Bungie has rolled out the latest patch for Destiny 2, addressing several issues and making changes for the ongoing sci-fi shooter. In addition to your typical update balances, this new patch adds content in celebration of developer Bungie’s 30-year anniversary. Let’s dive into the Destiny 2 Update 3.4.0 patch notes.
Destiny 2 Update 3.4.0 patch notes
Activities
Crucible
Currency rewards lockout at three, five, and seven wins no longer clear on ticket resets.
Added a playlist tooltip to indicate that Cross Play must be enabled to access Trials.
Trials passages now display a warning message if the player account owns a seven-win ticket.
Added Third Person Camera Restricted tooltip and load screen hint to Trials, Elimination, and Showdown.
Fixed an issue that prevented the Dead Cliffs map from loading correctly in Glory playlists.
Removed Anomaly and The Dead Cliffs from Momentum Control rotation.
Fixed missing string for Legendary Valor Triumph and corrected number of times that it requires reaching the Crucible Rank of "Legend."
Crucible bounties for zone capture now apply to all Crucible modes.
Rusted Lands: Fixed an issue where dynamic objects, like barrels or bricks with physics and hive exploding objects, were missing from this map.
Lost Sectors
Improvements:
Adjusted the music in Legend and Master Lost Sectors to scale as lives and time begin to run out.
The "Darkness Zone" tendrils and sound will now play when players run out of revives in Legend and Master Lost Sectors, and in Grandmaster Nightfalls.
Players will now see a "No Revives Remaining" warning when out of revives in Legend and Master Lost Sectors, or in Grandmaster Nightfalls.
Players will no longer see "Revives: +0" when defeating Champions after the time limits have passed in Legend and Master Lost Sectors, or in Grandmaster Nightfalls.
Fixes:
Fixed an issue where the post-game completion screen for Legend and Master Lost Sectors didn’t show any stats.
The Empty Tank Lost Sector on Tangled Shore now rewards the correct Exotics gear, in line with the other Lost Sectors' reward rotation.
Excavation Site XII: Fixed an issue where the barrier at the entrance in Legend and Master difficulty had a gap that allowed players to go outside of the Lost Sector. This Lost Sector will enter active rotation again in a future season.
Added an energy barrier to the Scavenger's Den Lost Sector on EDZ, when playing on Legend or Master difficulty, to prevent skipping most of the encounters in the Lost Sector. This Lost Sector will enter active rotation again in a future season.
Strikes
The Corrupted:
To reduce the overall length of the strike and make it less painful after hard wipes in the elevator encounter, we have removed the Taken combatants in the dark Ascendant Plane hallway leading up to the elevator.
If a fireteam hard wipes during the final phase of the boss fight in the Ascendant Realm, when they respawn, the portal to the Ascendant Realm will take them straight to Phase 2, instead of making them replay the platforming section between Phase 1 and Phase 2.
When a fireteam arrives at the platforming area before the boss fight in The Adytum, any fireteam members or Ghosts left behind in earlier parts of the strike will now be teleported forward to join their fireteam.
When players begin the elevator encounter, any straggler players or their Ghosts will be pulled forward to join their fireteam.
Fixed an issue where Sedia's shields would regenerate faster than expected on Nightfall difficulties. Her shields now regenerate based on health threshold in Nightfalls, just like they do in Direct Launch or the Vanguard playlist.
The portal to the Ascendant Realm after Phase 1 of the boss fight should now reliably place players facing the correct direction.
Fixed an issue that was preventing the combatants from walking to part of the right-side area during the first half of the boss-fight. Psions should now spread out a little bit more on that right platform.
Fixed an issue where a Taken Acolyte would spawn within the floating platform area before the boss fight, and immediately fall to its death before ever really getting to live.
Fixed an issue where, in certain conditions, the relic would despawn and never respawn during the boss phase.
Fixed a cosmetic issue where the relic spawners during the boss phase would spin before the relic was spawned.
