As Valorant trucks through its latest episode, Riot Games continues to adjust the experience to make it as enjoyable as possible. That’s exactly the goal with the latest update, which targets quality of life changes and bug fixes. Let’s take a look at the patch notes for Valorant update 4.10.
Valorant update 4.10 patch notes
Here are the patch notes for Valorant update 4.10, as shared by Riot Games.
Agent Updates
Agent Progress/Charge Bars - Moved to a consistent location and made a consistent size on the following Agents:
Reyna
Cypher
Breach
Fade
Jett
Omen
Phoenix
Raze
Skye
Yoru
Omen
Updated 3P model to increase detail and fidelity.
Map Updates
Haven
Removed some pixel collision on the following areas:
Can no longer walk up the front of A site cover
Can no longer jump onto the top of C site cover without a boost ability
Gameplay System
Added new Performance graph to display Shooting Error values for recent shots on the Client. This is the same information visible in the crosshair error settings, but should help players to better diagnose their own performance after an engagement.
Gameplay Consistency Updates
Fixed an issue where ping or framerate spikes could cause an excessive move processing buffer to develop and persist for multiple seconds. While this was happening, you may have been experienced:
Increased Server side input latency, which could make inputs take longer to be applied than would be expected based on your ping.
Additional delay in your view of other players, which could give you less time to react.
In both of these cases, the additional latencies were not reflected in the current “Network RTT Avg/Max” graph or in-game scoreboard ping values.
Added new Performance graph showing “Network RTT Jitter” to help you understand if you're experiencing network issues not reflected in the Network RTT Avg/Max values
Added new Performance graph "Network RTT + Processing Delays," which captures the effective latency you experience due to Network Round Trip Time, Server move processing, and Client move processing delays
Bugs
Agents
“Destroyed” Voice lines for deployable abilities will now be heard globally by allies. This includes:
Chamber: Trademark and Rendezvous
Killjoy: Turret and Alarmbot
Cypher: Trapwire and Spycam
Yoru: Gatecrash
Fixed a bug where Neon’s High Gear would automatically stop after using Fast Lane or Relay Bolt
Fixed issue where observers would see Viper’s enemies glow red when they were near but outside of Viper’s Pit.
Fixed Chamber’s Rendezvous radius not showing for spectators and observers
Fixed Brimstone’s Incendiary (Q) feeling damage in chunks of 15 instead of 1 like the other zone damage abilities in the game
Overall DPS should be unchanged.
Cosmetics
Bug fix for some minor flickering that was occurring on Protocol weapon’s transparent line VFX when inspecting, ADSing, reloading, etc.
Gameplay Systems
Fixed a bug where agent specific keybinds would sometimes not work properly even though the settings menu showed them as applied
This fix actually went out in 4.09, but we wanted to make sure users on the live game weren’t experiencing issues in this area before calling it “fixed.”
Fixed a bug where the combat report would rarely not show up for the entirety of the game.
Known Issues
Spike plant and defuse bar are not shown for Observers with Minimal HUD enabled, even when spectating the Agent who is planting or defusing.
Those are the full patch notes for Valorant update 4.10. For more on Riot Games’ tactical shooter, visit our Valorant topic page.