, in its current position
Turning off "Flashlights" in Custom difficulty will now turn off all types of flashlights (DOTS I, UV II etc)
Updated all equipment loadouts for Weekly Challenges to accommodate Tiers, some are harder some are easier!
Reduced the chance for a ghost to interact with a door as it was overpowering other interactions
Moved the Tarot Cards in the Collection cabinet so you can see them all at once on all aspect ratios
Candles found inside contracts can still be lit, but are no longer grabbable and do not provide any sanity-altering effects
The “Take a Ghost photo” objective will no longer count if you take a ghost photo when your journal is already full
Light range has been reduced and will no longer cast shadows to save performance
Improved the performance of the fountain in Sunny Meadows
Removed distortion for VR Parabolic microphone glass
Improved support for new HTC VR headsets
Replaced Turkish font to make it more readable
VR Smooth Monitor View has been renamed to Social Screen Mode
Several candles in the Sunny Meadows chapel have been adjusted
Light range has been reduced and will no longer cast shadows to save performance
The fallen Candelabras will now start off, and cannot be re-lit
Players should no longer reach the maximum light count, resulting in lights not casting any visible light e.g. basement floor being black / DOTS not showing on walls
The weekly timer will now display the minutes and seconds left when there are less than 24 hours left
Thaye will now have the correct interaction rate
EMF interactions can no longer cause incorrect collisions with objects
Players will no longer change their order between the lobby, truck and journal
Fixed a common crash when initializing VR
You can no longer repel the ghost for another player with an unlimited range (e.g. lighting a smudge in the truck)
Thaye will no longer age when only a dead player is nearby
Thaye will now do fewer ghost events as it ages instead of more
Yokai will now have increased hunt chance and activity for all talking players instead of just the host
Tanglewood basement audio effects will now change when they should
Tanglewood basement room bounds are now accurate
Mare will no longer count keyboards and TV Remotes as light sources
The ghost can no longer get stuck at the back of the Woodwind games tent
The Sunny Meadows camera icons will now show on the correct floor
The setup timer will now be set to 0 after using the Ouija Board
The ghost mist event will now move towards you instead of above you
The Monkey Paw can now be grabbed while the Sunny Meadows Chapel cross is on fire
Items during contracts will no longer break if you are holding an item in the main menu before loading
Numbers in player names will no longer be translated when using Arabic
Several items will no longer push you around while held and you are crouched
Fixed a crash on low-end hardware that caused quality settings to be set too early
Due to the new Voice System, issues with desynced voice chat, voice delays and poor voice audio quality are now significantly improved
The VR Loading fade will now be completely black
You can no longer walk through the bushes in Willow
Ghosts can no longer spawn / travel to unintended locations in High School
Mimics will no longer always have cold breath if they had previously mimicked a Hantu
Lighting the summoning circle will no longer turn the lights on in the room the ghost was previously in
Moonlight will no longer be visible in the Sunny Meadows basement: Restricted Wing
The Photo Camera can now be detected by the ghost during a hunt when a non-host is holding it
The High Priestess Tarot Card will now correctly work in single player
KNOWN ISSUES
Players sometimes do not leave the lobby correctly and are still visible, causing a bug where you have to restart
Changing your keybindings won't currently change the sticky notes in the new Training mode
Some shiny surface reflections (such as the truck floor) will flicker on and off when viewed from a particular angle
Enabling MSAA will cause white outlines to appear around certain surfaces
Workaround: Use FXAA or SMAA
VR placement highlight is incorrectly aligned in the truck and belt in most cases (actual placement position is correct)
VR Head gear can be toggled on/off when grabbed
Some equipment and fingerprint photos may be inconsistent
That covers all of the changes for Phasmophobia Update v0.9.0.0. The update is out now on available platforms. For more Phasmophobia coverage, stay tuned as further updates drop for the game.