Published , by Kevin Tucker
Published , by Kevin Tucker
Bloodstained: Ritual of the Night players need to heal every change they get. This is a challenging game, and as it happens, the opportunities to heal or regain HP are in relatively short supply. Fortunately, the game does have a few abilities that players can use to regain their HP. Keep reading to learn how to gain health in Bloodstained: Ritual of the Night, including details about each of the game's healing shards.
Healing in Bloodstained: Ritual of the Night is typically handled in one of three ways: Using save rooms, using consumables like food or potions, and using healing abilities. Given that most players have likely noticed that saving and drinking potions heals the hero, this guide will focus mainly on the four shards which offer healing abilities.
The first healing shard is earned as part of the game's natural progression. It's called Blood Steal, and it's dropped by the boss known as Bloodless. Primarily used to drain the blood fountain near the start of the game, the Blood Steal ability allows players to regain a small amount of health by sucking the blood of nearby enemies, assuming they've already been struck and are bleeding.
The main healing shard in Bloodstained: Ritual of the Night is quite simply called Healing. It's a Manipulative shard dropped by the demon known as Sidhe, the green-tinted variant of the Faerie found in the Underground Sorcery Lab, which on the demon list is number 46. The shard itself allows players to "gradually recover HP while the shard is active," with a draw of 30 MP per second. It's not a particularly effective healing ability on its own, but given that players' MP is always slowly recovering, it still a great way to regain health in otherwise dangerous areas.
Beyond healing, players can also craft a shard called Regenerate. This shard is not dropped by demons, but must instead be crafted by speaking with Johannes. It's based around the Healing shard, so players who want to increase the rank of of Regenerate will naturally be grinding away killing Sidhes. Fortunately, doing so will also increase the grade (and the efficacy) of the Healing shard.
Unlike healing, however, the big draw to Regenerate is that it's a Passive shard. As such, once players increase the Regenerate shard to Rank 9, it will become a passive ability, healing players at a constant rate. Even better, passive shards and passive abilities can be stacked, including Regenerate. Using a maxed-out Healing ability on top of a double-stacked Regenerate is easily the fastest way to regain health without eating food.
The fourth and final healing shard is called Drain. It's dropped by a demon named Marbas, a beast found in the Den of Behemoths, and is number 94 on the demon list. As its name implies, the Drain ability allows players to reclaim some of the damage they deal to enemies as health. The amount of health gained is very low, just a fraction of the overall damage dealt per hit, but stacked with other healing abilities, it can help players stay topped up on HP when there's danger all around.
Healing in Bloodstained: Ritual of the Night is best accomplished by using shards. The Healing and Regenerate shards should be at the top of players' list of shards to get first, as they can make a huge difference when players need to gain health but aren't near a save room. Find more tips and strategies on how to survive the latest Igavania release by browsing through Shacknews' collection of Bloodstained: Ritual of the Night game guides.