The Inverted Spire:
Fixed an issue where a player’s Ghost would appear too far back in the strike upon death near the drill area. The Ghosts now appear at set safe locations in the drill area.
The Scarlet Keep:
Fixed an issue where the crystal to continue the strike would be permanently invincible if players got to the wizard at the first stop of the elevator and killed it before the crystal could spawn.
Strikes: Fixed an issue where the catchup version of Grandmaster Hollowed Lair had different modifiers than the weekly featured version.
Freeroam
Fixed an issue where a wall of Taken miasma could appear in a doorway in Rheasilvia during Freeroam, when it shouldn't be there.
Raids
Fixed an issue in the Last Wish raid that for some fireteams caused the final encounter to not start properly, causing unavoidable failure.
Queenswalk Escape: When players picked up Riven’s Heart, there was an issue where the encounter wouldn’t start, resulting in no enemies spawning and immediate teleportation into the inside of the Heart.
UI/UX
Text Chat
Players on Xbox, PlayStation, and Stadia platforms can now opt into seeing text chat messages within various chat channels.
Updated terminology for text chat settings on these platforms to reflect functionality available.
Expanded Whisper chat settings for all platforms.
Added increased granularity to filter who may send you Whisper chat messages.
Added the option to remap the "Show / Hide Text Chat" button on PC.
This is mapped to the L key by default but the option to remap this was not exposed. Settings > Text Chat > Keybindings > UI > CUI option was removed for binding a keyboard button to Show / Hide Text Chat.
Fixed an issue that was preventing use of Korean IME input on Windows.
Stasis Vendor
Fixed an issue where Stasis Aspect quests were not consistently shown on the Stasis vendor until after the player has acquired their second Stasis Aspect.
Additional text has been added to locked quests describing how to unlock each, respectively.
Stasis Subclass Screen
Fixed various issues where the pips for Aspects and Fragments would sometimes show an inaccurate counter.
The pips counter displays based on the page of the socket trays last inspected.
The pips under the socket slots display counts the empty socket.
In the Stasis subclass screen, the number of pips for aspects and fragments is one less than the total.
Bootflow
Cross Save Information Screen
Updated the visuals for the Cross Save screen to align with the style of the Cross Play screen introduced with the launch of Cross Play in Season 15.
Windows Store Settings Screen
Updated the Settings screen to allow new players on Windows Store to set text chat preferences to match those available to new players on Steam.
Roster
Fixed an issue on PC platforms where players could experience FPS drops in various situations where the Roster was updating more often than intended.
The largest FPS drops were seen in the Roster, Tower, and while in Orbit.
Fixed an issue where max-length Bungie Names could wrap onto a second line and obscure other UI elements in some Roster tooltips.
Reduced the width of the friction area on the Social Preferences tab when using a controller.
Fixed an issue where Roster contacts could appear as blank entries while waiting for all relevant data to load before showing any content.
Updated the icon for Social Preferences set to "Public" to distinguish the setting from the "Joinable Fireteam" icon to avoid confusion.
Fixed an issue where a player could appear Offline but also showed as joinable in some cases.
Fixed an issue where players may not receive an error notification if they accept a fireteam invite but fail to join successfully.
Sending a fireteam Invite then setting Social Preferences to Closed will result in no error message pop-up when a player accepts the fireteam invite.
Fixed an issue where the "Invite to Fireteam" button was hidden if the local fireteam privacy was set to "Closed."
Fixed an issue where pending invites from offline players could show a circle icon when the platform is unknown.
Fixed an issue where blocked players did not consistently appear with a blocked icon on Roster screens.
Fixed an issue on Steam where some platform icons could default to a generic platform icon, most notably with Steam not showing a PlayStation player’s icon.
Updated text on Windows Store for various tooltips where terminology was overly generic.
Gameplay
Armor
FROST-EE5
In PvP game modes, ability-energy gain is no longer generative with other energy-regeneration boosts.
Heart of Inmost Light
Using abilities more consistently now stacks the empowerment buff.
Buff text now displays which ability is empowered and how many stacks of empowerment it has.
