MultiVersus Season 1 September 7 patch notes updates character hitboxes
Published , by Sam Chandler
MultiVersus has received another updated for Season 1 on September 7. These patch notes offer a wealth of changes to characters, including hitbox updates to Arya, LeBrone, and Reindog. Players will also be pleased to hear that they will be earning more XP for winning and even losing a match. Take a look at the patch notes below!
MultiVersus Season 1 September 7 update patch notes
The MultiVersus September 7 patch notes can be read in full over on the MultiVersus site or below! A handful of the perks received some fixes and tweaks while a lot of the fighters had their moves adjusted. Bugs Bunny, Finn and Iron Giant had some of their moves nerfed while LeBron has seen some buffs.
General
Morty will be arriving on 08/23! He will be our first Plumbus-wielding character!
Meta Systems
Free Rotation Characters now have an icon in character select to identify them
Battle Pass XP match rewards increased to 10 for wins and 5 for losses, up from 5 for wins and 3 for losses.
Disabled class based Battle Pass missions other than for Tanks
Developer Note: Since players might not have access to fighters in specific classes other than Tank (thanks to Wonder Woman), we felt like relying on rerolls was not a reliable enough method to work around those missions.
Lowered the requirements for a number of seasonal missions:
Ringout a player from the top of the map 50 times (previously 75)
Ringout a player from the side of the map 50 times (previously 75)
Ringout a player from the bottom of the map 50 times (previously 75)
Get 50 assists (previously 125)
Gameplay Systems
Ice Debuff - Movement speed slow at 1 stack reduced from 20% to 15%
Ability Cooldowns - fixed a bug where cooldowns would not trigger properly if used near an ally Jake
Gameplay Modes
FFA - Fixed a bug where pop up text would display the incorrect point value.
UI
Announcer Pack - You can now preview a character's announcer pack before deciding to unlock it.
Tutorials
Various Bug Fixes
Fix for tutorials causing stage hazards to toggle off in other game modes.
Down spike tutorial has been fixed so that it requires an actual spike rather than any aerial attack.
The Reindog tether step of the intro tutorial no longer counts if you pull your ally in after they have been rung out.
Fix for Shaggy falling off the map during the aerial combat tutorial demo.
Added a wall to the second step of the KBI tutorial.
Glossary and Terms
New Terms
Added Wall Fatigue to the glossary.
Added the terms Block, Hazard, and Wipe to the glossary and updated move lists accordingly.
General Perks
Clear The Air - Increased consistency on perk effect.
Make it Rain, Dog! - Projectile speed is now properly applied to thrown items.
Painted Target - Fixed an issue where projectiles weren’t applying bonus damage
Retaliation Ready - Reduced unstacked gray health from 3 HP for 3 seconds to 1 HP for 3 seconds
School Me Once… - Increased consistency on projectile block spawn. Notable - getting hit by Jerry will now spawn a projectile block buff
Slippery When Feint - Fixed an issue where evade distance was not increased on hit cancels
Snowball Effect - Fixed an issue where projectiles weren’t applying bonus damage
Static Electricity - Increased consistency on projectile electric damage application. Notable - thrown items will now apply electricity
Arya
Air/Ground Up Special
Hitting a fighter will now more accurately launch them at an angle to allow follow-ups for Arya
Air Up Attack
The first hit will now more accurately combo into the second hit.
Neutral Air Attack
Now has earlier branching on hit.
Ground Side Attack
Arya will retain velocity on first hit of side attack.
Ground Down Attack
Now has slightly earlier dodge branching.
Air/Ground Neutral Special
Fixed a bug where Arya would not copy over capsule hitboxes on her normal neutral attacks when stealing a fighter's face.
Batman
Air/Ground Side Special
Fixed bug where Batman would overshoot his grapple destination if the fighter he was grappling to dodged.
Ground Side Attack
First hit added 3 frames of whiff recovery.
Bugs Bunny
Air Up Special
Fixed an exploit where Bugs could spawn two rockets.
Air Side Special
Fixed an exploit where Bugs could spawn two rockets.
Air/Ground Neutral Special
Fixed an exploit where Bugs could spawn multiple safes without triggering his cooldown.
Air Down Special
Bugs' previous tunnels will now disappear when creating new tunnels.
Air Up Attack
Added 4 frames of whiff recovery.
Air Side Attack
Increased whiff recovery by 5 frames.
Air Nuetral Attack
Increased whiff recovery by 5 frames.
Ground Down Attack
Pie max lifetime set to 8 seconds, from infinite.
Finn
On The House
Fixed an issue where Finn still spent gold on gems spawned by the perk
Passive
Attacks affected by Attack Decay no longer spawn coins
Air Down Special
Fixed an issue where the gem required 200 gold to spawn, but only cost 100 to spawn. Gem now requires and costs 100
Air Side Special
Added additional whiff recovery.
Ground/Air Up Special
Reduced the strength of the vacuum effect on the backpack
Air Side Attack
Reduced active frames to diminish Finn's ability to hit fighters behind him
Ground Down Attack
The distance Finn covers with this attack now scales with how charged the attack is.
Ground Side Attack
Increased whiff recovery for the first hit.
Garnet
Air/Ground Neutral Special
Song activation starts earlier on frame 12 instead of frame 30.
