Star Wars Jedi: Fallen Order hands-on preview: The Dark Souls of the Force

Published , by Ozzie Mejia

The Jedi Order is no more. Emperor Palpatine issued Order 66, directing the Republic's Clone Troopers to brutally execute any Jedi on sight, accusing them all of treason against the Republic. None of the Jedi remain, outside of a minuscule number that lay in hiding. Among them is all-new character Cal Kestis, who has found himself dragged into the conflict against the growing Empire. But Cal Kestis is no Jedi yet. He is a former Padawan, still learning the ways of the Force. Players must prepare to grow along with him in Star Wars Jedi: Fallen Order, a new entry to the franchise from EA and Apex Legends/Titanfall creators Respawn Entertainment.

Like any good Star Wars hero, Cal has allies who help him journey across the galaxy. But Fallen Order is a single-player experience through and through, one that feels refreshingly new for a Star Wars game. But it's also one that will feel noticeably familiar to fans of a certain other single-player franchise, which I'll touch on a little bit later. Earlier this week, Shacknews had the opportunity for an extensive hands-on with Star Wars Jedi: Fallen Order.

This hands-on is set early in the game. In fact, it's set earlier than the mission revealed in Fallen Order's first extended gameplay trailer. Players are given a chance to explore some of Cal's relationship with his close circle of friends. There's Cere, a former Jedi who has a more complex backstory and a more complex relationship with the Force in the wake of Order 66. There's also trusty pilot Greez, a four-armed alien who takes Cal across the galaxy aboard his ship, the Stinger Mantis. Cal's mission is to travel to the planet Zeffo (a new world in Star Wars lore) to explore and research the planet's temples, while dispatching any Imperial resistance. Without spoiling the story, Cal finds enough information to send him to his next destination, while also opening the door to learn more about Cere and the Jedi.

Zeffo's world is a wide open one, leaving ample opportunities for different 3D platforming mechanics. Sprinting, jumping, and climbing are a big part of the equation. However, there are many more advanced ideas at work here. Players will need to master wall running, sliding along icy slopes, going down ziplines, moving across wind tunnels, and sometimes a combination of several of those things at once. Some of these environmental-based platforming elements look to be unique to Zeffo, which leaves a question as to what other worlds will have to offer later in the game. Players will also need to navigate darker areas. Their sole light source will be their lightsaber, with players able to hold LB/L1 to hold the weapon over Cal's head to act like a flashlight.

Many areas will be closed off, which leads into some of Fallen Order's more Metroidvania-style elements. Sometimes, opening the path involves upgrading loyal droid BD-1's abilities. Cal will occasionally find workbenches where he can customize his lightsaber, but also upgrade some of BD-1's capabilities. For this hands-on, the little droid learned the ability to hack into Empire systems and open locked doors, opening up previously inaccessible paths.

Opening up paths also means that Cal will need to upgrade himself. Cal can pick up Force-based abilities as he goes, with Zeffo holding the Force Push ability. After picking this up, new areas previously gated off could be opened up by simply Force Pushing the walls apart or pushing loose catwalks forward. This helps Cal explore hidden areas, while also creating shortcuts so that players don't have to endure some of the more daunting platforming sequences, should they decide to return later with even more abilities.

The Force Push also plays a big factor in some of Fallen Order's puzzle mechanics. Zeffo's main temple is filled with massive orbs that must be moved around into their proper slots in order to trigger switches. There are wall switches that open up wind tunnels that can help, but these puzzles don't really get moving until Cal picks up the Force Push. After unlocking this ability, Cal can push these Orbs onto the right path that will lead them to their proper switches. There's one particular stretch near the end of the temple sequence where Cal has to place three different orbs onto their switches, making sure to Force Push them onto the right wind tunnels. Force Push is also helpful in combat, particularly against temple statues that come to life and are powered by their own orbs.

Let's talk about the combat, which is a major element of the game. Remember that Cal isn't a Jedi Master, so he's not going to be mowing down Stormtroopers left and right -- not without some work, anyway. The LB/L1 is more than a flashlight, it's going to be the player's most valuable tool. This is Cal's parry, which can be used just before an incoming melee strike to take his attacker off-balance and give him an opening to strike. Likewise, the parry can be used to deflect incoming blaster bolts, which is not only useful against Stormtroopers, but also against AT-ST walkers. Timing is critical, as button mashers will get punished frequently, especially against bigger enemies and bosses.

If this is starting to sound familiar, then it's time to tell a story. Fallen Order utilizes a series of save points throughout each world. They can act as checkpoints, as well as places to upgrade Cal's skill tree. Cal is also presented the option to fully heal and refill his Stim Pack counter, which is important, because there is no auto heal and there are no health pickups over the course of the entire game. While Cal has the option to heal, in exchange, all enemies will respawn and return to their previous spots. When I explained this to the Shacknews Slack, resident Soulsborne enthusiast David Craddock couldn't help but chime in, "That's a Dark Souls mechanic."

And indeed, at the risk of feeding the meme machine, that's where veteran Soulsborne players might see Fallen Order as the Dark Souls of Star Wars games. Between the timing-based melee combat and the save system, Respawn is taking influence from some of the best single-player games on the market. They're also looking to put their own stamp on the formula by adding four different difficulty levels. Lower difficulties will lower damage intake and increase the parry window, while the highest difficulty hopes to present a challenge on par with the best of the Soulsbourne games.

The Soulsborne influence is most noticeable in the one hands-off portion of the Fallen Order demo: the boss battles. The assembled media were treated to a clash between Cal and the bulky Ninth Sister. This is a true lightsaber battle, where Cal must carefully parry any incoming blows and find any possible openings. He must also avoid the Ninth Sister's powerful attacks, like her unavoidable spinning blade attack. Even after losing a hand, the Ninth Sister still proves to be a formidable challenge and one that doesn't go particularly fast. The impatient will not go very far here.

All of this is a small slice of what players can expect from the full Fallen Order package. There's lore all over the place, with Cal able to use a Psychometry ability to analyze little pieces of the world using the Force, in order to gather information. BD-1 can scan objects in the world to find hints. BD-1 can also explore boxes in different areas to find cosmetic lightsaber pieces or outfits. Cal at the start of the game likely won't look like Cal at the end of the game, given that players will earn the option to change his robes or change the color and grip of his lightsaber. Even by the end of the hands-on, I already had Cal wielding a Luke Skywalker-style green lightsaber.

It's increasingly looking like Star Wars Jedi: Fallen Order could be the single-player Star Wars experience that many fans have been craving. However, it's also looking to be something I wasn't expecting. It looks like it'll be a casual player's best introduction to the Soulsborne style of single-player adventures, hopefully encouraging more players to get into games like Dark Souls and Bloodborne. There's a lot to look forward to with this new game and it's almost here. Star Wars Jedi: Fallen Order is set to release on PC, PlayStation 4, and Xbox One on November 15.