All 59 cards revealed during today's Hearthstone: Scholomance Academy livestream
Published , by Ozzie Mejia
Class is almost in session, as a new Hearthstone expansion rapidly approaches. Blizzard is going to school for Scholomance Academy, the latest addition to the Warcraft house's long-running collectible card game. Scholomance Academy adds 135 new cards to Hearthstone, many of which will introduce some brand new mechanics, like Dual-Class cards and Spellburst cards.
For today, we're pausing our normal card breakdowns, because Blizzard went live with a special card reveal livestream. Hearthstone Game Designer Alec Dawson and Octavian "Kripparrian" Morosan got together on Wednesday to reveal a whopping 59 new cards. As we've done in the past, we're going to go into a deeper analysis on the four top cards and list off the rest of them for anybody who missed today's stream.
But first, be sure to catch up on any analyses you might have missed:
(5) Wyrm Weaver (3/6) Type: Minion Class: Mage Rarity: Rare Spellburst: Summon two 1/3 Mana Wyrms.
Analysis: Mana Wyrm hasn't seen a lot of action since it got its cost increased. But its cost increase also makes Wyrm Weaver an incredible value play. Pack your Mage deck with cheap spells and you'll not only have a 3/6 on the board, but you'll have a pair of Mana Wyrms that have their Attack power rise gradually as the game goes on. This is going to be a highly underrated card, but not to us here at Shacknews. We see the potential this puppy can have.
(4) Krolusk Barkstripper (3/5) Type: Minion - Beast Class: Hunter Rarity: Epic Spellburst: Destroy a random enemy minion.
Analysis: Speaking of high-value plays, here's a big one for the Hunter. You can pack the Krolusk Barkstripper into an aggro deck, a control deck, or a Secret deck and it'll still be marvelously effective. The Hunter packs in so many cheap spells like Scavenger's Ingenuity and Toxic Reinforcements that this will almost always pay off. And getting a 3-Cost Deadly Shot effect off of a 4-Cost 3/5 Beast is pretty sweet.
(3) Robes of Protection (2/4) Type: Minion Class: Neutral Rarity: Rare Your minions have "Can't be targeted by spells or Hero Powers."
Analysis: If you're running any kind of zoo deck, this could end up being one of the more important minions you run. If you fill up your side of the board, it essentially means that only area-of-effect spells or minion effects will be able to remove any single targets. While the livestream showed the obvious benefits to running this in a Warlock deck, Shaman and Druid players may also want to look into this, since it'll help keep their board state full for that finishing Savage Roar/Bloodlust play. This might wreak serious havoc against classes lacking single-target removal like Demon Hunter, so keep an eye on this minion. It could make a lot of noise in the new meta.
(2) Mindrender Illucia (1/3) Type: Minion Class: Priest Rarity: Legendary Battlecry: Swap hands and decks with your opponent until your next turn.
Analysis: Priest has had different ways to sabotage players in the past, but it's never had a Legendary quite like this. Mindrender Illucia will swap out your hand and your deck with your opponent for one turn. What good does that do you, you might ask? Well, your opponent seems to have a nice win condition set up. It would sure be a shame if you were to just waste those cards and leave your opponent with no win condition when they get their cards back.
If you're running Galakrond Priest and can use Fate Weaver to discount this to zero, then it's time to go nuts! Use that Alexstrasza! Waste that Malygos! Use Togwaggle's Scheme and leave your opponents with a dozen copies of that 1/1 vanilla minion sitting on the board! Burn that Evocation! And so on and so forth.
Does Illucia have a win condition? For you, not so much. But if you count "Wrecking the opponent's win condition" as a win condition, then you have a pretty good Legendary here.
The other livestream reveals
Here are the other cards revealed during today's livestream:
(6) Sorcerous Substitute (6/6) (Neutral, Common): Battlecry: If you have Spell Damage, summon a copy of this.
(3) Firebrand (3/4) (Mage, Common): Spellburst: Deal 4 damage randomly split among all enemy minions.
(1) Demon Companion (Hunter/Demon Hunter, Rare): Summon a random Demon Companion.
(2) Manafeeder Panthara (2/3) (Neutral, Common): Battlecry: If you've used your Hero Power this turn, draw a card.
(7) Fel Guardians (Demon Hunter, Common): Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies.
(4) Fishy Flyer (4/3) (Neutral, Common, Murloc): Rush. Deathrattle: Add a 4/3 Ghost with Rush to your hand.
(5) Ogremancer (3/7) (Neutral, Common): Whenever your opponent casts a spell, summon a 2/2 Skeleton with Taunt.
(5) Cutting Class (Rogue/Warrior, Common): Draw 2 cards. Costs (1) less per Attack of your weapon.
(2) Trick Totem (0/3) (Shaman/Mage, Rare, Totem): At the end of your turn, cast a random spell that costs (3) or less.
(3) Molten Blast (Shaman, Rare): Deal 2 damage. Summon that many 1/1 Elementals.
The Scholomance Academy expansion now has a release date! It's set to release next Thursday, August 6. We'll keep analyzing the rest of the set, as we march towards that release date.