Warren Spector Interview
Thanks Blues News.FEED: So how do you balance the competing demands of gameplay and narrative? Or are they really in conflict at all?
SPECTOR: There's a cliché among game developers about narrative and games being like two ends of a teeter-totter -- the more you emphasize narrative, the more you tip over toward one side of the teeter-totter, the less game-like your work becomes. Conversely, the more game-like you make your work, the less relevant traditional narrative concerns become ...
From The Chatty
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Nothing more frustrating than seeing a big item with only one post!