Final Fantasy Crystal Chronicles Remastered review: Busted antique

Published , by Ozzie Mejia

If we've learned anything this summer from games like Super Mario Bros. and Tony Hawk's Pro Skater, it's that the classics are classics for a reason and there's always a market for nostalgia. If done right, there are few better things in gaming than a piece of the past remade for a new generation. Final Fantasy Crystal Chronicles Remastered is sadly not that. Instead of coming across like a wondrous piece of gaming nostalgia, Square Enix's remaster of the 2003 GameCube RPG feels like a relic.

We got a busted convoy

The Crystal Chronicles premise is quite different from the standard Final Fantasy fare. It's less of a traditional linear narrative and more of a story told over a number of years. The world is threatened by poisonous miasma and the only way to ward it off is to collect myrrh. Myrrh is located across the land, requiring brave adventurers to gather in a caravan and journey through different areas and dungeons. Players will find different playable areas, but also run into different characters along the way across random encounters on the overworld map.

As somebody who never played the original game, the setup is different, but it's certainly not bad. At least it wasn't until I actually started getting into the game itself. Anytime you're out in the world, you must carry around a chalice. The chalice is what you keep the myrrh in upon a dungeon's completion. But you don't keep the chalice in your inventory, like you would in most RPGs. You must physically carry the chalice at all times. That adds some difficilty to getting into combat. The easiest way around this is to have your Moogle sidekick carry the chalice around, that is until his arms get tired and he asks you do to some of the heavy lifting.

That all makes the chalice mechanic feel like a burden in itself, but it gets worse after factoring in the combat. The combat feels clunky. The controls are awful, as I would frequently mash face buttons wondering what half of them even do. Half the time it feels like my physical and magic strikes aren't registering, partly because of the bad hitboxes and partly because there often aren't any real indicators for when a hit lands. I was throwing Thunder around a lot in the early part of the game wondering if any of those spells were ever landing. Worse, you are limited to combat within the radius of the chalice. If you try and leave the chalice's radius, you will hit an invisible wall. You have to wait for the thing to catch up to you, which can make dodging boss attacks a real pain.

Speaking of boss fights, the camera makes these no better. Because you're often running around during these battles, you'll sometimes find pieces of the landscape obstruct your view. The only reason this isn't more of an issue is because the encounters feel laughably simplistic. They feel turn-based without being turn-based, in that enemies attack in tediously predictable patterns. You might die once early on, if only because you're still getting used to the terrible controls, but that's about the only difficulty you'll encounter, because the rest of the game feels formulaic and dull.

By the time I got through the first several dungeons, I didn't feel like I was making any real progress. Rather, the game started to feel mind-numbingly boring. And worse, there's no traditional leveling up in this game. The only way to increase your stats is by selecting rewards at the end of dungeons. So if you're looking to progress your character, you'll likely have to play multiple dungeons more than once. It's just so boring! But hey, maybe I'm being hard on this. Maybe playing with others will help.

Traveling for one

Before going any further, I'd like to parenthetically add that I'm mostly a solo player. I don't take part in co-op adventuring or online multiplayer very often. So I didn't quite know what to expect when I started hearing rumblings about Crystal Chronicles Remastered's multiplayer. Having attempted it, I can say that it's every bit as bad as people have said, if not worse.

Those who remember the original Crystal Chronicles know that getting multiplayer to work was like pulling teeth. Who knew three friends with Game Boy Advances, much less with three link cables? Theoretically, a modern remaster should make this process easier, right? One would think so, but no! That's not what happened here!

First off, there's no local co-op, which is a mind-numbing decision in itself. This is an online-only affair and that's assuming you can even get it working. Multiplayer in Crystal Chronicles Remastered involves using friend codes. This is bad when Nintendo does it and it's no better from Square Enix, especially because the friend codes are a limited-time use only.

But what if you're like me and have no friends? There's a lobby system in place with the option to create a multiplayer session for individual dungeons prior to entering. This will let you connect with strangers. By the time you get into a dungeon, you'll wish you hadn't. The online experience is miserable, filled with frequent rubber-banding. Worse, the combat is bad enough without adding input lag to the equation. I had multiple instances of this and was actually unable to finish a majority of dungeons online. Oh, and guess what? If you drop out of an online game, you don't keep any of what you collected. No artifacts, no gil, no Phoenix Downs, no nothing. You lose! Good day, sir!

In an effort to at least see what happens after successfully completing an online dungeon, I joined somebody else's lobby. The online experience was still awful, but we at least completed the dungeon, beat the boss, and collected our myrrh. I should amend that, actually. You see, he collected his myrrh. As it turns out, because I wasn't the host, I walked away with... you guessed it... nothing! You lose again! Good day, sir!

I'm honestly in disbelief that online multiplayer went out in this state. When your online multiplayer is somehow worse than a multiplayer system that invovles hooking up three Game Boy Advances with three link cables, you really aren't much of a remaster.

Chronicles of misery

I consider myself a retro gamer to a big extent. I love the classics. When I discover new classics, that brings me joy. When I got passed along Final Fantasy Crystal Chronicles Remastered, I got excited. This would be my first time experiencing what many consider to be a classic. This sounded like fun.

Now I'm wondering what anybody saw in the original in the first place. The controls and the combat are bad. The story elements are dull. The load times are excruciatingly long and frequent. And visually, it doesn't look very polished, which makes me wonder how this is a remaster. The menus, especially, are an eyesore to look at with giant glaring fonts and ugly textures. The horrible online experience isn't just the icing on the cake, it's like someone took a cake and threw it in a blender without putting the lid on. Final Fantasy Crystal Chronicles Remastered is a lot of things, but a classic is not one of them.


This review is based on a PlayStation 4 code provided by the publisher. Final Fantasy Crystal Chronicles Remastered is available now on the PlayStation Store and Nintendo eShop for $29.99. The game is rated T.

Review for Final Fantasy Crystal Chronicles Remastered Edition

4 / 10

Pros

  • Bite-sized levels
  • Fusion magic is a cool idea

Cons

  • Controls are terrible
  • Combat is clunky even without having to stay within range of the chalice
  • Story is tedious
  • Long load times
  • Menus are ugly
  • Online play is a nightmare