In PvP game modes, reduced buff duration and ability-regeneration rate by ~50%.
Contraverse Hold
Ability-regeneration boost now always lasts for 1.4s.
Previously, the boost would range between 1s and 4s.
Previous average duration was 1.35s due to weighting.
In PvP game modes, reduced grenade-energy gain by 50%.
Doomfang Pauldrons
In PvP game modes, reduced Super-energy gain by 50%.
Shinobu's Vow
In PvP game modes, reduced grenade-energy gain per hit by 66%.
Chromatic Fire now works with Stasis subclasses as intended.
Crown of Tempests
In PvP game modes, reduced energy-regeneration boost duration from 7s to 4s.
The Stag
In PvP game modes, reduced class-ability energy gain by 50%.
Icefall Mantle
Stasis overshield can now be cancelled by pressing the class-ability input again.
Dunemarchers
Once a player is hit by a Dunemarchers lightning chain, they cannot be hit again by Dunemarchers for 2s.
Dunemarchers lightning now only chains on targets that are alive.
Armor Mods
Can now be applied instantaneously with a button press. Removed all Glimmer costs for socketing armor mods.
Melee Kickstart
In PvP game modes, reduced melee-energy gain by 50%.
Grenade Kickstart
In PvP game modes, reduced grenade-energy gain by 50%.
Utility Kickstart
In PvP game modes, reduced class-ability-energy gain by 50%.
Bolstering Detonation
In PvP game modes, reduced class-ability-energy gain by 50%.
Focusing Strike
In PvP game modes, reduced class-ability-energy gain by 50%.
Perpetuation
In PvP game modes, reduced class-ability-energy gain by ~25%.
Change varies slightly based on how many copies of the mod you have equipped.
Bomber
In PvP game modes, reduced grenade-energy gain by ~45%.
Outreach
In PvP game modes, reduced melee-energy gain by ~45%.
Dynamo
In PvP game modes, reduced super-energy gain by ~45%.
Distribution
In PvP game modes, reduced energy gain by ~45%.
Momentum Transfer
In PvP game modes, reduced melee-energy gain by 50%.
Impact Induction
In PvP game modes, reduced grenade-energy gain by 50%.
Weapons
Archetypes
Shotgun
Reduced Slug Shotgun PvE damage bonus from 30% to 20%.
Gave Pellet Shotguns a 10% PvE damage bonus.
Linear Fusion Rifle
Increased PvE damage by 10%.
Caster Sword
Reduced Heavy attack ammo cost from 8 to 5.
Bows
Increased damage vs minors by ~10%.
Sidearms
Increased Sidearm projectile speed from 999 to 9999 (which makes them hitscan regardless of framerate).
Exotics
Vex Mythoclast
Reduced Aim Assist stat by 25.
Reduced the Linear Fusion Rifle mode Aim Assist Cone scalar from 1.1 to 1.05.
Now requires three player kills for full Overcharge instead of two.
Fighting Lion
Removed the multi-hit requirement (i.e. dealing any damage will grant the buff).
Increased the buff to the reload stat from +50 to +70.
Reload will still be slow if you miss, but if you land any damage Fighting Lion will reload faster than it did before the nerf.
Increased the buff duration to 7s.
Arbalest
Now has intrinsic anti-barrier.
Sleeper Simulant
Increased magazine size from 3 to 4, increased PvE damage by 6%.
Suros Regime
Dual Speed Receiver mode now grants the following in addition to its current effects: +30 range, +3 zoom.,
Cryosthesia 77K
Removed "variable trigger" completely, now fires on trigger press instead of release (this will make it feel much more responsive).,
Charged shot moved to special reload. Getting a kill with the Sidearm enables access to the special reload.
Once the charged shot is fired, the weapon reverts to standard Sidearm fire.
This does NOT cost your entire magazine.,
Charged shot now deals an AOE which freezes AI and slows players (direct hits still freeze).,
Leviathan's Breath
The catalyst now grants the Archer's Tempo perk in addition to its other effects.
