Mortal Kombat 11 patch notes for 1/21 nerf jump kicks, slow Geras, & more

Published , by TJ Denzer

With a new year of Mortal Kombat 11 underway, NetherRealm Studios has brought a fresh series of balances and tweaks to the game for PlayStation 4 and Xbox One. The latest Mortal Kombat 11 patch notes have dropped, and Geras and regular jumpers better beware. The nerf hammer hit hard for the timeless titan, jump kicks and punches, and plenty more in this Mortal Kombat 11 update.

NetherRealms Studios dropped the Mortal Kombat 11 patch notes for January 21, 2020 on the Mortal Kombat support pages of WB Games. Geras was slowed down quite a bit. In many of his moves, the titan now has extra start-up frames, meaning his attacks in these moves take just a moment longer to come out. Moreover, jump kicks and punches took a huge nerf that will affect all characters. On block or flawless block, jump kicks can no longer be immediately followed with air special moves, ground special moves, or ground normal attacks. If jump punches are flawless blocked, then they also cannot be followed up in the above fashion. That means players are no longer going to be able to immediately throw follow-up attacks against defensive opponents after a jump attack.

A big part of Mortal Kombat 11 strategy has been the easy ability to follow up with specials or combos after a blocked jump attack. Not anymore after this patch.

Alongside the Geras and jumping attack nerfs, there’s a slew of other notable changes in the Mortal Kombat 11 1/21 patch notes. Cetrion and Skarlet’s far teleports now cost two bars of defensive meter, Erron Black gained some extra blockstun and speed in a couple attacks, and characters with two throw-based Krushing Blows can no longer use both of them in one match. You can read up on the full set of patch notes below.

Mortal Kombat 11 patch notes 1/21/20

Players reliant on Fatal Blows should be aware of the slight extra start-up before the attack in Mortal Kombat 11's latest update.

General Gameplay Adjustments

Kombat League / Online

Krypt

Towers of Time

Stage Specific Adjustments

Character Specific Adjustments


It’s possible we may see more changes with the launch of the Joker in Mortal Kombat 11 right around the corner at the end of January 2020, but some of the changes here - like the jump attack nerfs - are things players will probably notice right away. What do you think of the latest changes to Mortal Kombat 11?