Elden Ring Version 1.07 patch notes add separate damage scaling for PVP
Published , by TJ Denzer
Another big new update has come for Elden Ring and this one is set to change multiplayer in a big way for the foreseeable future, even across multiple patches. There are a lot of strong weapons in Elden Ring and some of them are more overpowered or underpowered in PVP than they probably ought to be. With this in mind, Version 1.07 brings new and separate scaling to PVP and will be used as the basis to balance weapons, spells, incantations, and further combat options in multiplayer in future patches.
Elden Ring Version 1.07 patch notes
Bandai Namco and FromSoftware released Elden Ring Version 1.07 and its accompanying patch notes on all available platforms on October 13, 2022. The obvious headliner of these notes is the major change in damage scaling for PVP. While it won’t necessarily affect combat hugely right out of the gate, the separate scaling system for PVP vs normal combat will allow FromSoftware to balance weapon, spell, incantation, and gear effectiveness in multiplayer separately from their stats in regular gameplay in future patches. Many general adjustments were made to weapons spells, and skills as well. You can check out the full patch notes below:
Additional features
Added separate damage scaling for PvP.
This feature allows separate damage scaling for Weapons, Skills, Spells, and Incantations when playing against other players. In the future, this feature may be used to balance weapons, Art, Spell, and Incantation in invading/PvP mode. Balance adjustments made within this feature will not impact single-player and cooperative play.
PvP Exclusive balance adjustments
The adjustments in this section do not affect single-player or cooperative play.
Increased stamina attack power in PvP for all attacks against guarded foes, except for long-ranged weapons.
Improved poise damage in PvP for every weapon’s normal attack, except for Skills and long-ranged weapons.
With a few exceptions, the power of Ashes of War in PvP has been lowered across the board.
The power of the following incantations in PvP has been decreased:
Sword Dance / Vow of the Indomitable / Eochaid's Dancing Blade
Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Sacred Order / Shared Order / Soul Stifler / Knowledge Above All / Barricade Shield
Extended effect time
Taker's Flames / Miquella's Ring of Light
Added damage detection to the weapon part.
Prayerful Strike / Great-Serpent Hunt
Increased power and poise damage
Wild Strikes / Spinning Strikes
Shortened the time between various actions and the activation of skills
Slightly increased attack power.
Ground Slam / Golden Slam / Erdtree Slam
Reduced the time between using the skill and being able to roll.
Increased attack power.
Stamp (Upward Cut) / Stamp (Sweep)
Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Increased attack power.
Reduced the timing between the end of the skill and performing actions other than the strong attack
Impaling Thrust
Increased motion speed and attack power.
Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill
Reduced the timing between the end of the skill and being able to attack and to roll.
Piercing Fang
Increased motion speed, attack power and poise damage.
Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Reduced the timing between the end of the skill and being able to attack and to roll.
Spinning Slash
Increased poise damage against enemies when used with the following weapons: Greatsword, Curved Greatsword, Twinblade, Greataxe, Spear, Great Spear, Halberd, and Reaper.
Charge Forth
Increased directional control and motion speed.
Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Blood Tax
Increased motion speed and attack power.
Increased HP deprivation effect.
Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Repeating Thrust
Increased motion speed. Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Giant Hunt
Increased poise damage.
Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Loretta's Slash
Increased poise damage for the first attack.
Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Poison Moth Flight
Increased poison status buildup and its power against poisoned enemies.
Increased the duration and damage of poison.
Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Stormcaller
Increased motion speed, attack power and poise damage.
Increased skill size and poise damage.
Sacred Blade
Increased motion speed and range of the blade.
Added damage detection to the weapon part.
Increased effect duration and attack power that gives the weapon holy power.
Bloody Slash
Increased status buildup and attack power.
Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Lifesteal Fist
Increased motion speed and attack power.
Increased attack range against other players.
Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Eruption
Increased the range and duration of lava.
Added a hitbox to the part of the attack where the weapon is slammed.
Fixed the timing of the poise increase during activation.
Gravitas
Increased poise during casting.
Storm Blade
Increased motion speed and range of the blade.
Added damage detection to the weapon part.
Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Flaming Strike
Increased attack power.
Increased duration and attack power that grants the weapon a fire attribute.
Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Lightning Slash
Increased duration and attack power that grants the weapon a lightning attribute.
Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Reduced the delay between using the skill and being able to attack.
Vacuum Slice
Increased motion speed and range of the blade.
Reduced FP consumption
Added damage detection to the weapon part.
Sacred Ring of Light
Increased range and speed of the projectile halo have been increased.
Added damage detection to the weapon part.
Blood Blade
Increased power.
Added damage detection to the weapon part.
Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Phantom Slash
Improved directional control.
Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Spectral Lance
Increased attack power.
Reduced long range damage falloff.
Chilling Mist
Increased motion speed.
Increased the duration of the weapon's frostbite effect.
Poisonous Mist
Increased motion speed.
Increased the duration of the weapon's poison effect.
Shield Bash
Increased stamina attack power against guarded enemies.
Enchanted Shot
Increased arrow speed.
Kick
Increased poise damage and stamina attack power against guarding enemies.
Cragblade
Extended effect duration.
Increased attack power, poise damage and stamina attack power against guarding enemies.
War Cry
Extended effect duration.
Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
The power of strong attacks during the duration of the effect has been increased when using the following weapons:
Fixed the timing of the poise increase during activation.
Braggart's Roar
Extended the duration of the effect.
Increased attack power, defense, and stamina recovery speed.
Endure
Extended effect duration.
Added an effect that prevents staggers caused by blood loss and frostbite status effects.
Extended effect duration.
Reduced the time between skill activation and being able to perform actions other than attacking.
Holy Ground
Increased HP recovery amount.
Raptor of the Mists
Reduced FP consumption.
Flame Spit
Improved projectile range.
Tongues of Fire
Reduced stamina consumption.
Great Oracular Bubble
Extended the amount of time that the large bubble stays in place.
Tracking performance and range of the large bubble have been improved.
Viper Bite
Increased attack power and poison status buildup.
Extended poison effect duration and increased damage caused by poison.
Moonlight Greatsword
Reduced stamina consumption for strong and charged attacks.
Added damage detection to the weapon part.
Siluria's Woe
Increased motion speed, attack power and poise during activation.
Added damage detection to the weapon part.
The projectile now penetrates enemies and some objects when charged.
Reduvia Blood Blade
Increased attack power.
Added damage detection to the weapon part.
Glintstone Dart
Increased range, speed and attack power of magic attacks.
Magic attacks now penetrate enemies when not charged.
Night-and-Flame Stance
Increased attack power.
The attack direction may now be adjusted up and down when using a normal attack.
Added damage detection to the weapon part.
Ruinous Ghostflame
Increased the duration, attack power and poise damage of the effect that gives the weapon a magic attribute.
Shortened the time between various actions and the activation of the skill.
Reduced time between the skill activation and being able to perform actions.
Spearcall Ritual
Increased attack power.
Reduced damage detection time.
Wolf's Assault
Increased poise during casting.
Thundercloud Form
Increased directional control.
Regal Roar
Extended effect duration.
Reduced the time between strong attacks while under the effect.
Reduced time between the skill activation and being able to perform actions.
Blade of Death
Increased effect duration that reduces maximum HP.
Destined Death
Increased motion speed
Extended the duration of the effect that reduces maximum HP.
Alabaster Lords' Pull
Increased attack power.
Increased poise during casting.
Onyx Lords' Repulsion
Increased repelling effect power.
Increased poise during casting.
Oath of Vengeance
Extended effect
Added an effect that prevents staggers caused by blood loss and frostbite status effects.
Ice Lightning Sword
Increased weapon attack power.
Increased the duration and attack power of the effect that grants the weapon a lightning attribute.
Reduced time between the skill activation and being able to perform actions.
Claw Flick
Increased attack power.
Increased poise damage of the finger expansion.
Golden Tempering
Added a timing for interrupting the attack during a series of strong attacks while under the effect.
Increased strong attack motion speed, poise damage, and stamina attack power against guarding enemies during the effect.
Increased the duration and attack power of the effect that grants the weapon a holy attribute.
Reduced time between the skill activation and being able to perform actions.
Last Rites
Increased effect duration.
Increased attack power.
Effect against Those Who Live in Death has been revised upward.
Unblockable Blade
Reduced FP consumption.
Increased motion speed.
Loretta's Slash (Loretta's War Sickle Ash of War)
Increased attack power.
Increased damage of the first attack
Increased poise damage.