Whisper of the Worm
Reduced delay on activating Whispered Breathing from the catalyst from 2.1s to 1.2s.
White Nail magazine refill changed, was three from inventory now pulls two from inventory, one from thin air.
Increased damage in PvE by 10%.
D.A.R.C.I.
Reduced flinch, recoil, and bloom by 50% while Personal Assistant is active.
Personal Assistant now has a 1s delay before deactivating when off target (was instant).
Increase damage in PvE by 20%.
Malfeasance
Increased explosion damage by 50%.
Dead Man's Tale
Improved consistency in hip fire with the catalyst: increased reticle friction falloff distance, less recoil, improved accuracy.
Heir Apparent catalyst
Reduced damage resistance against players from 75% to 25%.
Lorentz Driver:
Telemetry patterns no longer reward ability energy.
Perks
Adrenaline Junkie
Kills can add single damage stacks or extend existing ones.
Grenade kills boost the stacks immediately to x5.
Lowered the duration to compensate for weapon activation.
Vorpal Weapon
Now 10% on Heavy weapons, 15% on Special, 20% on Primary, whereas it used to be 15% across the board.
No change to damage vs players in Super.
Whirlwind Blade
Increased number of stacks needed to hit maximum damage from five to ten.
Pulse Monitor
Changed health threshold from 90% health, any shield to any health, 30% shield.
Mods
Quick Access Sling
Functionality changed:
Was: +100 handling, 0.9 ready/stow/aim down sights time for 0.4s after running out of ammo.
Now: 0.9 ready/stow time all the time.
This change also applies to the "Swap Mag" perk, as they use the same perk behind the scenes.
Full Auto Retrofit weapon mod
Added a "Full Auto Retrofit" weapon mod that enables full auto while the trigger is held, usable on Legendary Hand Cannons, Sidearms, Scout Rifles and Pulse Rifles.
This is unlocked by default for all players.
Fixes
Restored missing flavor text to reissued Dungeon weapons.
Fixed an issue where Telesto's bolts would sometimes persist after detonating, allowing them to detonate again. This is the last we will be hearing about Telesto for sure.
Fixed an issue where the Hothead Rocket Launcher had no UI tell for a target lock when it has the "tracking module" perk.
Fixed an issue where the Dreaded Venture and Bite of the Fox Sniper Rifles muzzle flashes were obscuring more of the screen than intended.
Fixed an issue where Ager's Scepter's empowered mode wouldn't deactivate when tethered.
Fixed an issue where, after using their Super, a player could keep using Ager's Scepter's special reload indefinitely.
Fixed an issue where the Uzume RR4 Sniper Rifle scope would flash white when firing.
Fixed an issue where Vulpecula would show incorrect up/down arrows when comparing magazine perks.
Adjusted the scope settings for D.A.R.C.I.'s "Mind Of Its Own" ornament so that its flinch and recoil behavior match that of D.A.R.C.I. and its other ornaments.
Abilities
Variable Ability Cooldown
The cooldown time for grenade, melee, class, and super abilities now varies based on the power output of the ability.
Note: Previously, all abilities in these categories generally shared the same cooldown time.
Note: All ability cooldown times listed in these patch notes use the base cooldown time, which is the cooldown time at tier 3 of the relevant armor stat (STR, DISC, etc).
The cooldown times for these abilities are now listed on the subclass screen under the ability description.
Supers
Reworked how Super energy is generated.
Super energy is now primarily generated by dealing and taking damage.
Super energy regen amount varies based on target type and damage source.
Reduced Super gain on kills, assists, and objective captures.
Reduced passive Super-energy regeneration speed.
Super regen speed now varies per Super
Tier 5 (fastest regen)
Well of Radiance
Tier 4
Blade Barrage
Silence and Squall
Tier 3
Shadowshot
Burning Maul
Arc Staff
Nova Bomb
Thundercrash
Tier 2
Golden Gun
Chaos Reach
Nova Warp
Stormtrance
Daybreak
Sentinel Shield
Tier 1 (slowest regen)
Spectral Blades
Fist of Havoc
Hammer of Sol
Glacial Quake
Winter's Wrath
Stasis
Stasis crystals
While forming, Stasis crystals now slow nearby players instead of freezing them.
