Valorant update 2.09 is out, and adds a series of changes and fixes to Riot Games tactical FPS. Viper gets a nerf, and the new Replication game mode has been added.
Valorant update 2.09 patch notes
Agent updates
Viper
Toxin (Passive)
The instant decay inflicted when entering Viper’s smoke or crossing her wall, reduced from 50 to 30
Map Updates
Breeze
Blocked vision of the gaps above Mid-Wood Doors and A Metal Doors
Smoothed player collision in various locations
Game System Updates
Added tactical timeouts to Tournament Mode Custom Games
2 tactical timeouts can be called per game, per team.
Tactical timeouts last 60 seconds.
Tactical timeouts freeze all player movements for the duration of the timeout.
For technical pauses, the standard Pause Match Timer option is still available.
Improved the visual synchronization of bullet tracers and impact effects for Observers
This should fix most cases where it looks like a player is killed before a bullet reaches them in our esports viewing experience.
Adjusted color of placeable utility on the minimap to match team color for Observers
Adjusted color of names in player loadout HUD to match team color
Spaced the End Game Phase and Pause Match Timer options in Custom Games to prevent misclicks
Improved feel on rope ascenders in high latency situations
Minor performance optimizations to UI in matches
Bugs
Agents
Added team colors for placed Agent abilities, for observers
Fixed issue where Astra’s Nebula was slightly offset once fully formed
Fixed bullet impacts on Sova’s Owl Drone wings appearing in the wrong locations
Fixed issues across multiple Agents with incorrect damage icons for abilities showing up in the killfeed
Fixed issue where Killjoy’s Nanoswarm audio would cut off if it was destroyed right after activation
Fixed an issue where Skye’s Seekers did not show how many enemies were affected in the combat report
Omen can no longer drop the Spike or weapons while casting From the Shadows
Fixed an issue where Killjoy’s Alarmbot would display flashed visual effects while invisible
Game Systems
Fixed an issue where weapons could be instantly reloaded after spamming orb pickups Thanks for raising this issue here!
Fixed an issue where sound was lowered by 5dB
Weapons
Fixed 1P snow impacts that occurred rarely in gun fights
Breeze Map
Fixed a number of exploits around the map
Fixed an issue where players could sandwich themselves in between Sage’s wall and the Mechanical Doors on Breeze (or Ascent)
Competitive
Fixed a bug that was causing a player’s leaderboard rank to not show up on their Act Rank badge
Fixed a bug that was showing the ranked rating threshold on the leaderboard for previous Acts Only the current Act should show a ranked rating threshold bar from now on.