Apex Legends is entering its latest iteration with Saviors, a new season that adds another Legend to the mix, as well as many map changes and gameplay tweaks. There’s a lot to dive into in Respawn Entertainment’s latest updates, so let’s take a glimpse at the patch notes for Apex Legends Season 13 - Saviors.
Apex Legends Season 13 - Saviors patch notes
New Legend: Newcastle
Heroic Defender
For years, Newcastle defended the small town of Harris Valley, making it a safe haven for all who lived there. Now to fulfill that mission and continue defending his home, he’ll have to prove himself a hero among Legends. In the Apex Games, Newcastle can use his Knockdown Shield to protect his squadmate as he revives them, and even drag them out of harm’s way. He can charge into the fray with a Mobile Shield, blocking weapon damage and deflecting grenades, while his Ultimate erects a fortified Castle Wall.
Passive: Retrieve The Wounded
Drag allies as you revive and protect them with your Revive Shield.
Tactical: Mobile Shield
Throw a controllable drone that creates a moving energy shield.
Ultimate: Castle Wall
Leap to an ally or target area and slam down, creating a fortified stronghold.
Monstrous Map Update
With this being the first map update to Storm Point, our goal was to add new content and improve map features while not subtracting anything. We added a brand-new POI; a washed-up sea creature known as the Downed Beast—which is a unique combat experience for Apex Legends—an organic combat zone, and a refreshing change from man-made architecture. On top of that, we added a brand new PvE feature, IMC Armories, at four strategic locations around the map which can dynamically change the championship outcome. Be wary here, you will encounter waves of Spectres but if you survive you can earn sweet loot tailored to your loadout.
Map Rotation
The map rotation for the season for Saviors will be Storm Point, Olympus, and World’s Edge. We’re also removing the longer 2-hour rotation block. We felt that could be too long considering it could span the whole play session for some people.
Ranked Reloaded
Apex Legends: Saviors’ upgraded Ranked system adds tier demotions, entry cost adjustments,, and a rework of Ranked Points to promote teamplay. The current Ranked goals revolve around Teamplay for Victory, and Accurate Skill & Better Competition. We are making a large number of changes that focus on these two core pillars, with the outcome that players will focus on playing as a team and playing for the win, and RP will be a more accurate representation of your overall game skill.
Balance Updates
Fortified Legends
Fortified no longer reduces headshot damage
Crafting Rotation
Flatline & Longbow coming out and are now floor loot
Rampage & R-301 going into crafter
Gold Weapons
EVA-8, Bow, Flatline, P2020, Spitfire
Helmets Buff
Blue helmet headshot damage reduction increased from 40% to 50%
Purple helmet headshot damage reduction increased from 50% to 65%
Kraber
Headshot multiplier down from 3.0 to 2.0
Damage reduced from 145 to 140
Rampage
Increased reload time from 2.6 to 3.1
Slightly increased handling times
LSTAR
Reduced headshot damage multiplier from 1.75 to 1.5
Reduced headshot distance from 64m to 57m
Overheat cool-off time increased from 2.5 to 3.6
Slightly increased handling times
Devotion
Damage reduced from 16 to 15
Reduced headshot damage multiplier from 1.75 to 1.5
Reduced headshot distance from 64m to 57m
Increased reload time from 2.8 to 3.2
Draw time increased to 0.8 from 0.7
Holster time increased to 0.75 to 0.65
Raise time increased to 0.65 from 0.55
Lower time increased to 0.6 from 0.5
Havoc
Improved recoil at the start of the pattern
Dual Shell
Removed from floor loot and crafting bundles
Mozambique & Peacekeeper
Increased limb damage from 0.8 to 1.0
Crate Weapons
Spitfire back to floor loot
Mastiff into crate
Spitfire
Damage decreased from 19 to 18
Purple & Gold Magazine capacity reduced from 55 to 50
Crouched hipfire spread increased
Removed barrel attachment slot
Reduced headshot damage multiplier from 1.75 to 1.5
Reduced headshot distance from 64m to 57m
Increased reload time from 3.2 to 3.4
Draw time increased to 0.8 from 0.7
Holster time increased to 0.75 to 0.65
Raise time increased to 0.65 from 0.55
Lower time increased to 0.6 from 0.5
Mastiff
Tightened blast pattern
Ammo capacity reduced from 6 to 4
Stockpile ammo: 28
Damage per pellet increased from 11 to 14
Increased pellet size
Fire Rate increased from 1.1 to 1.2
Cells & Syringes
Cells and Syringe spawn rates have been lowered by about 18%
Rampart Improvements
Sheila spin-up time decreased from 1.75s to 1.25s
Amped Cover deploy health increased from 45 to 120
Amped Cover deploy time decreased from 4.25 to 3.6