They still freeze PvE combatants while forming.
Increased slow/freeze radius while forming from 1.75m to 2.6m.
Reduced crystal-formation damage from 20 to 10.
Reduced crystal detonation damage vs players by ~55%.
Increased crystal detonation damage vs. PvE combatants by ~60%.
Increased crystal detonation radius from 6m to 8m.
Whisper of Shards
Reduced grenade regeneration in PvP game modes by 50%.
Whisper of Chains
Increased damage reduction vs. PvE combatants from 25% to 40%.
Whisper of Fissures
Reduced max damage vs. players from 29 to 8.
Reduced detonation radius in PvP game modes from 9m to 8m.
Whisper of Rending
Increased Kinetic-weapon damage vs. Stasis crystals by 100%.
Frozen status effect
Fixed an issue where frozen players could still interact with objects and revive players.
Sprint activation time reduced from 1.5s to 1.25s.
Increased targeting range from 5.5m to 6.8m.
Lunge range increased from 5.5m to 6.8m.
Targeting-cone width increased by ~10%.
Now suppresses victim's melee lunge for 1s on hit.
Increased damage vs. PVE combatants by 25%.
Reduced damage vs. players (no longer guaranteed one-shot kill).
Towering Barricade
Increased cooldown from 37s to 40s.
Rally Barricade
Reduced cooldown 37s to 32s.
Top-Tree Sunbreaker
Hammer Strike melee
Reduced direct impact damage from 170 to 120.
Increased cooldown duration from 82s to 90s.
Middle-Tree Sunbreaker
Burning Maul Super
Heavy slam can now be aimed until hammer impacts the ground.
Note: Previously, aim direction was locked as soon as slam animation started.
Hammer Throw melee
Increased cooldown from 82s to 90s.
Increased knockback vs. some heavier combatants.
Roaring Flames
Reduced the bonus to ability damage when Roaring Flames and Wormgod Caress Exotic perk are active.
Top-Tree Striker
Aftershocks
Scaled energy gains by tier of the hit target.
Now grants 10% grenade energy for the primary player target and 5% additional grenade energy for secondary player targets in the AOE detonation.
Note: Previously granted 20% grenade energy for each target hit.
Seismic Strike melee
Reduced AOE damage from 90 to 40.
Now blinds enemies in the area on hit.
Increased cooldown from 82s to 90s.
Middle-Tree Striker
Thundercrash Super
Slightly increased how much you're forced downward during flight.
Inertia Override
Reduced melee energy gain in PvP from 20% to 10%.
Ballistic Slam melee
Increased cooldown from 82s to 90s.
Fixed an issue where destroying projectiles would generate Super energy.
Bottom-Tree Striker
Knockout
Melee lunge range and melee damage bonus now deactivate after a melee kill.
Trample
Super energy gain from Fist of Havoc light attack decays to minimum increase over three PvP kills (down from seven).
Frontal Assault melee
Increased cooldown from 82 to 106s.
Fist of Havoc
Heavy slam radius reduced from 8m to 6m (bottom-tree only).
Top-Tree Sentinel
Defensive Strike melee
Increased cooldown from 82s to 90s.
Ward of Dawn super
Now takes 50% less damage from Stormtrance Landfall.
Reduced the amount of Super energy provided by Ward of Dawn Orbs of Power.
Middle-Tree Sentinel
Tactical Strike melee
Increased cooldown from 82s to 90s.
Bottom-Tree Sentinel
Shield Bash melee
Increased cooldown from 82s to 90s.
Reduced AoE damage from 90 to 40.
Behemoth
Diamond Lance
Increased fragment slot allowance from one to three.
Now spawns a Diamond Lance upon:
Killing PvE combatants with Stasis Weapons.
