Battlefield 2042 Update 3.01 patch notes takes aim at hit detection
Published , by TJ Denzer
Following Battlefield 2042’s rather shaky launch, EA and DICE have worked to smooth out the rough edges of the game wherever they can. To that end, a new set of patch notes have launched. Battlefield 2042 Update 3.01 will arrive soon and with it comes fixes and tweaks to important matters like bullet hit registration and quite a few more upgrades.
Battlefield 2042 Update 3.01 patch notes
EA and DICE put up the Battlefield 2042 Update 3.01 patch notes in a blog post on December 8, 2021. The update is officially set to launch on December 9, 2021 across all platforms and brings with it a number of very important changes, including an improvement of hit detection on gunfire. There are also balances and tweaks to different operators, vehicles, and weapons in the game. Check out the full notes below:
Main Changes
Improvements to bullets hit registration consistency.
Balance changes for bullet dispersion and recoil
Further balance changes to Ground Vehicle 30mm, 40mm, and 57mm Cannons to reduce their effectiveness against infantry
A fix for a rare bug where a player could appear invisible to enemies
Fixes for several bugs related to Grenades and Launchers
Improvements to the menu flow for Xbox players to make it easier to opt-out of Cross-Play
Multiple audio improvements to enhance your overall sound experience, focused on clarity, distance and directional perception
Fixes, Changes, and Improvements
General
Players that are not the Party Leader can now cancel while waiting in a queue
Xbox - Cross-Play can now be enabled/disabled in the Options menu on Xbox
Your Sort settings will now be correctly remembered when refreshing the Battlefield: Portal Server Browser
Fixed an issue where loadouts would sometimes be empty on the spawn screen after joining a server, preventing weapon selection
Made improvements to ensure Aim Assist is more consistent during console gameplay
Ranger’s effective combat range and overall health has been decreased
Audio
Made various tweaks to the overall audio experience to improve clarity, distance, and directional perception
Fixed an issue where soldiers would not always play indoor specific footsteps
Weapons
Removed bounce from Underbarrel Grenades when firing at short distances
40mm AP Grenades now properly damage vehicles
Fixed some weapons displaying wrong ammo counts for specific magazines
DXR-1 and NTW-50 Bolt Action rifles reload animation increased by 0.2 seconds
Adjusted dispersion values for most weapons, which results in a faster dispersion decrease when tap firing or doing short bursts
Adjusted dispersion increases for most weapons. It now takes slightly longer for weapons to become overly inaccurate in sustained fire
Adjusted the recoil values to prevent over aggressive recoil jumps for the AK24, LCMG, PKP-BP, SFAR-M GL, and PP-29
Improved hip fire accuracy for all SMGs to make them better stand-out from other automatic weapon archetypes
LMG dispersion and recoil lowered to improve performance in sustained fire
Additional improvements to recoil control for all weapons, more specifically automatic weapons.
Increased close range damage and consistency of the MCS-880 when using Buckshot Shell or Flechette Shells
Fixed a bug that caused bullets to be fired below the player’s aims for the SFAR-M GL and the K30
Vehicles
Fixed a bug where vehicle weapons sometimes did not deal blast damage on a direct hit
We’re reducing the Ground Vehicle 30mm Cannon effectiveness versus infantry. It now overheats faster, has a slightly reduced rate of fire and blast damage, and increased fall off damage at distance
Rate of Fire 350 -> 330
Heat Per Bullet 0.13 -> 0.14
Heat Drop Per Second 0.5 -> 0.475
Blast Damage 20 -> 18
LCAA Hovercraft - 40mm GPL Grenade Launcher
Blast Damage lowered from 55 -> 35
The 40mm Utility Pod upwards firing angle is now easier to use
EBAA Wildcat - 57mm Cannon
Removed dispersion
Ammo 12 -> 8
Impact Damage 85 -> 75
Blast Damage 70 -> 35
Gadgets
Frag Grenade
Increased the time to detonate a Frag Grenade from 1.1s -> 1.4s after first bounce on a hard collision
Increased damage of Frag Grenades across game modes to deal 120 damage and guarantee a kill on armored players too
Reduced Frag & Incendiary Grenade max ammo account from 2 -> 1
Prox Sensor
Lowered spotting radius from 30m -> 20m
Lowered uptime from 30s -> 14s
Lowered amount of Prox Sensor a player can carry and deploy from 2 -> 1
Battlefield Hazard Zone
Fixed an issue that caused the roaming Occupying Forces LATV4 Recon to spawn at the wrong times or not at all
Breakthrough
Kaleidoscope - Rooftop Capture Objective has been removed. There are now two Capture Objective at the bottom in BT large and one at the bottom in BT small
Orbital - Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small
Hourglass - Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small. Also fixed an issue where players were spawning out of bounds
Soldier
Improvements on back pedaling into objects when being in prone position
Fixed a rare issue where players could turn invisible when spawning on a full/destroyed vehicle
That covers the entire Battlefield 2042 Update 3.01 patch notes. It remains to be seen if EA and DICE can get past the rough launch of the game, but the teams seem dedicated, especially with Respawn’s Vince Zampella now at the helm of the franchise. Stay tuned for further news and updates on the game here at Shacknews.