Corpse Wax Cutter
Reduced FP consumption.
Increased motion speed, range and speed of the blade.
Added damage detection to the weapon part.
Zamor Ice Storm
Increased attack power.
Increased attack power to the weapon part.
Dynast's Finesse
The directional control of the follow up strong attack has been improved.
Death Flare
Increased the duration and attack power of the effect that grants the weapon a holy attribute.
Magma Guillotine
Increased poise damage and stamina attack power against guarding enemies for the first attack.
Corpse Piler
Slightly increased attack power.
Bloodblade Dance
Added damage detection immediately after activating the skill.
Devourer of Worlds
Increased poise damage.
Familial Rancor
Increased range of the vengeful spirits that chase down foes.
Rosus's Summons
Increased motion speed.
Thunderstorm
Increased motion speed.
Increased the duration and attack power of the effect that grants the weapon a lightning attribute.
Unblockable Blade
Increased attack power.
Reduced time between the skill activation and being able to perform actions.
Ordovis's Vortex
Increased attack power, motion speed and poise damage.
Increased poise during casting.
Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
Upward and downward adjustments
Barbaric Roar
Extended effect duration.
Reduced the time between using the skill and performing various actions.
Increased strong attack power when used with Claw or Fist weapons during the effect.
Reduced strong attack power when used with Twinblade weapons during the effect.
Downward adjustments
Shield Crash
Reduced the amount of status buildup when used with weapons that have status effects.
Seppuku
Increased damage taken upon activation.
Reduced the bleed status buildup effect granted to weapons.
Bloodboon Ritual
Reduced the range of the damage animation trigger on other players. Damage is unchanged.
Bug Fixes
Added a process to remove the Ash of War from weapons that cannot normally be combined with certain Ashes of War.
Fixed a bug that prevented users from obtaining items such as Great Runes, Crystal Tears, Cracked Pots, and Ritual Pots when the number of items in the inventory and the storage had reached the maximum limit.
Fixed a bug that prevented users from obtaining Crystal Tear. If you fail to obtain a Crystal Tear, the item will be added to your inventory when moving within the vicinity of the place where you should have obtained it.
Adjusted player character control when under certain damage animations.
Fixed a bug that prevented charging some Incantations while casting them with a left-handed Sacred Seal in mid-air.
Fixed a bug that prevented performing a normal attack from a dash immediately after landing from a jump when the weapon is two-handed.
Fixed a bug where various action inputs were ignored when changing weapons while moving.
Corrected the description of the Colossal Sword’s physical attack attribute.
Fixed a bug where the timing to change the attack direction was narrower than expected for some attacks with Greataxes.
Fixed a bug where the attack direction could not be changed when performing a charged attack with the Ruins Greatsword weapon.
Fixed a bug where the Highland Axe’s effect was not applied to the skill Shriek of Milos.
Fixed a bug where the effects of the Warrior Jar Shard and the Shard of Alexander were not applied to the skill Sorcery of the Crozier.
Fixed a bug where the effect of the Roar Medallion was not applied to the Regal Roar Ash of War.
Fixed a bug where the skill Viper Bite could inflict poison instead of deadly poison.
Fixed a bug where the range of one of the three rocks was longer than expected when casting the Spell Rock Sling with a left-hand staff.
Fixed a bug where recovery time after casting Beast Claw could not be shortened by magic or incantations.
Fixed a bug where when attacking an enemy who cannot be grabbed by the incantation Inescapable Frenzy, the attack will be repelled if the enemy is holding a shield.
Fixed a bug where HP or FP could be recovered when changing equipment to certain types of armor under certain circumstances.
Fixed a bug that could cause death and result in the player becoming stuck in some locations.
Fixed some terrain bugs that allowed users to reach unexpected locations with certain procedures.
Fixed a bug where the rendering and collision detection of some maps were different from expected.
Fixed a bug where bolts fired with the Hand Ballista weapon missed the lock-on target when the game was running at a frame rate below a certain level.
Fixed a bug that could prevent online multiplayer from working properly on the PlayStation 4 and PlayStation 5 versions.
Several other performance improvements and bug fixes.
That covers all of Elden Ring Version 1.07 and its patch notes. The update is out now so be sure to check it out, and check out our further Elden Ring coverage as well for guides and the latest updates on the game.