Published , by TJ Denzer
Published , by TJ Denzer
Subnautica: Below Zero represents an all-new chapter for the sci-fi aquatic adventure survival game. It brings us to another part of the world introduced in the original Subnautica and allows us to explore an all-new gorgeous environment teeming with life – some benign, some hostile, and all of it mostly wondrous. Having recently launched Subnautica: Below Zero, we caught up to Unknown Worlds Entertainment’s David Kalina to talk about Below Zero, as well as the possibility, challenge, and future of official co-op and VR support in the game.
For Kalina and the team, co-op couldn’t just be a thing they mashed into the game. Subnautica: Below Zero is a very neatly crafted experience. The team built it a certain way and, according to Kalina, it would have felt wrong to slap co-op in retroactively and without thought. That said, the team has heard the request loud and clear. Unknown Worlds actually sat down as a team and played the Nitrox multiplayer mod for the original Subnautica and was impressed, claiming it could be a direction for “future work.” Even so, Kalina doesn’t want to build up expectations just yet for something that would take time to adapt and balance in the game.
VR support in Below Zero fell into a similar category. Originally, there was VR support planned for the game, but a big look back at the effort it took to put VR in the original, plus the fact that Below Zero evolved from DLC into a full blown sequel, made it less feasible. Eventually the team dropped effort on VR support before launch to focus on building out the features of the core experience and making sure Below Zero was everything it should be. Kalina suggests it may be something the team returns to later, but for where VR is and the time it would have taken to put VR in, the team decided it was something they’d have to cut from the Day One build, not that Subnautica: Below Zero is any worse for wear from it. We were delighted with the game in our impressions.
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