Killing three players with Stasis weapons without dying.
Killing an enemy with a Stasis ability.
Shattering an enemy.
Shiver Strike
Increased Shiver Strike damage while in Glacial Quake by 50%.
Howl of the Storm
Extended freeze-cone length to compensate for crystals no longer freezing on creation.
Hunter
Marksman's Dodge
Refactored cooldown benefit per tier of Mobility stat.
Tier 10 Mobility cooldown increased from 11s to 14s.
Base cooldown unchanged at 29s.
No longer breaks projectile tracking.
Gambler's Dodge
Refactored cooldown benefit per tier of Mobility stat.
Tier 10 Mobility cooldown increased from 11s to 18s.
Base cooldown duration from 29s to 38s.
No longer breaks projectile tracking
Top-Tree Gunslinger
Proximity Explosive Knife melee
Increased cooldown from 96s to 100s.
Fixed an issue where melee cooldown time was longer when melee-energy was fully charged (all throwing knives).
Middle-Tree Gunslinger
Knife Trick melee
Reduced cooldown from 96s to 82s.
Bottom-Tree Gunslinger
Weighted Throwing Knife melee
Increased cooldown from 96s to 109s.
Practice Makes Perfect
Reduced duration in PvP game modes from 3s to 2s.
Top-Tree Arcstrider
Combination Blow melee
Reduced cooldown duration from 96s to 15s.
Middle-Tree Arcstrider
Tempest Strike melee
Detonation height increased from 2.5s to 3m.
Increased tolerance for traveling over uneven ground.
Increased cooldown from 96s to 100s.
Bottom-Tree Arcstrider
Disorienting Blow melee
Increased cooldown from 96s to 100s.
Top-Tree Nightstalker
Snare Bomb melee
Reduced cooldown from 96s to 90s.
Middle-Tree Nightstalker
Corrosive Smoke melee
Reduced cooldown from 96s to 90s.
Bottom-Tree Nightstalker
Vanish in Smoke melee
Reduced cooldown from 96s to 75s.
Revenant
Grim Harvest Aspect
Increased fragment slots from two to three.
Shatterdive
Increased damage vs. frozen PvE combatants by 100%.
Note: Is much less lethal vs. players due to Stasis crystal changes.
Withering Blade
Increased cooldown from 95s to 113s.
Warlock
Uncharged Melee
Reduced melee range from 5.5m to 4.5m (now matches Hunter and Titan).
Reduced suppression time after melee (can now melee back-to-back at the same speed as Hunter and Titan).
Top-Tree Dawnblade
Celestial Fire melee
Increased cooldown from 82s to 100s.
Middle-Tree Dawnblade
Guiding Flame melee
Increased cooldown from 82s to 90s.
Benevolent Dawn
Reduced buff duration by 50% in PvP game modes.
Well of Radiance
Reduced the amount of Super energy provided by Well of Radiance Orbs of Power.
Can now by slowed/frozen by Duskfield Grenades and other slow volumes.
Bottom-Tree Dawnblade
Igniting Touch
Increased melee cooldown from 82s to 90s.
Detonations from Solar ability kills and burn kills now chain more consistently.
Everlasting Flames
Super-energy gain now drops to minimum amount after four kills instead of seven kills in PvP game modes.
Phoenix Dive
Fixed an issue where movement abilities were suppressed for 2.5s after Phoenix Diving.
Top-Tree Stormcaller
Arc Web melee
Reduced grenade energy gain per chain by 50% in PvP game modes.
Chain Lightning melee
Increased cooldown from 82s to 90s.
Middle-Tree Stormcaller
Chaos Reach
Reduced damage per tick vs. players from 33%.
Increased damage tick rate vs. players by 33%.
Ball Lightning melee
Increased max flight distance from 25m to 27.5m.
Increased cooldown from 82s to 113s.
Ionic Trace
Increased tracking turn speed by 14%.
Reduced ability energy gain by ~50% in PvP game modes.
