Published , by Morgan Shaver
Published , by Morgan Shaver
In an interview with Eurogamer, Valve’s Gabe Newell opened up about why Steam opted to ban NFTs from the platform. According to Newell, some of the things being done with them were “super sketchy” and even potentially illegal.
Newell went on to compliment blockchain as a technology, while noting that the ways in which the technology has been used are “pretty sketchy” as well.
Newell didn’t provide specific examples of what he means by “sketchy” but he does cite an example in regards to cryptocurrencies, with 50 percent of the cryptocurrency used in Steam transactions reportedly being fraudulent.
Newell goes on to say it simply wasn’t a good method, and that “people who are currently active in that space are usually not good actors.” Regardless of whether you agree with Newell on this, it’s clear that Valve intends to continue keeping blockchain games that offer cryptocurrencies and NFTs off the platform.
The decision to exclude these types of games was first made by Valve back in October of 2021 with “applications built on blockchain technology that issue or allow exchange of cryptocurrencies or NFTs” added to Steam’s rules and guidelines about what can and cannot be distributed on Steam.
For more on NFTs, be sure to read through our feature on NFTs, cryptocurrencies, and their hidden environmental impact.