Air/Ground Down Special
Fixed bug where Garnet would be stopped by Iron Giant's collision when she moves with her down special.
Air Neutral Attack
Slightly higher base knockback
Harley
Stuffie Bat
Harley bomb vfx shrunk to better match the explosion radius
Weight
Increased from 42 to 44.
Iron Giant
VFX
Global fighter VFX now better matches Iron Giant's size without making the screen too busy. Notable adjustments include Projectile Block buff, Speed Boost buff, and Steven Bubble debuff
Air/Ground Down Special
Fixed an issue where VFX trails would persist and fill up the screen
Air/Ground Neutral Special
Gray Health from activation reduced from 2 + #bolts HP for 5 seconds to #bolts HP for 3 seconds
Ground Forward Special
Iron Giant grabs are correctly blocked by incompatible states.
Air/Ground Up Special
Knockback angle changed to send fighters more horizontally and away from Iron Giant
Air Up Attack
Can no longer hit the same target multiple times
Air Neutral Attack
Final hit knockback angle changed to send fighters more horizontally and away from Iron Giant
Ground Up Attack
Gray Health from scrap reduced from 3 HP for 5 seconds to 2 HP for 3 seconds
Ground Forward Attack
Fixed attack decay not triggering for all parts of forward attack combo
Jake
Air Down Attack
Removed instant cancel out of the attack to prevent skateboard infinites
Ground Up Attack
Additional whiff recovery; Slightly later charge cancel window to make it a bit more committal
LeBron
Hot Hands
When an ally catches a no-look pass while the Hot Hands perk is equipped, the basketball pass buff will emit flames to let allies know they will throw an ignited basketball
Air/Ground Side Special
LeBron's solo dunk no longer spawns a shockwave on the ground.
Ground/Air Down Special (No Ball)
Adjusted to prevent ball spam
Air Side Attack
Branches earlier on hit; fix for hitbox hitting behind him too much
Air Neutral Attack
Branches earlier on hit to increase combo potential.
Ground Side Attack/Ground Down Attack
Removed shared attack decay from side attack and down attack
Ground Side Attack
3 hit combo hits more consistently.
Ground Neutral Attack
Fixed angle of attack.
Basketball
Fixed some team color issues that would occur when reflecting LeBron basketball.
Reindog
Air Up Special
Removed hitpause on ally that threw Reindog when Reindog connects in ball form
Air/Ground Neutral Special
Increased cooldown from 13s to 14s
Air Up Attack
Hitbox size increased
Shaggy
Rage Air Side Special
Recovery increased by two frames; now better matches rage ground side special
Rage Ground Down Special
Shaggy's shockwave will launch fighters into a final hit that applies Weakened debuff.
Ground/Air Side Special
Added 4 additional frames of whiff recovery
Steven
Ground Down Special
Watermelon Steven ability cooldown now begins when Watermelon Steven is rung out.
Air Neutral Attack
No longer will animation hitch.
VO/SFX
Fixed an issue where Steven's intro VO lines failed to play.
Taunt
Fixed an issue where Steven could only perform his up taunt.
Superman
Ground Neutral Attack
Added additional whiff recovery.
Ground Up Attack
Added additional whiff recovery.
Ground Down Special
Added additional whiff recovery.
Taz
Chicken Debuff
Air/Ground Down Special
Adjusted projectile movement direction of Taz spit projectiles to be more forward and less of a lob.
Air/Ground Neutral Special
If Taz eats a projectile that can't be spit back out, he will refresh a count of his apple core ability.
Air/Ground Up Special
Damage reduced from 10 to 9 and base knockback reduced from 1500 to 1350
Air/Ground Side Special
Now a cooldown move with a 7-second cooldown. While the cooldown is active, side special is a weaker version of the tornado.
Ground Up Attack
Now a two-hit attack. The early hit combos into the sandwich clap
Tom And Jerry
Tom And Jerry
Dynamite now applies projectile perk effects.
Air Normal Attacks
Fixed a bug that would prevent Tom and Jerry from using normal attacks when Air Special limit had been reached.
Air Up Special
Fixed an issue where Jerry would continue to have active hit frames when falling from the rocket
Velma
Knowledge Is Power
Reduced gray health from 7 HP for 5 seconds to 3 HP for 3 second
Air Side Special
Reduced move distance
Air Up Special
Reduced Weaken stacks from 3 to 2
Ground Side Special
Reduced gray health from 12 HP for 4 seconds to 6 HP for 3 seconds
Air Down Attack
Increased Recovery
Air Side Attack
Added whiff recovery
Ground/Air Neutral Attack
Fixed issues when word bubbles would go through Bugs' Tunnels.
Weight
Decreased weight from 63 to 60
Wonder Woman
Shield of Athena
Adjusted scale of projectile shield for Shield of Athena signature perk to cover an edge case where projectiles would pass above it during a dodge.
Ground/Air Neutral Special
Lowered cooldown from 13s to 12s
Ground Side Special
Projectile Shield comes out earlier to allow her to better react to incoming projectiles.
Air Up Attack
Hurtbox should now better match the animation.
Weight
Increased weight from 65 to 76
Next week should be another free character rotation update, which means if you don’t have all of the fighters, you might be able to play one that received some changes in the September 7 update. For more on this hit new fighter, check out the Shacknews MultiVersus page.