Bottom-Tree Stormcaller
Rising Storm melee
Increased cooldown duration from 82s to 90s.
Reduced ability-energy gain vs. players by 50%.
Electrostatic Surge
Reduced class-ability recharge bonus by 50% in PvP game modes.
Top-Tree Voidwalker
Entropic Pull melee
Increased cooldown duration from 82s to 90s.
Middle-Tree Voidwalker
Atomic Breach melee
Increased cooldown duration from 82s to 90s.
Handheld Supernova
Increased damage vs. Champions and bosses by 30%.
Reduced damage vs. players (now deals 150 damage max).
Increased projectile range from 12m to 14m.
Increased push physics-impulse strength.
Dark Matter
Now scales energy gains by enemy type.
Reduced energy gain for player kills.
Now grants 15% melee energy, 10% grenade energy, 10% class-ability energy for killing a player.
Nova Warp
Increased damage vs. Champions and bosses by 30%.
Bottom-Tree Voidwalker
Devour melee
Reduced cooldown duration from 82s to 75s.
Shadebinder
Penumbral Blast melee
Increased cooldown duration from 95s to 113s.
Increased proximity detonation radius vs. PvE combatants by 100%.
Winter's Wrath super
Reduced shatter-pulse damage vs. enemy Supers.
Must now generally freeze and shatter all Supers twice to kill.
Bleak Watcher
While Bleak Watcher is equipped, all Stasis grenades charge at Glacier Grenade rate.
Grenades
In general, increased damage to PVE combatants.
In general, increased cooldown based on power output.
Switching grenades in the subclass screen now resets grenade energy to 0.
For a complete breakdown of specific grenade changes:
Void Grenades
Name
New cooldown duration in seconds (at Tier 3 Discipline stat)
Previous cooldown duration
Functionality changes
Scatter Grenade
105
82
Increased damage vs. PvE combatants by 15%
Axion Bolt
91
82
Increased damage vs. PvE combatants by 15% Increased bolt tracking search radium by 33% Increased bolt movement speed by 10% Increased bolt travel distance by 15%
Vortex Grenade
105
82
Increased damage vs. PvE combatants by 15% Reduced initial detonation damage from 50 to 20
Voidwall Grenade
105
82
Increased damage vs. PvE combatants by 15%
Spike Grenade
105
82
Increased damage vs. PvE combatants by 15%
Magnetic Grenade
121
82
Increased damage vs. PvE combatants by 17% Now sticks to all surfaces Now always detonates twice Previously only detonated twice when stuck to an enemy Increased throw speed by 33% Increased tracking strength and cone length to account for faster speed
Suppressor Grenade
121
82
Increased damage vs. PvE combatants by 15%
Arc Grenades
Name
New cooldown duration in seconds (at Tier 3 Discipline stat)
Previous cooldown duration
Functionality changes
Lightning Grenade
121
82
Increased damage vs. PvE combatants by 23% Increased minimum damage vs. players from 50 to 60 Increased max damage vs. players from 150 to 160
Pulse Grenade
105
82
Increased damage vs. PvE combatants by 15%
Flashbang Grenade
91
82
Increased damage vs. PvE combatants by 15% Increased blinding radius by 20% Reduced max damage from 130 to 120
Arcbolt Grenade
121
82
Increased damage vs. PvE combatants by 15% Increased damage per bolt from 90 to 105
Skip Grenade
105
82
Increased damage vs. PvE combatants by 15%
Flux Grenade
182
82
Increased damage vs. PvE combatants by 15% Increased attached detonation damage from 150 to 250 Removed projectile tracking Added small amount of aim assist Increased throw speed by 117% Now sticks to all surfaces Increased arming time from 0.9s to 1.7s
Storm Grenade
91
82
Increased damage vs. PvE combatants by 15%
Solar Grenades
Name
New cooldown duration in seconds (at Tier 3 Discipline stat)
Previous cooldown duration
Functionality changes
Fusion Grenade
73
82
Increased damage vs. PvE combatants by 15% Reduced damage from vs. players 150 to 130 Now sticks to all surfaces Reduced tracking strength by 25%
Firebolt Grenade
64
82
Increased damage vs. PvE combatants by 15% Reduced damage per bolt from 90 to 65
