Sifu Patch 1.08 notes bring difficulty options & training mode to the game
Published , by TJ Denzer
There were a lot of mixed emotions over Sifu when it came out, particularly due to the fact that the game is ridiculously difficult and unforgiving. However, those that enjoy the game for its style and action and want to enjoy it further have some options as of its latest big update. Sifu Patch 1.08 has launched and with it comes difficulty options and a training mode to practice your combos and adjust the butt-kickings received and handed out. Check out the full patch notes here.
Sifu Patch 1.08 notes
Sloclap dropped Sifu’s Patch 1.08, also referred to as its Spring 2022 Content Update, alongside accompanying patch notes on May 3, 2022. There’s quite a few bug fixes, rebalances, tweaks, and more, but the big news is the new features that have come to the game. There’s now a Training Room in which to practice your combos and flesh out your fighting style for maximum martial arts optimization on attack and defense. Patch 1.08 also brings difficulty options from Student to Master meant to make the game both easier and harder for those who want to adjust the overall challenge of the game. You’ll find these and further notes just below:
Design - Outfits
Added an interactive wardrobe in the Wuguan for Outfit selection
Added 3 new outfits with unlock conditions
Design - Training Room
Added most of the in-game enemies types
When you fight and defeat any enemy, you unlock them in the training room, allowing you to train and fight against advanced archetypes and the bosses.
Added the possibility to fight multiple enemies at once.
Added the possibility to redo the tutorial.
Design - Difficulty Settings
Student Difficulty (Easy Mode)
More life and structure for the Main Character
Enemies are less aggressive
Enemies are less reactive in defense
Simplified patterns for various archetypes and bosses
The Death Counter cannot beyond 1
Better shrine rewards
Disciple Difficulty (Normal Mode)
The original Sifu experience
Master Difficulty (Hard Mode)
Less life and structure for the Main Character
More life and structure for various enemies
Enemies are more aggressive
New patterns for bosses
Design - Hotfixes
Fixed the Juggernaut ability to retaliate while defending
Quicker post parry follow-up with various weapons
The camera is further away when surrounded by enemies during takedowns and focus
Dev
Fixed issues with 21/9 display screens
Art
Fixed video looping issue on PS5
Various rendering fixes for low quality mode
Fixed some streaming issues
Fixed some minor texturing issues for Yang's 3D models
UX/UI
Add a "Dark Mode" display option to switch between light and dark backgrounds in the -menus, light backgrounds are now slightly less bright
Popups now warn you more clearly about important choices
More discreet XP box in HUD
Clearer feedback when a focus bar is full
Various keyboard inputs display fixes
Sound Design
Audio output format selection
Fix some unwanted behaviour on surround audio systems
When we reviewed Sifu, the unforgiving challenge and bugs were definitely among our complaints. With Patch 1.08, the game should be a more overall satisfying experience whether you want it to hit harder or softer. Be sure to stay tuned for further updates here at Shacknews.