Published , by Sam Chandler
Published , by Sam Chandler
Origin traits are a fairly new addition to weapons in Destiny 2. These traits are specific to certain weapons from various foundries, activities, and seasons. Sometimes mods will enhance the capabilities of certain Origin traits, which is why it’s helpful to know what the trait does and which weapons it appears on.
Introduced with The Witch Queen expansion, Origin traits are a set of perks that are guaranteed to drop on specific weapons. For example, any Nightfall-specific weapon will always have the Stunning Recovery Origin trait. Use the following table to see the name of each Origin trait, what weapons get it, and its effect. Some weapons will come with multiple Origin perks, this happens when they drop from a specific playlist but are also part of a weapon foundry.
All Origin Traits | ||
---|---|---|
Trait | Available weapons | Trait effect |
Alacrity |
Trials of Osiris weapons
|
Gain increased reload, stability, aim assist, and range when you are the last living member of your fireteam or running solo. |
Ambush |
Season of the Seraph weapons
|
Improves range, handling, and damage against combatants during the opening moments of an engagement. |
Bitterspite |
Duality dungeon weapons
|
While this weapon is equipped, taking damage accelerates its next reload. Taking more damage increases the effect. |
Bray Inheritance |
Deep Stone Crypt weapons
|
Dealing damage regenerates a small amount of ability energy. |
Classy Contender |
Guardian Games weapons
|
Kills grant class ability energy. |
Crossing Over |
Prophecy weapons
|
This weapon has increased range and handling for the top half of the magazine, while rounds from the bottom half of the magazine deal increased damage. |
Dawning Surprise |
Dawning weapons
|
Rapidly defeating targets awards a Dawning gift. Defeated powerful targets count as more than one. |
Disaster Plan |
Reckoning weapons
|
Picking up ammunition increases this weapon's flinch resistance and range, which lasts until it is fired again. Swords gain a large increase to charge rate instead. |
Dragon's Vengeanace |
Season of the Wish weapons
|
When an ally dies or you reach critical health, this weapon's magazine refills, and it gains bonus range, charge rate, and handling. |
Dream Work |
Solstice weapons
|
Once per reload, assists or assisted final blows partially refill the weapon from reserves, potentially overflowing the magazine. |
Explosive Pact |
Last Wish weapons
|
This weapon gains bonus stability and reload speed when activating a grenade ability. Healing grenades and grenade final blows grant additional stacks of the bonus. |
Extrovert |
Season of the Haunted weapons
|
Final blows while near multiple combatants or near Nightmares restores health. |
Field-Tested |
|
Defeating targets or dealing damage with this weapon gradually increases range, stability, handling, and reload speed. Swords gain increased charge rate and guard resistance. |
Gun and Run |
|
Rapidly defeating targets with this weapon grants bonus sprint speed. Guardians, powerful combatants, and high-value targets grants this bonus quicker. |
Hakke Breach Armaments |
Hakke weapons
|
This weapon deals increased damage against vehicles, turrets, barricades, and Stasis crystals. |
Harmonic Resonance |
Root of Nightmares weapons
|
Equipping multiple weapons from this set grants this weapon increased reload speed and handling. It also increases damage versus Tormentors, Lucent Hive, and Guardians using their Supers. |
Head Rush |
Season of the Witch weapons
|
Standing up after crouching for a short time grants this weapon a brief period of improved handling and reload speed. |
Hot Swap |
30th Anniversary/Dares of Eternity weapons
|
Switching to this weapon while you are damaged strongly increases its handling for a short duration. Swords gain increased charge speed, guard resistance, and guard endurance instead. |
Indomitability |
Brave Arsenal
|
Final blows grant grenade energy when playing a Light subclass or melee energy when playing a Darkness subclass. |
Land Tank |
Season of the Risen weapons
|
Final blows with this weapon grant increased Resilience and additional damage resistance from combatants. |
Nadir Focus |
Nadir weapons
|
Sustained fire increases accuracy and range. Increases lunge distance with Swords and projectile velocity for Launchers. |
Nano-Munitions |
Season of the Undying weapons
|
Being near allies slowly builds up a partial emergency ammo refill for the next time this weapon runs out of ammo. Emergency ammo amount increases with time spent near allies. |
Nanotech Tracer Rockets |
Neomuna weapons
|
Landing multiple hits turns your next shot into a homing micro-rocket. |
Noble Deeds |
Season of Defiance weapons
|
This weapon gains charges after assisting allies with revives, healing, overshields, or subclass buffs. Defeating targets consumes charges. While charged, this weapon gains bonus handling and reload speed, or charge rate for Swords. |
Omolon Fluid Dynamics |
Omolon weapons
|
This weapon has increased reload speed and stability for the top half of the magazine. |
One Quiet Moment |
Crucible weapons
|
Grants increased reload speed when out of combat. |
Psychohack |
Witch Queen weapons
|
Sustained damage from this weapon lowers the target's damage output for a short duration. |
Rasputin's Arsenal |
IKELOS weapons
|
Breaking a target's shield partially reloads this weapon's magazine. |
Restoration Ritual |
Ghosts of the Deep weapons
|
Reviving allies or defeating combatants with finishers reloads this weapon and readies an emergency reload for the next time this weapon runs out of ammo. |
Right Hook |
Season of Plunder weapons
|
Dealing melee damage gives this weapon increased target acquisition and range for a short period of time. Dealing melee damage again extends the effect. |
Runneth Over |
King's Fall weapons
|
Reloading near allies overflows the magazine. |
Search Party |
Festival of the Lost weapons
|
This weapon is granted faster aim down sights speed and movement speed while aiming down sights when no allies are near. |
Skulking Wolf |
Iron Banner weapons
|
While at low health, Guardian final blows with this weapon grant enhanced radar and remove you from opposing radar. |
Souldrinker |
Vow of the Disciple weapons
|
Gain health based on the number of hits before reloading. |
Stunning Recovery |
Nightfall weapons
|
Stunning a Champion partially refills your magazine, triggers health regeneration, and improves recovery for a short duration. |
Suros Synergy |
Suros weapons
|
Reloading grants this weapon bonus handling and reduces incoming flinch for a short time. |
Tex Balanced Stock |
Spire of the Watcher dungeon weapons
|
Damaging targets while firing from the hip increases handling, reload speed, and movement speed while aiming down sights. |
To Excess |
Opulent weapons
|
Final blows with this weapon while your Super is full grant a bonus to Strength and Discipline for a moderate duration. |
Unsated Hunger |
Season of the Deep weapons
|
Increased handling, reload speed, and stability when no abilities are fully charged. Swords gain increased guard resistance and charge rate instead. |
Vanguard's Vindication |
Vanguard weapons
|
Final blows with this weapon grant a small amount of health. |
Veist Stinger |
Veist weapons
|
Damaging an enemy with this weapon has a small chance to reload the magazine and increase movement speed while aiming down sights. Bows receive faster draw speed and swords receive faster charge rate while this perk is active. |
Wild Card |
Red War weapons
|
Final blows with this weapon have a chance to create experimental submunitions at the target's location. |
There are a lot of Origin traits in Destiny 2 and several of them are quite potent. Keep track of this page as we update it with new additions, including any new Origin traits and the weapons that roll with them. For more information, schedules, and data, check out the Shacknews Destiny 2 strategy guide.