Solar Grenade
105
82
Increased damage vs. PvE combatants by 15% Reduced initial detonation damage from 50 to 20
Tripmine Grenade
91
82
Increased damage vs. PvE combatants by 15%
Swarm Grenade
91
82
Increased damage vs. PvE combatants by 15%
Incendiary Grenade
121
82
Increased damage vs. PvE combatants by 25% increased detonation radius by 10% Increased damage vs players If explodes right under another player, deals 170 damage Lingering burn damage can kill If not under a player, max damage increases from 120 to 130
Thermite Grenade
105
82
Increased damage vs. PvE combatants by 15%
Stasis
Name
New cooldown duration in seconds (at Tier 3 Discipline stat)
Previous cooldown duration
Functionality changes
Coldsnap Grenade
121
117
Increased damage vs. PvE combatants by 15% Increased seeker travel speed from 10m/s to 17m/s
Glacier Grenade
152
117
Increased damage vs. PvE combatants by 15% Grenade projectile now bounces off enemy Barricades instead of detonating immediately
Duskfield Grenade
64
117
Increased damage vs. PvE combatants by 15% Increased slow-stack tick rate by 10% No longer pulls enemies on detonation
Bounties and Pursuits
Fixed an issue causing the Season 14 Iron Banner pursuit to persist in the quest log after Season 15 started.
General
Contextual Ornament Selling
Players will be able to purchase Exotic weapon and armor ornaments wherever they are viewing them. Contextual purchases can be completed from the item details screen, Collections, and Transmog.
Director Dialogs - Director Tab Linking
Players will be able to navigate to a targeted Director tab from a relevant message, allowing them to effortlessly take action after reading a Director dialog.
VFX performance and photosensitivity tweaks - Screen Explosions
Reduced instances of bright flashes and frequent white animations against dark contrasts.
Updated near fade on particles.
VFX performance and photosensitivity tweaks - Hive Headshot and Darkness Blast
Hive headshot VFX intensity reduced.
Hive Darkness blast detonation and projectile intensity reduced.
VFX performance and photosensitivity tweaks - Taken projectiles and Muzzle flashes
Arc Rifle, Taken Slug Rifle, necromancer VFX reduced intensity and normalized lights.
VFX performance and photosensitivity tweaks - Hallowed Lair Boss Fight
Adjusted intensity/particle near fade for multiple VFX in boss fight.
AOE intensity reduced.
Lightning Strike particles and light intensity reduced.
VFX performance and photosensitivity tweaks - Scorn VFX
Intensity of spawn/object effects reduced.
Performance and near fades updated on spawn.
Toxic muzzle flash, projectile, performance, and intensity tweaks.
VFX performance and photosensitivity tweaks - Finisher Intensity
Adjusted shader and lights on finisher to not bloom.
VFX performance and photosensitivity tweaks - Arc Abilities/Screen VFX
Arc object effect debuff have reduced intensity when in close proximity/first person.
Reduced on/off flashings of Arc screen effects.
Reduced on/off flashing of Arc screen shaders.
Fixed an issue where the Colossus's Rail Cannon could deal more damage at higher framerates.
We reworked this a bit so Rail Cannon projectiles will no longer deal flyby damage (the offending damage that was framerate dependent). They will now only apply damage on direct hits but will hit you a bit more often. Average damage output is about the same as you'd receive at 30fps.
Fixed various issues where some "How To" toasts were set to a higher priority than some system messages.
Fixed an issue where Ultra combatants' health bars were not consistently respecting colorblind settings.
Ultra-combatant health bars would display inconsistent coloring in multiple colorblind modes.
Localization
Mexican Spanish Xûr voice talent has been recast.
Those are the Destiny Update 3.4.0 patch notes, as shared by Bungie. For more on Destiny 2, stick with Shacknews.