Published , by Chris Jarrard
Published , by Chris Jarrard
We first heard of The Walking Dead: Sinners & Saints a couple of years ago when the project was first announced to the public at San Diego Comic-Con. At the time, the development team spoke about the game and the intentions they had for the final released product. Back then, the game was not publicly shown off and was likely still in the prototype stage, but now as the game is approaching release, the veil is being pulled back on the VR game set in New Orleans.
The Shacknews video team got the opportunity to speak with Jake Geiger, Art Director on The Walking Dead: Sinners & Saints and employee at Skydance Interactive. He talked to us about the process of building out a VR experience with the popular franchise and what players can expect from The Walking Dead’s first foray into VR.
Skybound, the owners of The Walking Dead franchise, have a synopsis of the game on their official website:
In The Walking Dead: Saints & Sinners, freedom of choice and visceral combat offer players a new way to live survival horror in a deep-rooted VR gaming experience. Scale buildings to ambush enemies from above, hold down a walker’s head to rip a knife out of its skull or attack from a distance with throwing weapons, bows and long-range firearms. Players can choose from an arsenal of weapons or craft their own to fit their play style and survive their way. Physics-based combat makes every swing of an axe or jab of a knife resonate with impact.
Choices in The Walking Dead: Saint & Sinners will affect not just how the combat plays out but the fate of the city and its other survivors. New Orleans is at war and the living are not just fending off the dead, but each other as well. Will players risk life and limb to protect those in need or eliminate anyone who stands in their way? Will they join one of the warring factions, or play them against each other for personal gain?
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