Valkyrie
Can no longer freely spin while launching during Skyward Dive
Out of Bounds
When going out of bounds the following will be disabled:
Legends Abilities
Weapons, Ordinances and Survival Items
Healing items (Will not cancel mid healing)
All Active Passives (e.g. Valks Jet Packs)
World’s Edge
Redesigned windows at Lava Siphon’s Control Tower to focus sightlines
Added some additional cover around Lava Siphon's Lava Pit
Gondola loot has been tweaked. The chances of finding high-tier armor in them have been notably reduced. Climatizer and Lava Siphon will still remain as High Tier Loot POIs
Arenas Pricing Adjustments
Thermites
100 → 75
Charge Rifle
Lvl 1: 200 → 150
Lvl 2: 200 → 150
Lvl 3: 450 → 400
Longbow
Base: 400 → 300
Lvl 1: 250 → 200
Lvl 2: 300 → 250
Lvl 3: 400 → 350
Sentinel
Lvl 3: 400 → 350
Bocek Bow
Lvl 2: 250 → 200
Lvl 3: 300 → 250
Triple Take
Base: 600 → 500
Lvl 1: 250 → 200
Lvl 2: 300 → 250
Lvl 3: 400 → 300
Devotion
Lvl 1: 150 → 200
Lvl 2: 250 → 350
L-STAR
Lvl 1: 200 → 150
Havoc
Base: 350 → 400
Hemlok
Lvl 2: 250 → 200
Lvl 3: 350 → 300
Prowler
Lvl 2: 300 → 250
Lvl 3: 350 → 300
Bug Fixes
Fix for players inside of Bangalore smoke unintentionally getting aim assist on targets outside of smoke.
Fixed bug where Valk could no longer use Jumptowers if she has been previously shot down during her Ultimate.
Fix for Volt animation for cases where the weapon and reticle have a jittery animation when the player is crouched.
Fix for cases where weapons and attachments can be dropped/switched during Charge Tower interaction leading to animation glitch.
Fix for Charge Rifle Legendary skin “Curse of the Amazon” where the upper part of the weapon blocked camera view when aiming down sites.
Fixed bug for cases when the user accesses the replicator and pulls up their inventory before the UI for the replicator shows up, they can drop their weapon and is stuck in a crouched position.
Canyonlands: Fix for cases when players could get blocked when trying to activate Valk’s Ultimate.
Fixed a bug where Season Trackers were no longer showing what season stats they are tracking.
Fixed bug where the Sentinel could charge instantly when vaulting.
Xbox One: Fix for cases where players sometimes had to skip the Legend Select phase due to being stuck on the "waiting for players" screen.
Fixed issue when Knocking a player on an enemy team and then dying before getting the kill, can lead to the kill being rewarded to another team instead
Arenas - Fixed issue where Boosted Loader was missing on Wingman.
Fixed issue where Finishers are not counted as damage towards Challenges.
Fixed bug where Purple Evo shields glow through closed care packages, loot pins, and Lifeline Care Packages.
Fix for cases where players could get killed by a death box if coming in contact with it on an airship.
Fixed bug for an issue with Players getting killed when throwing a caustic barrel up against an opening door.
Crypto
Fix for cases when Crypto's heirloom (sword) appears stuck in the middle of his body while his drone is deployed.
Fixed issue when inspecting his Heirloom with the "Deadly Byte" skin equipped, can show missing arm texture.
Fix for cases when players could recall their Drone instantly after activating their Ultimate.
Fixed bug for when Crypto is using his legendary skin, and while being revived by a Mirage, he turns invisible except for his sunglasses which remain visible during the revive.
Fuse
Fixed bug where using Fuse’s Tactical in water caused the audio to get overwhelmingly loud.
Fix for bug where players can extend Motherlode's range if used on flyers, Crypto's drone, loot drones, and Loba's Bracelet.
Horizon
Fix for cases when Horizon’s Ultimate disappears if the player opens a door next to it.
Mirage
Fix for bug where the shield regeneration from Wattson's ultimate would reveal Mirage's location when he is invisible while reviving.
Fixed bug for when Mirage’s decoys would sprint faster when the player is armed with an item than when they are unarmed.
Pathfinder
Fix for an issue where grappling grounded Loot Rollers can cause the player to get flung at high velocity.
New Custom Match System
Custom Match is replacing the previous Private Match system.
Custom Match QOL improvements:
UI & Design Improvements.
Custom Match now saves Team Names & Match Settings when returning from match to lobby.
Match flow improvements.
Added new launch parameters to pre-select viewing targets for Observer.
Updated the color pallet used by Observers when viewing teams (Map Overview + Highlights)
Additionally, fixed the color duplication issue previously seen on the map overview
Updated the Team Eliminated Text with a unique color for Anonymous Mode in Custom Match.